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Joka
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Joined: 3/19/2013
Posts: 42
Location: Sweden
Mothrayas wrote:
Any plans for taking up Mega Man ZX Advent?
Not even a little bit :)
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Joka
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Joined: 3/19/2013
Posts: 42
Location: Sweden
It is considered a "zip" and is banned for RTA zipless runs, yeah
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Joka
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Experienced Forum User, Published Author, Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
Here is an update about everything I know about zipping in this game, as of now. Spoilers: It's not much and I still haven't found any uses for it. Maybe someone can eventually figure something out that's remotely useful with this. I will use mostly youtube videos. I don't have any input files.. mostly because there really isn't much input going on. Alright... If you get close enough to a ceiling using the Frog, Lizard, Mole or Hermit Crab, then press select to go back to Nemo-form, the game will push you out to the left about one tile. If you do this while in a corner with a wall to the left and you are also holding left when you press select, you will go inside the wall and start zipping: https://www.youtube.com/watch?v=MTOHXXzJ_yk While inside the wall, you will zip very quickly (I don't have the exact number) to the left. If you hold right, it will halt the zip until you let go. If you press down, nothing happens, you still zip. If you jump, even for just a frame, you will start zipping down and/or fall out of the wall/ceiling. You can also use the staff that you have in Nightmare land, while inside the wall, but it doesn't seem to push you or make you go faster, while inside the wall. If, however, you reach the end of the wall while still holding a staff-charge, you will hover in midair until you let go: https://www.youtube.com/watch?v=iTnJuKD1gO8 In some walls, you will start "falling" or zipping down right away, no matter what. Example: the dirt wall next to the underground key in stage 1 (this will actually take you to the secret area where the Lizard and the 1-up is). In other wall you will go straight, until you press the jump button. Example: see the youtube clip I linked earlier. If you zip outside the map, you die. I've looked through the maps, tested pretty much every left-corner in the game (that you can get to with any of the animals) but still haven't found anything useful. The closest is the spot in the youtube clip - Nightmare stage 3, right above the Bee. You can almost make it to the platform where the mouse is, which would at least make it useful for an RTA run. But I haven't found any method to accomplish this. You can sometimes get pushed to the right instead: https://www.youtube.com/watch?v=S9VuOtISN0Q But I haven't found out exactly why this happens, or make it so that you go into a wall to the right. Underwater, it is really easy to zip, since it's really easy to get close to a ceiling. So in stage 4 you can zip out from the cave area, right as you get out from the inner area and go around the other way instead and this is almost faster, but ends up being a little bit slower since you lose the Frog and have to get it again. Pressing left+right doesn't do anything special in this game, even while inside a wall. Left takes priority. And yeah.. that's basically what I know. Hopefully someone will find any of this useful, or get inspired and eventually find anything actually useful :) Here is a list of thing that would definitely make zipping useful: * Being able to zip to the right. Even for just one tile, through a wall. * Being able to zip without going back to Nemo-form. * Being able to zip up, or somehow gain height while inside a wall. Even just one tile would be enough. * Being able to do a staff-boosted jump out from a wall. Edit: I don't know if there is any difference between the English and Japanese versions, when it comes to zipping. I've played around a lot on both and haven't noticed anything, but I can't rule it out.
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Joka
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Experienced Forum User, Published Author, Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
@Omnigamer, I don't know if it helps but I get the same graphical glitches if I try to play in through my gave saver. It goes away if I password to stage 2 and then reset.
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Joka
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Experienced Forum User, Published Author, Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
:D
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Joka
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Experienced Forum User, Published Author, Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
Well! I guess I'm redoing IceMan stage! I didn't actually know that Repair worked on yoku-blocks. I thought it was only on permanently disappearing terrain. Silly me. -_-'
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Joka
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Experienced Forum User, Published Author, Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
Oh yeah, IceMan: https://www.youtube.com/watch?v=KqCoNbv0_5c So far, the two hardest thing in this TAS has turned out to be 1. chip rng manipulation and 2. energy management. 1. The only thing that seem to make a difference for this is time. Wait one extra frame -> a new random set of chips. Getting 2 specific is pretty ok. Getting 3 specific can take ages, so a few times I probably haven't had the "perfect" set of chips. But it seems impossible to route or predict this. 2. Since I'm getting through the stages much faster than I'm used to (when doing RTA:s) - having low energy on the boss or in a critical section has been a pretty big problem. This is also very hard to route around, without pretty much re-TAS:ing the stage 2-3 times.
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Joka
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Joined: 3/19/2013
Posts: 42
Location: Sweden
Squ4ll- wrote:
2. Beeing a megaman game, does it exist any wall zips or similar here?
Not that I've found so far. There are a couple of weapons/abilities that could maybe do it (as tterraj said). Personally, my highest hopes are with the Star Arrow (a k a Super Arrow). You also get a tiny boost when you jump into a corner (can be seen at ~1:41 in my gutsman video). This makes corner jumping way easier than in lets say Mega Man 1, but I haven't found another use for it yet.
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Joka
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Experienced Forum User, Published Author, Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
Here's the best I've got for the mini boss fight so far: https://www.youtube.com/watch?v=m6TYmJCx4xs Lilbomb would be good, but it costs 16 :S Minibomb I can't see being better than ShockWav It's an extremely weird and random fight. Everything you do seems to change the speed and direction of the spawns.
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Joka
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Experienced Forum User, Published Author, Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
Tterraj42 wrote:
Can't wait to watch you open draw Z-Canon in Undernet :)
In the year 2019
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Joka
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Joined: 3/19/2013
Posts: 42
Location: Sweden
..aaaand BrightMan (short stage, but kinda complicated): https://www.youtube.com/watch?v=P0styCTf3Z4 Sliding under those bunnies in the last section required a frame-perfect cancel and re-slide, but it looks completely unimpressive full speed :P
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Joka
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Joined: 3/19/2013
Posts: 42
Location: Sweden
NeedleMan: https://www.youtube.com/watch?v=NiPFkXpDEQk Going BrightMan next
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Joka
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Joined: 3/19/2013
Posts: 42
Location: Sweden
Squ4ll- wrote:
Looked nice to me :)
AngerFist wrote:
Your wip looked good, keep it up.
grassini wrote:
really good!
Thanks! :)
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Joka
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Joined: 3/19/2013
Posts: 42
Location: Sweden
Finished QuickMan on stream yesterday - https://www.youtube.com/watch?v=T1E7Bgz0TYQ
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Joka
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Joined: 3/19/2013
Posts: 42
Location: Sweden
Ok, I fixed it. New GutsMan: https://www.youtube.com/watch?v=0sCKEhqjXQU I still have to wait a few frames to regen energy at the end, but I think that's how good it's going to get now.
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Joka
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Joined: 3/19/2013
Posts: 42
Location: Sweden
I found two good places to save energy. Hopefully i can reuse inputs and stitch together a new movie file.
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Joka
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Experienced Forum User, Published Author, Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
GutsMan: https://www.youtube.com/watch?v=-Wf8UkfDITY .. however, as you can see I'm a bit short on energy to kill GutsMan. So I'll have to redo the stage from a point where I can save energy.
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Joka
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Joined: 3/19/2013
Posts: 42
Location: Sweden
Is it normal for games to not reset the RNG between stages? This makes it basically impossible to go back and edit a stage/section... :S
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Joka
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Joined: 3/19/2013
Posts: 42
Location: Sweden
FireMan: https://www.youtube.com/watch?v=MnLSaRhEuWg I'm a TAS newbie so there's a few problems with this. Still pretty fun. Dunno if I will continue.
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Post subject: Mega Man Network Transmission
Joka
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Experienced Forum User, Published Author, Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
Has anyone thought about or started doing a TAS of this? I have a bunch of notes for the real-time run on like what chips to use where, money, hp, power ups -route and so on. I don't know how useful that would be for a TAS though. The routing is pretty complex as it is and it will just get "worse" if you have control over everything. I've been thinking about TAS:ing just the first stage (up to FireMan), mostly because I'm curious to see what it would look like. Videos with current RTA strats: https://www.youtube.com/playlist?list=PL2KajNgxRdOTz1kT4OVUTysvy1Bnou9fO
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Joka
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Experienced Forum User, Published Author, Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
I've had some pretty weird things happen specifically on Everdrive. It could be an effect of playing on one of those (maybe). Edit: I've tried messaging the runner on Twitch. Hopefully we can get him in here :)
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Joka
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Joined: 3/19/2013
Posts: 42
Location: Sweden
Hi! :) So we are doing this in RTAs now: http://www.twitch.tv/jokaah/c/4408811 Currently trying to find a good setup that makes it a little more consistent. Anyone here happen to have any ideas? Our best guess is that it has something to do with the music, if you get the DelayStageClear or something else "random" :)
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Joka
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Experienced Forum User, Published Author, Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
Dang
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Joka
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Experienced Forum User, Published Author, Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
Hi! My friends found an interesting feature in Chip 'N Dale 1 yesterday: https://dl.dropboxusercontent.com/u/76587179/cnd-glitch.fm2 (very short) Could this be worth looking into? Here's the vod of when it first happend: http://www.twitch.tv/badbrakes/c/4255418 :)
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Joka
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Experienced Forum User, Published Author, Player (16)
Joined: 3/19/2013
Posts: 42
Location: Sweden
What's the deal with the ingame timer btw? It seems fairly close to real time, does someone know what it doesn't count?
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