Posts for Invariel

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Invariel
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Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
Incredible choreography, very well played.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
Hey, everyone. Invariel here. As you may or may not have noticed, 2024 has been a pretty turbulent time for the website. We've had a couple of several hour long outages, and only vague posts on the Discord about them after they've happened for a couple of hours. This is an unfortunate side effect of trying to keep things modern, while also being in a state of burnout and recovery. We've had several temporary outages due to our certificates being expired; I finally got that process properly automated and then the version of the software being used to maintain our certs updated itself, bringing down the website because it removed a fix I had to make, which caused it to stop updating our certificates. That's been dealt with, thankfully, and until that software is updated again, our site is certified secure. Thank you, Let's Encrypt, for existing, and making it easy for people to secure their websites. On the backend, we've modernized to using .NET 8 as our development framework. Keeping things up to date is a Herculean effort, and everyone involved in site development is greatly appreciated. Frustratingly, updating our server to use .NET 8 required an OS update. That OS update stalled a couple of times, bringing the site down for far longer than was expected. The OS update also required updating our database package, and a couple of hours were spent trying (and failing repeatedly) to update it accordingly. Thankfully, we just needed the latest version to be installed, we do not have to actually use it, which is great because every attempt to migrate from old to new failed in frustratingly informationless fashion. Once those issues were resolved, the site was able to be deployed without issue, and we were back. We then had an issue where our automated process for restarting the website failed, and stopped giving us relevant output. I suspect this is due to upgrading the OS, but the ultimate effect of this was the inability to bring the website back up; resolving this took a few hours of investigation and reworking, and our stop and start scripts are again playing nicely. This past weekend, we deployed a new version of the website, and somewhere in the process an important line of code moved to a point after when it was required, which caused configuration information to be unavailable at the point it was required. Thankfully, this issue is resolved now, and ultimately stems from again modernizing our software. Being completely technical for a second, the .NET framework has changed the way the starting point of the code works, drastically altering how the file looks, and this transition nicely hid the issue that was ultimately resolved earlier today. With all of that said, when things work, they really work -- deploying the website brings literal seconds of downtime when everything is working properly. It's rarely noticeable. The website is also constantly up, even when being worked on regularly, and our ability to deploy quickly means that fixes can be deployed and issues can be resolved in a timely manner. There are still a few things to do: the database version does need to be updated to stay modern, I'd like to make sure that the "previous" version of the website is available more readily in case there are deployment issues, and now that we have all of this deployment infrastructure and stability it's worth looking into setting up a development instance of the website to ensure that features look proper on the host machine rather than hoping for the best. These things take time -- we're all volunteers here -- but we're all committed to a working, maintainable website that the community can work on and develop. As always, if you want to contribute, the website code is available on GitHub, and our list of open issues is here. Thank you for your time, patience, and understanding.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
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Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
Most people would just say "JUDGING". :)
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
Thank you so much for these clarifications. For transparency, we submitted at 10/28/2023 2:36:49 AM EST and are really happy with what we've done.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
The original purpose of my stopping by the thread is to invite people (after your final submission is made, which may also mean after the deadline has passed) to join my team's Discord server for combining strategies and knowledge. Crime City was a lot of fun and while there might not be that much knowledge to share, there is a lot of coordination to be done for getting the usual DTC-based final submission going.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
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Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
CasualPokePlayer wrote:
Memory wrote:
the only thing staff members would actually have access to is all userfiles including those hidden, so you'd need to find a different way to store them.
I'd like to remind all teams of this. 2 teams have so far uploaded them to userfiles. As half the teams have staff members, this means half the teams have access to those movies, and at least know that 2 teams have done this without even having to view the site.
"Have access to" and "are actually using" are two very different things. If a staff person were to abuse their privilege to look at the work of another team in a friendly competition with absolutely no stakes, that would be really low, and that staff person would likely get a stern talking to and hopefully a removal from staff. Also, just to clarify, I hope that by "have done this" you mean "uploaded files to userfiles" and not "abused staff privilege to look at input files for this contest".
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
moozooh wrote:
Signing up and teaming up with Invariel. We'll submit the team name later.
Confirmed.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
Sure, I'll sign up as an individual, what's the worst that could happen? Edit: Please note that I am a support, not a tank.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
YoU cOuLd HaVe EnDeD iNpUt EaRlIeR bY dYiNg To ThE tImEr ThReE tImEs
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
Arc wrote:
Invariel wrote:
am I right in assuming that you can't force a fumble at the 1 yd line, end input, let the opposing team grab the ball, get safety'd, (maybe run the clock out in the process), and if necessary have a kickoff and get tackled without input?
I fooled around with fumbles at the goal line. The computer doesn't run backward, so it would require a backward fumble into the end zone by the defensive player who recovered (not sure that's realistically manipulatable), and even then the game might consider it a touchback instead of a safety. Typically when the defense recovers in the end zone, it's automatically a touchback. Interestingly, a fumble that goes into the end zone and out of bounds is returned to the offense in the game, whereas it would be a turnover/touchback in the NFL.
Fair! I'm glad that you at least tried.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
That was an amusing run(around). One question though: you say you can't use the "safety glitch" (I'm not up to date on Tecmo Bowl glitches, so I'm not sure what that means), but am I right in assuming that you can't force a fumble at the 1 yd line, end input, let the opposing team grab the ball, get safety'd, (maybe run the clock out in the process), and if necessary have a kickoff and get tackled without input?
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
At the very least, you have logged into the new site, which means that your password is no longer stored via an incredibly unsafe hashing algorithm, and is instead now secured by a much more healthy algorithm. But, anyone who has maliciously acquired the old database (there were security issues, I'm honestly surprised that no breach has been loudly announced), can reverse engineer your old (and current) password. This has nothing to do with current site staff "abusing privileged information" -- we can't see your password -- and everything to do with trying to move forward in a sane and secure manner.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
The only appropriate thing to say is, HELL YEAH!
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
Welcome to the new site. Completely different than the old site. One of the major site changes is that we have much better password hashing going on, and with better password rules. Passwords must be at least 12 characters long. Go change your password. Thank you. Also, if you're having an issue signing in, known sign-in issues include: - having a space in your username These issues are being investigated, and should be resolved shortly.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
First post on the new site!
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
I may be mistaken, but the one hour delay is for testing purposes, to ensure that things are locked, and to let judges test judge flows. I would expect it to remain a number of days on the live site.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
Apparently I am too late for signups. :(
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
Thank you for the prompt response. I had always thought that it would be faster than walking due to the increased speed, but I suppose not.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
I loved watching this. My only question is: why didn't you use Teleport Alpha in Onett to speed through the town before getting to the place where you use it to clip onto the meteorite's ledge?
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
Like feos, I haven't looked at your list either, so I don't know whether the games being called out in this thread are on that list or not. However, I am certain that you would have pointed to issues with these games if they were listed there. As to the statement about boss fights feeling different on CGB than DMG, my initial skepticism asks, "Is that because you are more familiar with the fight now," but it's also possible that the fights are easier because they are different. The actual question I will raise is, "Does that matter in the context of a TAS?" And, more broadly, if we assume that the emulation we use (mostly) accurately emulates the system the game is being played on, does it actually matter?
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
It's less a question of whether there are issues of DMG games not playing perfectly on future Gameboys, but whether there are issues in the cases you are concerned about You've made nebulous statements about "some games" that other people have agreed with, but you have not provided any concrete evidence of any specific games having these issues. You've stated that years ago you saw "flickering issues" with "a Zelda game", but without pointing to the video in question. Nobody is denying that these issues exist, but again the question is whether issues exist in the games that have been published in not-original-GameBoy-mode.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
Yes. Marginally.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
My team used a script that draws the path the players have taken to visualize jump arcs and compare improvements. It's available here. Using information from Really_Tall's script, I then did a visualizer for the bugz which you can acquire here. Edit: Updated script that doesn't throw an error.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
He/Him
Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
The natural endpoint of this is figuring out if you can transfer an Alucard save to another Alucard save using this same dirty SRAM trick, and then if so, transferring a level 99 Alucard with whatever equipment you need into a new save file right beside Dracula. The absurdity of that, compared with the Pyjama%-ness (pun semi-intended) of this submission, suggests to me that this is going to be incredibly heavily rejected. Echoing what I just said in the other thread, this is an interesting glitch that does warrant being showcased somewhere. Just probably not here.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Editor, Experienced Forum User, Published Author, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
There's no denying that this is an interesting submission, and that new things are showcased. After all, you're demonstrating save corruption/borrowing/why are you stealing from save points (and game modes), and as a result of that, Alucard is able to take new routes through the castle. All of that is impressive technically and entertaining visually. However, the question being asked of this run is one of speed (the objective criteria by which runs are measured), and the fundamental criteria here is that the run is slower than using Maria alone. If Maria + Alucard is slower than Maria alone, why bother using Alucard in the first place? This is a slower run than it should be (by using Maria alone) because of how we time runs. If we were using SRA timing, there is no doubt there would be a leaderboard for this category, timed from whenever you gain control of Alucard, and this run would be receiving accolades, stars, moons, publications, awards, and all of that. However, because we time things from the instant of console power on until final input, the site can't just create a new category for this which follows its own non-standard rules, especially when a faster run (of Maria alone) exists. And when faster Alucard runs (that abuse game glitches) exist. The closest parallel to this run that I am aware of to the RTA speedrunner world is EarthBound, Pajama%. To set that up, you have to play through a significant portion of the game, then save, reset, shenanigans, and Ness gets to stay in his PJs for the entire game (well, until the ending. You know how EarthBound gets). Those runs are timed from when you start the glitch, not when you start creating save files to switch between. In that scenario, only Alucard's portion of the game would be timed, and that would be leaderboard-worthy. This run, while impressive to watch, and which definitely deserves to be showcased, might belong on a YouTube channel instead of this site, because of all of the rules that exist here surrounding timing. It's a good run. It looks nice. It looks fun. It looks interesting. It doesn't follow the rules. Please showcase it somewhere. Link to it from your user page. Record the information about the glitch on the relevant game resources page. Keep exploring it, maybe something publishable will come out of it.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
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