Posts for InputEvelution

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InputEvelution
She/Her
Editor, Experienced Forum User, Published Author, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 216
Location: Australia
HappyLee wrote:
For comparison, most of the other submissions you've mentioned are less popular games, not a Star movie on this site.
You're not more important than anyone else
InputEvelution
She/Her
Editor, Experienced Forum User, Published Author, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 216
Location: Australia
If you look at the workbench, there are numerous TASes that have been submitted earlier than yours that have also not started being judged yet. There are not enough staff to take on every submission immediately.
InputEvelution
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Joined: 3/27/2018
Posts: 216
Location: Australia
I'm noticing that the official YouTube encode for this run appears to be at 20fps. This is the framerate used for gameplay in Ocarina of Time, but menus and such run at 30fps instead, so there are a lot of missing frames throughout the run.
InputEvelution
She/Her
Editor, Experienced Forum User, Published Author, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 216
Location: Australia
InputEvelution
She/Her
Editor, Experienced Forum User, Published Author, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 216
Location: Australia
nymx is an obvious pick here. His dedication to TASing games released through the Compute's Gazette! series is very commendable, as is the efficiency and quality of his output.
InputEvelution
She/Her
Editor, Experienced Forum User, Published Author, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 216
Location: Australia
CasualPokePlayer wrote:
This of course is not acceptable under normal publication rules, we cannot accept unofficial versions of emulators under normal publication, it must sync on an official release.
Reading this, I'm a little confused. Haven't exceptions been made before about this for Zelda? The published Twilight Princess TAS was done on a version of Dolphin specially modified to make GC Zelda TASing easier, with input files incompatible with regular Dolphin, but that didn't seem to prevent its acceptance. Was there a mistake in the process for that run? Did the rules change at some point to become more restrictive?
InputEvelution
She/Her
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Joined: 3/27/2018
Posts: 216
Location: Australia
I decided to give this TAS a watch. The more varied use of moves and combos definitely helped increase the initial entertainment of the run, but unfortunately, it still grew stale for me relatively quickly, and I found myself not wanting to watch any more by the midpoint. I also found myself a little confused at a few points - occasionally the player's attacks wouldn't connect and there didn't seem to be any reason why. Some of the non-parried/blocked attacks also fell into this category for me. This definitely feels like a playaround rather than a speedrun, but it outstays its welcome for me and doesn't offer anything too extraordinary. I voted No for this reason.
Post subject: Limits of Papa's TASes
InputEvelution
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Joined: 3/27/2018
Posts: 216
Location: Australia
Recently, Rank 5 TASes of Papa's games were allowed onto the site, and part of the reasoning as to why was because of their overwhelming popularity as a category to run within the RTA community. Rank 3 and Rank 10 categories for these games also exist through the Papa Louie Category Extensions leaderboard, and while not as popular to run, still remain more popular than Any% (with one exception for Rank 10). Would these categories also be acceptable on the site, or are they too unpopular and obscure to override the fact they don't beat the game?
InputEvelution
She/Her
Editor, Experienced Forum User, Published Author, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 216
Location: Australia
Spikestuff wrote:
Uh. What's the difference compared to this movie?
A quick look at the encode suggests that this is an improvement over the published movie, but that input hasn't been truncated and lasts throughout the entire credits, making it show a slower time.
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