Posts for InputEvelution

1 2
8 9
InputEvelution
She/Her
Editor, Experienced Forum User, Judge, Published Author, Player (36)
Joined: 3/27/2018
Posts: 219
Location: Australia
dekutony wrote:
Ok, so when you're talking about the menuing, are you referring to when I click on a character or the map screen or the title and intro screens at the start?
The map screens and intro screens are affected. Again, these areas are identifiable by the fact that consecutive mouse clicks are done 3 frames apart instead of 2. I don't recall off the top of my head exactly which levels had time saved, but you should be able to check this yourself by comparing between the userfile and your submission in libTAS's Input Editor.
InputEvelution
She/Her
Editor, Experienced Forum User, Judge, Published Author, Player (36)
Joined: 3/27/2018
Posts: 219
Location: Australia
They are mostly the same, however I had trouble getting the game to run correctly with Vulkan, so I used OpenGL instead. I don't think this should cause any issues though.
InputEvelution
She/Her
Editor, Experienced Forum User, Judge, Published Author, Player (36)
Joined: 3/27/2018
Posts: 219
Location: Australia
Hi dekutony! I've had a look through your submission, and there's a couple of things I'd like to bring to your attention. The first is the menuing. I notice that you tended to do mouse clicks 3 frames apart from one another, however this can be reduced to 2 to save a good few frames over the course of the run. The second is the RNG manipulation. There were a couple of instances where I was able to shave off a frame or two of waiting without disrupting the RNG. Additionally, by changing the system time in libTAS, you may be able to get some different RNG seeds, which might help you to get the Starfish earlier in some levels. I've uploaded a userfile here so that you can better see where the improvements come from. I'd like to see you take another stab at this and see if you can save some more time.
InputEvelution
She/Her
Editor, Experienced Forum User, Judge, Published Author, Player (36)
Joined: 3/27/2018
Posts: 219
Location: Australia
HappyLee wrote:
For comparison, most of the other submissions you've mentioned are less popular games, not a Star movie on this site.
You're not more important than anyone else
InputEvelution
She/Her
Editor, Experienced Forum User, Judge, Published Author, Player (36)
Joined: 3/27/2018
Posts: 219
Location: Australia
If you look at the workbench, there are numerous TASes that have been submitted earlier than yours that have also not started being judged yet. There are not enough staff to take on every submission immediately.
InputEvelution
She/Her
Editor, Experienced Forum User, Judge, Published Author, Player (36)
Joined: 3/27/2018
Posts: 219
Location: Australia
I'm noticing that the official YouTube encode for this run appears to be at 20fps. This is the framerate used for gameplay in Ocarina of Time, but menus and such run at 30fps instead, so there are a lot of missing frames throughout the run.
InputEvelution
She/Her
Editor, Experienced Forum User, Judge, Published Author, Player (36)
Joined: 3/27/2018
Posts: 219
Location: Australia
InputEvelution
She/Her
Editor, Experienced Forum User, Judge, Published Author, Player (36)
Joined: 3/27/2018
Posts: 219
Location: Australia
nymx is an obvious pick here. His dedication to TASing games released through the Compute's Gazette! series is very commendable, as is the efficiency and quality of his output.
InputEvelution
She/Her
Editor, Experienced Forum User, Judge, Published Author, Player (36)
Joined: 3/27/2018
Posts: 219
Location: Australia
CasualPokePlayer wrote:
This of course is not acceptable under normal publication rules, we cannot accept unofficial versions of emulators under normal publication, it must sync on an official release.
Reading this, I'm a little confused. Haven't exceptions been made before about this for Zelda? The published Twilight Princess TAS was done on a version of Dolphin specially modified to make GC Zelda TASing easier, with input files incompatible with regular Dolphin, but that didn't seem to prevent its acceptance. Was there a mistake in the process for that run? Did the rules change at some point to become more restrictive?
1 2
8 9