Posts for InputEvelution

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InputEvelution
She/Her
Editor, Experienced Forum User, Published Author, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 213
Location: Australia
InputEvelution
She/Her
Editor, Experienced Forum User, Published Author, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 213
Location: Australia
nymx is an obvious pick here. His dedication to TASing games released through the Compute's Gazette! series is very commendable, as is the efficiency and quality of his output.
InputEvelution
She/Her
Editor, Experienced Forum User, Published Author, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 213
Location: Australia
CasualPokePlayer wrote:
This of course is not acceptable under normal publication rules, we cannot accept unofficial versions of emulators under normal publication, it must sync on an official release.
Reading this, I'm a little confused. Haven't exceptions been made before about this for Zelda? The published Twilight Princess TAS was done on a version of Dolphin specially modified to make GC Zelda TASing easier, with input files incompatible with regular Dolphin, but that didn't seem to prevent its acceptance. Was there a mistake in the process for that run? Did the rules change at some point to become more restrictive?
InputEvelution
She/Her
Editor, Experienced Forum User, Published Author, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 213
Location: Australia
I decided to give this TAS a watch. The more varied use of moves and combos definitely helped increase the initial entertainment of the run, but unfortunately, it still grew stale for me relatively quickly, and I found myself not wanting to watch any more by the midpoint. I also found myself a little confused at a few points - occasionally the player's attacks wouldn't connect and there didn't seem to be any reason why. Some of the non-parried/blocked attacks also fell into this category for me. This definitely feels like a playaround rather than a speedrun, but it outstays its welcome for me and doesn't offer anything too extraordinary. I voted No for this reason.
Post subject: Limits of Papa's TASes
InputEvelution
She/Her
Editor, Experienced Forum User, Published Author, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 213
Location: Australia
Recently, Rank 5 TASes of Papa's games were allowed onto the site, and part of the reasoning as to why was because of their overwhelming popularity as a category to run within the RTA community. Rank 3 and Rank 10 categories for these games also exist through the Papa Louie Category Extensions leaderboard, and while not as popular to run, still remain more popular than Any% (with one exception for Rank 10). Would these categories also be acceptable on the site, or are they too unpopular and obscure to override the fact they don't beat the game?
InputEvelution
She/Her
Editor, Experienced Forum User, Published Author, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 213
Location: Australia
Spikestuff wrote:
Uh. What's the difference compared to this movie?
A quick look at the encode suggests that this is an improvement over the published movie, but that input hasn't been truncated and lasts throughout the entire credits, making it show a slower time.
InputEvelution
She/Her
Editor, Experienced Forum User, Published Author, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 213
Location: Australia
I've just noticed that this submission seems to have been done on Mupen64 1.0.9. Is there a reason this TAS wasn't done on a newer version of the emulator?
InputEvelution
She/Her
Editor, Experienced Forum User, Published Author, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 213
Location: Australia
For some reason, PCem only seems to respond to mouse inputs from the player every second frame. (e.g. mouse button inputs won't be registered if performed on odd-numbered frames, and mouse movement will only be detected if it carries over to an even-numbered frame). At PCem's default framerate, this equates to a mouse input rate of 50Hz, while keyboard inputs can be performed at 100Hz. If PCem st-2 is emulated at say, 200fps, then the mouse input rate will instead be 100Hz. It may be best to run PCem at at least double the framerate of your game (or otherwise wait for a fix) if you're planning on making a TAS.
InputEvelution
She/Her
Editor, Experienced Forum User, Published Author, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 213
Location: Australia
HappyLee wrote:
But a lot of the increase comes from low quality submissions / less-known/low quality games. [...] We don't necessarily need low quality submissions, or TASes from unofficial games that very few people cares.
I've been a member of TASVideos for a good few years now. I haven't made many submissions, but I've always been working on TASes, many of which I've hoped to submit to the site one day. The old rules of TASVideos, the ones that more strictly dictated game choice and goal choice, were a major point of stress for me. I didn't just need to worry about making my work optimal, I had to have this big cloud hanging over me that all my work might just get thrown out immediately if it didn't meet a requirement for being interesting or popular enough. Changing this ruleset has made my life far more relaxing. I don't work less hard on optimisation because I'm a perfectionist who cares about the quality of my work, but I don't have to stress about whether Phonics Racing Adventure will be entertaining enough to whichever random group of people on the forum happen to watch it. I can decide which projects I work on purely based on what I want to make, and not what TASVideos rules coerce me to make. I want to point out that many of the rule changes that have taken place over the last few years have been workshopped with the community, such as the recent decision to remove entertainment requirements from Alternative branches. These decisions have been made because the community at large has agreed with them, and you have chosen not to participate in their discussion before now. I don't think there's anything wrong with (respectfully) voicing your disapproval, but I think it would've been better to do it at those moments instead of turning up now and demanding the past 2 years of changes be reverted.
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