Posts for Halamantariel

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Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
SmashManiac wrote:
Not sure if something should be done about the old branching if this submission gets published...
If something should be done:
  • The current "100%" run could be re-categorized as "All Bosses no Wrong Warp", to fit with the current speedrun categories. 100% includes a bunch of stuff that my run didn't do, such as collecting HP upgrades, getting all herbs, and getting Earthquaker.
  • My old "any%" run could be re-categorized as "Any% no Wrong Warp".
  • My old "any%" run could be obsoleted by this new TAS instead of my "All Bosses no Wrong Warp" TAS.
It's a bit of re-writing history, but it would fit with today's definition of speedrun categories for this game.
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Definitely the easiest "yes" of my entire life. Finally, after 17 years, IoG gets an updated TAS with all the modern tricks and techniques! A worthy successor indeed!
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
While I have not been active in TASing in many years, I still monitor new submissions. When I saw this one, I had to come out of hiding! This is an easy Yes vote from me! It's very nice to see a new glitchless TAS of Earthbound after so many years. Here's a list of my highlights for this run: The Frankystein Mark II fight Guts save to protect Ness from mortal damage even though he only has 2 HP Putting Master Belch to sleep to avoid nausea The many death warps Diamondizing Jeff to give Ness all the XP Also, why the heck were there no enemy spawns at all in the Milky Well!? Teleporting from the Monotoly Helipad Teleporting around instead of walking Stutter-walking is so OP in the Pyramid! The Runaway Five music still playing when going back to Fourside And some other comments: In Dungeon Man, you lost an opportunity to gain 6 more frames over Nitrodon and I's run! At the ATM, you could have pressed right to go to the extreme left when entering $10000. We had listed it under "Possible Improvements" in the Author's comments on our run. Unacceptable! /s I also noticed that when Poo is a ghost (right before Pyramid), at the end of a failed teleport, there are a few frames where Ness, Paula and Jeff all appear as ghosts before going back to normal. Interesting visual glitch!
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Took a while, but Nitrodon managed to find the file on an old computer of his. A few file transfers later, I put it online to bring the commentary download link back to life. Here is the link: http://xob.ca/tas/earthbound_commentary_by_napstrpsx.mp3
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
MassSpectro wrote:
I'm looking for a game. Things i know about it: -soccer(football) -SNES, 95% sure (played along ISSD) -i remember a piece of music (which is kinda hard to describe:) ) -you could easily score a goal by blocking the goalkeeper while goal kick -when you scored a goal you could press the buttons for "it's a goal" or some horn sound, used to do it like crazy back then :D -when you injured someone, an ambulance car came (on a display) -isotropic view
You might want to take a look here: http://en.wikipedia.org/wiki/List_of_association_football_video_games#Super_Nintendo_Entertainment_System The game you're looking for might be in that list.
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Related to this game, but not to the TAS at all (semi-off-topic): Banjo Kazooie Techno Medley (by Levus28): http://www.youtube.com/watch?v=Xgxecdqyr_A
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
As shown by the above post, an unassisted run of 1-1 can easily be done 400+ frames faster. Voted no. (Yes, I did watch at least 5 minutes of the run, and it looked slow.)
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Monster is done! http://www.youtube.com/watch?v=Eho4rmeGU7Y Total time: 1:02.05 Lap times: 20.98, 20.69 and 20.38 Enjoy!
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Switcher is done! http://www.youtube.com/watch?v=lOccVduAvpY Total time: 1:01.46 Enjoy! If this track doesn't get you guys excited about this TAS, nothing will.
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Bowl is done! http://www.youtube.com/watch?v=6DhzIF0Pby0 Total score: 925 points Enjoy! What do you guys think of the new TAS so far?
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Zoom Zoo is done! http://www.youtube.com/watch?v=jPtVU2dyEp8 Total time: 1:10.46 Lap times: 23.77, 23.71 and 22.98 Enjoy!
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Healblade wrote:
Have you considered trying a single head bounce trick before being the tabletop tricks? It might let you eek out another 8 or 20 points.
The goal of this video isn't to get the highest score. It's only a demonstration. We're not gonna do this in the TAS. As for the leeway, we don't really know. We haven't tested this extensively. Again, it was only a demonstration.
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Double post, but it's worth it. Maybe. While trying stuff out, Dessyreqt found that in Stunt tracks (where you have to do stunts to earn points, but each time you do a particular stunt, the score it gives you is reduced by half), one particular stunt does NOT reduce in score everytime you do it. That stunt is the Tabletop. Having found this, we decided to make a quick demonstration video. Enjoy! http://www.youtube.com/watch?v=GKRD251JMDA P.S.: This video breaks just about every record we've found on the internet, except 2, one of which seems a little bogus to us.
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Oh, what is this? Uniracers thread being revived? Could it be??? The Uniracers TAS is back on track. Dessyreqt came along and revived this TAS! He came to me because he wanted to TAS the game, and instead I suggested that we team up to complete it. So here we are, the Uniracers TAS is getting worked on again, this time by a team of 2: Dessyreqt and myself. The main reason of this post though is to ask you guys for help. We know of a bug that allows the Uni to glitch through the corner of a track, but we can't figure out how to do it. It happened to Dessyreqt once while he was playing on the console, and it happened to someone else on Gamefaqs too. The track this glitch happened on is Jumpover. We ask for your help in trying to replicate that glitch. Here is a page showing what we've managed to do so far, as well as some savestates (one in mid-jump, one before the jump). Link: http://dscarroll.com/uniracerstas/FallThrough.ashx If you find anything, please post an smv here, or just a very precise description of how to do it. Thanks! EDIT: I re-uploaded the Dragster video. It's in way better quality than the previous one. Also, the new TAS selects the White Uni, named Dave. We chose not to rename the Uni this time. LINK
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Maybe a stupid comment, but if you want to play with more than 4gigs of RAM, shouldn't you use 64-bit pointers instead of 32-bit?
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Although I'd love for Snes9x to have netplay support, I think it'd be quite complicated to implement it. The coders would have to disable frame advance, pausing and speed changes, as well as implementing Kaillera. I'd really love it though, and I'm sure I'm not the only one :)
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
I'd love to see this done too, but as many said, it wouldn't be a speedrun. A speedrun would just use the diary as fast as possible to make it to the end, which would be incredibly boring. The other option would be to go for a "perfect game". Damjee on youtube is currently working on a console perfect game, and I quite like watching his videos. However, I doubt that, if turned into a TAS, the same could be said. It would basically just be a slightly faster version of what he's doing. Here's his playlist: http://www.youtube.com/view_play_list?p=A3015649E69CCC86 He's laid out some "ground rules" for a perfect game. I'll list them here so we don't have to go to his first video's description to see them.
Harvest Moon Perfect Game rules wrote:
- 20,000G+ at the end - Enough shipped 200+ of each crop - Get married & have 2 kids - Have 10 Power Berries - 12 Cows and Chickens - Cow at max affection - Have the Clock/Watch - Buy the Bell Tree - Do the Magic Beanstalk Event - Have 999 Affection from each girl - Have 100% Farm Development Rate - Have Happiness at 999 - Get the "Super Farmer" ending - "TRY" to make it as grindless as possible.
In other words, if this gets done, I doubt it'll get published. If it is, it'll be with a quite low entertainment rating. The only people who will enjoy this are Harvest Moon fans (and I'm one of them!). That being said, if anyone wants to start working on this game, I'll watch the WIPs and give feedback, and I'll enjoy every minute of it.
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Hmm, I know I'm biased here, but shouldn't this be in a different category? Like the map-glitch ALttP and the full-length ALttP thing. The glitches in this run completely break the game. That being said, this run is totally awesome! :) Can't get any better than this, really. Good job!
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Wow! Full of awesomeness! I really enjoyed this TAS. Didn't think this game could be so fast paced!
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Chewbacca trapped in a nightstand: http://www.youtube.com/watch?v=wIV8jHnfwP8
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Personally, this looks like the kind of game I would get tired of pretty quickly. It looks like a game I would enjoy for about 5 minutes and then go "Wait, is the game gonna be like that the entire time?" To support Comicalflop, I totally disagree that this game is superior to Mischief Makers. They're different in too many ways to even compare them together. This game is the same thing right to the end (hack and slash), while Mischief Makers is more of a platformer. Getting back to this game though, I enjoyed the TAS, but thank God it didn't last any longer than that. I would have been bored if that was the case. But for a 10 minutes TAS, it's pretty good. I enjoyed it, and technical quality seems high. Good job!
Post subject: Re: Best movies everyone probably hasent already seen!
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
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honorableJay wrote:
Twelvepack wrote:
CUBE!
[...] we rented that and the sequel [...]
Actually, there are 3 Cube movies (as far as I know). Cube, Cube 2: Hypercube, and Cube Zero. Cube Zero is probably what you were looking for (what happens after someone gets out of the cube). It's not the same thing as Cube though (as in, don't expect the same "you only see what happens inside the cube"). I don't want to say too much as I don't want to ruin the plot for you, but I highly recommend you watch Cube Zero if you liked Cube.
Experienced Forum User, Published Author, Player (105)
Joined: 1/30/2005
Posts: 564
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I don't know if this is a known glitch and/or if it's gonna be of any use, but something weird happened in this video at 6:45. http://www.youtube.com/watch?v=eKLbqi4zSmw Basically, the sprite got hit and ended up stuck in a wall, and then switching weapons didn't do anything (the game still shows the "old" weapon when he fights, yet the equip screen shows the new weapon as active). It happened in the fire palace. I'll let the gurus investigate this.
Experienced Forum User, Published Author, Player (105)
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You just revived an 8 month old topic. Oh well.
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