Posts for GJTASer2018

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GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
This means that a full game of "unselected" stages will never see the light of day :/
True, but I could also see "All Lefts" and "All Rights" runs so that stages that would normally be slower for "warpless" or "warps/fastest completion" could still be featured in well-defined alternative goal categories.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
Would it be a stretch to argue that only 18 days into 2025 we already have a "TAS of the Year" candidate? (Or at least a candidate for the best NES TAS of 2025...)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
Darkman425 wrote:
Does this mean that there's no cutoff by the game on the number of races the player gets to play in the NES version?
This video shows two loops of the tracks, so you can at least get that far: Link to video As you can see, the scoreboard at the end of that video has room for 5 digits so 99,999 could be the maximum possible score to earn in this game! At only 20 points maximum per race, it would take an extremely long time to reach that number though (assuming a killscreen or something similar doesn't get in the way). Additionally, the single Twin Galaxies record for the NES game is higher than any of the arcade or MAME records, so there's every reason to believe that you can go as far as you want in the NES version. That said, pursuing any kind of hypothetical maximum point value would be in a different branch entirely. This submission would still count as a baseline because it covers all unique content in the game, regardless of whatever score targets it might be possible to reach.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
Huh, the final cutscene plays out longer than the actual run itself... Also, I would love to hear your TEDTalk someday about how the different versions and ports of Myst compare to each other. :)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
Are you doing any kind of RNG manipulation for the card draws? If so, you really should elaborate on that...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
Man, for a game called "Fast Food", it sure feels like you're plodding along most of the time... Also, what happened at the end of the encode there? Is the second loop supposed to be the same levels as the first one turned upside down?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
Darko (use this name please)
Something sus about this comment... EDIT: And why did it just disappear along with the branch name?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
One question I have - once the full version of Miss Paint comes out, would a TAS of that version obsolete this one even if it ends up being longer?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
Mad Dog II was also ported to SegaCD - do you plan on doing that game as well EZGames?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
One thing I noticed is the "PERFECT!" banners at the end of each round, which seems to delay the characters end speech. Is there some way to manipulate chip damage to avoid that time loss, or is it simply slower than letting the banner play out?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
Would these timesaves also work on the NES or Famicom original Super Mario Bros.?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
Patashu wrote:
It's too bad this can't be console verified because the route/tricks used are very funny.
Not consistently verified, anyway - a verification could still happen by pure (unmanipulateable) chance. The only foolproof way to test whether the save corruption works on a real console is to use a brand new, unopened GBA cart - which means you run into the same problem as Space Station Silicon Valley's mandatory first boot cutscene (in other words, no one is going to risk ruining their "mint condition" cart to test something that's not likely to work anyway).
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
Two questions: 1. Are you not allowed to carry more than one key at a time? (Would save quite a bit of backtracking if you could!) 2. There's no way to clip through the platform to the left of the locks and skip having to get the keys altogether?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
It's interesting to see a NASCAR-themed computer game from a time when the sport was just starting to become a big thing across the U.S.A. (thanks mostly to the featured Richard Petty as well as Dale Earnhardt Sr. - RIP) instead of exclusively appealing to "redneck Southerners". Doesn't stop the game from being all kinds of jank, though - especially it being one of the earliest instances of obviously cheating AI racers (for example, you never see THEM needing to stop for fuel or having THEIR engine blow out).
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
But for any adventure with randomized dungeon layouts, including the published "Grail Quest" run, I would imagine the Friar is actually the fastest character to use, as long as you can find a seed that has a lot of potions which can be used for 2x speed.
It would probably take some code disassembly, but if someone could work through the algorithm the game uses to generate the items in the dungeons you could work backwards from that to an ideal starting RNG value for the Friar (assuming one exists, of course).
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
Is there a maximum to the amount of money displayed, and if so what happens when you reach that amount?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
CasualPokePlayer wrote:
This would more only occur anyways if you're using something older than Windows 10 1607. I have just fixed this in the latest master.
For reference,1607 would be the "Anniversary Update" (build number 10.0.14393) released a little more than a year than the original Windows 10 public release. Outside of certain enterprise situations that BizHawk would almost certainly never be run in the first place, the only practical end users that would run into this problem are those running freshly installed and unpatched Windows 10 systems (something that an end user should not be doing for security) or the end users still on a version older than Windows 10.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
I'm reminded of the discussion over Noxxa's GTA 2 submission watching this - there's a lot of loading screens and not a lot of gameplay time. And that imbalanced ratio just drags the whole experience down. Abstaining from voting.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
In technical terms, the skip here seems to work similarly to the one that lets you go straight to the Doppler stages in the PS1/MMXC version of Mega Man X3. However, there's one big difference - in the case of Mega Man X3, the skip still lets you play out the ending cutscene and credits "normally" after beating the Doppler stages. That's NOT true here, as the ending cutscene doesn't play after beating Drakken and the credits have to be selected manually. (Are the credits always available from the options menu or do they have to be unlocked in some way?) I'm skeptical of counting this as "beating the game", especially if the credits can be selected from the get-go and don't have to be unlocked.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
(Waits for KusogeMan to finish elaborating on what exactly he's talking about because surely he didn't mean to just leave things on a one sentence explanation, right? :) )
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
12 is a triangle and 17 is a square, then multiply that together according to a diagram where you figured out that those shapes represent those numbers and hey 204.
I've seen the same kind of concept as clickbaity advertising about how smart some people supposedly are. Honestly, this kind of thing should be solely relegated to middle school math tests. :P
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
For reference, the AZERTY layout is the de facto standard in France. xy2 is from France and McBobX is from Morocco, which was partly a French protectorate for many years and still utilizes French often as a language for conducting business and diplomacy with the outside world. You wouldn't think we'd need to specify the keyboard layout for syncing purposes in libTAS submissions, and yet now we may have to do exactly that in the future... (facepalm)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
Although the run itself looks impressive, I've abstained from voting because of a possible technical concern I noticed in the encode. If you get items (birdseed or eggs) at a quick enough pace after the fourth one both the bonus counter and death timer will stop for a while until a large enough gap occurs between collecting items. This happens throughout the run, but is a little more obvious on the Mother Duck levels. Is the game supposed to work this way, or is there an emulation error here?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
I do know of the special extra on the Japanese version of the Mega CD port but I'll leave that as an exercise for the viewer to discover that for themselves.
You're not talking about the topless Time Gal picture you get after beating the game on Hard and waiting long enough on the credits screen, are you? ;3
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 313
Location: Stafford, NY
I would vote for "each of the 128 quadrant possibilities needs to show up at least once" (ideally without arbitrary password usage, just by playing through the levels from power on). It would be a way to show off "all content" without going the absolutely bananas route of asking all levels be done. (Sure, "all levels" could be theoretically done by TASing individual quadrants and stringing the individual efforts together through copy-pasting, but you would doubtless still exceed the Desert Bus submission in length - I don't think any member of the site staff would want to deal with that kind of madness again. :P )
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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