Posts for DreamYao

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Pankaj wrote:
I avoided the lag frame at the beginning of 4-3 without loosing any time so 1 frame is saved there, I knew about this strategy from a long time but this strategy is not used in my TAS because I never got a lag frame there. I'm not sure if this will actually end up saving time, but you can look into this! https://tasvideos.org/UserFiles/Info/638531809035484132
I have always known this method, and I have tried it before. You stayed at the top for 1 frame, but ultimately landed and lost 1 frame. When you reach 25462 frames, you will receive a suitable X sub-pixel that can jump to the platform 1 frame earlier. In the TAS I am currently submitting, I can still jump to the platform one frame ahead of 25462 and keep this one frame. The reason why I jumped at 25463 is because I can better control the luck part. I tried to keep this one frame and continue moving forward, but when I reached the Flame Vehicle, the final result of reaching the top was the same as the TAS result submitted
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Pankaj wrote:
Nice TAS! GG 2-3 strat and 2-4 boss fight were funny and 3-3 mine kill was lol moment. Congratulations on your TAS. I had a quick look into this TAS and saved a frame in 4-3 (I used a strategy based on my past experiences with this game) still I'm unsure if this frame can be saved.
I also have another plan. If 4-3 does not use the pause button, there is a strategy to save one frame. Have you used the pause plan? 4-4Boss has frame rules
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Pankaj wrote:
and yes even though the entire input file is created by me but of course many boss strategies are founded by you in the past so if you wish I can add you as co-author ?
Although I have made a lot of contributions to this game, I have never participated in the production of this TAS, so you are the only producer of this TAS. Recently, I have been busy with work, and in the future, I will have ample time to try to save the frame before 3-1. At present, I don't have time to watch this game!
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I'm glad to see that you found an improvement in one frame before 3-1. In the future, I may have enough time to try saving this frame
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From 4-3 until the end of the Joker Battle, there are still 3 theoretical improvements on fceux, but I haven't had much time to create TAS recently. Perhaps I will try to improve these 3 frames in the future.
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That's great! Based on current experience with this game, this TAS can still be improved a bit. I uploaded a TAS file from a user file two years ago, and it's been a long time since I managed this version. Although I think this submission can still be improved, it's actually only two seconds faster than the file I uploaded two years ago. Although I haven't managed this version for a long time, I roughly guess this version should be able to improve to 11:40-11:44. At least this submission beats my user file from two years ago. So I voted in favor.
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Pankaj wrote:
Wow that's totally surprising to me that you achieved a sub 9:12, congratulations. why there is no encode ? Sadly I don't FCEUX readily installed to watch the movie. 4-3 was already lag-free in your previous TAS so I have no idea what improvement was done there, Changing the lag frame placement changes the Boss behaviour and results in good luck ? that's something interesting.
Generating different Lags at the same speed will change the randomness of the boss, which allows the second boss of 4-4 to obtain a 4-frame rule and also changes the randomness of the 5-2 boss, allowing the 5-2 boss to launch an attack on Batman earlier
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eien86 wrote:
First of all, congratulations on yet another improvement to an already super tight game. A few concerns I'd like to raise: * Didn't Pankaj contribute to the boss strategy? [https://tasvideos.org/UserFiles/Info/638212840920688175] or had you discovered these improvements independently? If the first, I think they deserve co authorship. * I take issue with the choice of emulator. Fceux is known for being less faithful. But even worse, you are still using a very old version of it. Insisting with this choice in 2023 seems lazy, at best. This discourages potential challengers to improve the movie in the future. I would strongly request a resync to a more accurate emu (Bizhawk 2.9.1). I know this is possible and can be done without much effort. * Please do make an encode when you submit a movie and write a more informative sub notes. What you wrote is fine but doesn't go much in depth as to why you got better kills. Again, the more info you can provide, the better for potential challengers
Pankaj has made 4 frame improvements to the current publication, and the current submission is a new improvement starting from 4-3. The strategies of the two movies are completely different. I think I have become accustomed to FCEUX, unless the website prohibits submission of FCEUX from now on. If so, I will use Bizhawk I think I have written a lot of information in the previous submission text. If you want to learn more, please refer to the previous submission instructions
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RAM: 001F Current object slot: Used by AI loop function 00A6 Current weapon selected $00-Batman, $50(80)-Batarang, $60(96)-Ninja Stars, $C0(192)-Gun 00B4 Global timer 00B7 Health 00B8 Amount of Ammo 00BE Lives 00C0 BG CHR Bank 0 (tiles 00-7F) 00C1 BG CHR Bank 1 (tiles 80-FF) 00C2 SPR CHR Bank 0 (tiles 00-3F) 00C3 SPR CHR Bank 1 (tiles 40-7F) 00C4 SPR CHR Bank 2 (tiles 80-BF) 00C5 SPR CHR Bank 3 (tiles C0-FF) 00D0 Batman's Y position (unit = screen) 00D1 Batman's Y position (unit = pixel) 00D2 Batman's Y position (unit = subpixel) 00D3 Batman's X position (unit = screen) 00D4 Batman's X position (unit = pixel) 00D5 Batman's X position (unit = subpixel) 00D6 Batman's on-screen Y position 00D7 Batman's on-screen X position 00D8 Sprite scroll Y (unit = screen) Scrolls all entities visually, 00D9 Sprite scroll Y (unit = pixel) doesn't affect collision/physics. 00DA Sprite scroll X (unit = screen) 00DB Sprite scroll X (unit = pixel) 00E0 Left edge of view (unit = screen) stored in high nibble 00E1 Left edge of view (unit = metatile [32×16 px]) stored in high nibble 00E2 Right edge of view (unit = screen) stored in high nibble 00E3 Right edge of view (unit = metatile) stored in high nibble 00E4 OAM counter (used to index OAM while rendering sprites) 00EA View coordinates (unit = screen/high nibble = x, low nibble = y) 00EB View coordinates (unit = pixel/high nibble = x, low nibble = y) 00F5 Joy 1 press 00F6 Joy 2 press 00F7 Joy 1 hold 00F8 Joy 2 hold 00FC Scroll Y shadow register 00FD Scroll X shadow register 00FE PPU mask shadow register 00FF PPU control shadow register 05E0 Boss HP
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Samsara wrote:
I looked into it and I think I understand what happened here: The publication is starting from a soft reset after changing the difficulty. This wasn't mentioned in the submission text, likely wasn't picked up by the site parser at the time (the run was made on FCEU.0.98.26, and the FCM format can't be trusted to report whether or not the movie is starting from a quicksave or a reset), and was almost certainly overlooked in the original judgement, which caused it to be overlooked again when it was unrejected for Vault. This shouldn't have been published, but I can see why it was and I feel like anyone would have made the same mistake in that position. Are you planning on improving it? If so, just start from Power On and change the difficulty from the options menu. The time lost doing that won't count, in fact it will ensure that the new run is proven legitimate. In the meantime, staff will figure out what to do with the publication with this knowledge.
Thank you for your answer!I'm not sure whether there is room for improvement in the current publication. I want to try to improve it and may submit it one day in the future
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NES The Jungle Book by X2poet in 20:11.84 Why is there no difficulty selection for the current publication? The default is the highest difficulty. How is it achieved?
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Challenger wrote:
Great work with this game. Yes vote. Would be nice to see an improvement for any% run too ;)
Any% has a lot of work and is currently under production. It may take a long time to complete.
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mklip2001 wrote:
You run some really interesting games, DreamYao! Is there any chance of a temp encode? I can't usually get my emulators to work lately,
If you don't mind, you can watch it in my video space:https://b23.tv/EqOHpaw
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I don't think it's much different from current publications. It's a meaningless branch
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In your opinion, no one can beat his own movie except himself. Improving a movie always chooses the best strategy. Of course, if we don't allow us to choose the same strategy as the movie, the movie will never be improved. If you think you can beat the movie, please beat it, I won't say you plagiarize. I will praise you and let me know that there are still shortcomings in this film.
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Spikestuff wrote:
Arc wrote:
Coauthor
DreamYao's input is always created from scratch even when an improvement is found, so provide evidence to your claim. Getting a temp encode up, and claiming for publication.
Thank you for your coding
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I didn't use "Arc" movies, I created them from scratch
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Post subject: Re: Please anyone, help with saving 1 frame
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ThunderAxe31 wrote:
DreamYao wrote:
ThunderAxe31 wrote:
So... It was brought to my attention that today DreamYao uploaded a movie file that documents a new glitch. In the description of the file page, they say that it's necessary to save 1 frame before stage 2-4 of the current submission, otherwise the glitch can't save time due to framerules. I'd help personally in finding this 1 frame save, but I'm pretty loaded with work, and it's preferred to make the improvement before year end... Any help would be very appreciated.
Thank you for your help. If I still can't get frames, I will lose frames and move on
Please don't rush, take all the time you need to improve this submission. Forget what I wrote about doing it before year end, it was a selfish request from me, sorry.
The new improvement has been completed. Can you replace it? http://tasvideos.org/userfiles/info/68650373957850851
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Post subject: Re: Please anyone, help with saving 1 frame
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ThunderAxe31 wrote:
DreamYao wrote:
ThunderAxe31 wrote:
So... It was brought to my attention that today DreamYao uploaded a movie file that documents a new glitch. In the description of the file page, they say that it's necessary to save 1 frame before stage 2-4 of the current submission, otherwise the glitch can't save time due to framerules. I'd help personally in finding this 1 frame save, but I'm pretty loaded with work, and it's preferred to make the improvement before year end... Any help would be very appreciated.
Thank you for your help. If I still can't get frames, I will lose frames and move on
Please don't rush, take all the time you need to improve this submission. Forget what I wrote about doing it before year end, it was a selfish request from me, sorry.
I think I should accept this unfair situation. Can you delay my current submission? I will finish the TAS as soon as possible. Thank you very much
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Samsara wrote:
Publication encode candidates: (snipped out. <3 samsara)
Thank you for your coding
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Post subject: Re: Please anyone, help with saving 1 frame
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ThunderAxe31 wrote:
So... It was brought to my attention that today DreamYao uploaded a movie file that documents a new glitch. In the description of the file page, they say that it's necessary to save 1 frame before stage 2-4 of the current submission, otherwise the glitch can't save time due to framerules. I'd help personally in finding this 1 frame save, but I'm pretty loaded with work, and it's preferred to make the improvement before year end... Any help would be very appreciated.
Thank you for your help. If I still can't get frames, I will lose frames and move on
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The discovery of this fault is absolutely amazing. Vote for it
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mklip2001 wrote:
I don't think this needed to be a whole separate submission, but it's still a great movie. I love Batman TASes, and it's nice to see the game still had some more improvements. Stages 4-1 and 5-1 are probably my favorite because of how well you manage lag, but the improvement in 3-1 is really cool. That's the most clever use of taking damage to save time.
Thank you very much for liking this TAS. I canceled the previous submission because I found that there is still room for improvement. I just want to show you the best movies.I think this game has great potential and people are not very familiar with this game until now. I found new bugs and techniques in every improvement. I think this game should have some bugs and skills that haven't been discovered. At least what you see now is the best I can and you can see. I believe that some day in the future, someone will find more bugs and techniques
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TheKDX7 wrote:
Why this movie has been cancelled ?
Because it still has room for improvement, I am improving it at present
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Memory wrote:
Improvements apparently. DreamYao, you can ask me to set this to delayed.
Thank you for your advice. I'd like to postpone it
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