Experienced Forum User, Published Author, Skilled player
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Time to revive the topic nearly 7 years later! Yesterday was the 17th anniversary of the published run of this game (SMS version), but years have passed and why this game wasn't updated yet?
Well... I have only one idea that I can't exactly confirm: the lag in this game is painful to optimize, and the game starts showing it just at the first zone.
Some years ago, The8bitbeast and EZGames69 started the project working on the first two zones, several months later I decided to help them managing to reduce more lag and also working on two more zones, but I ended putting this game on hold because other projects.
Here's the movie file: https://tasvideos.org/UserFiles/Info/638693521322570251
Encode video:
Link to video
Over 40 seconds faster than the published run, and the project will be revived sometime in the future (I'd like to still continue the project).
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Experienced Forum User, Published Author, Skilled player
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Joined: 2/23/2016
Posts: 1065
Wow thanks for the commentary in the encode video. The game has a bunch of impressive stuff I wouldn't notice easily, and the work and optimization are excellent!
Yes vote.
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Experienced Forum User, Published Author, Skilled player
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Posts: 1065
I remember how the previous any% run was very impressive, and you guys still keep optimizing this game even more. The new improvements are amazing!
Yes vote.
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Experienced Forum User, Published Author, Skilled player
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Posts: 1065
It's over! It's finally over!!! After 5 years since the first WIP you've posted on youtube, here comes not only a new TAS but the improvement is very huge this time!
Lots of new finds and discoveries I didn't expect to see in this run. Excellent job :)
Yes vote and congrats for the sub-1:20.
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Experienced Forum User, Published Author, Skilled player
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Excellent work HappyLee! I'm surprised with this category, and the Nova Armor usage is superb.
Great music sync during that elevator skip section too :)
Yes vote.
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Experienced Forum User, Published Author, Skilled player
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Posts: 1065
This is a very interesting category, and despite how this game lags a lot, this TAS looks very optimized and entertaining for me.
Also the pause clip is excellent, as well as the other glitches implemented in this run!
Yes vote.
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Experienced Forum User, Published Author, Skilled player
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Joined: 2/23/2016
Posts: 1065
Although being of the authors of the any% run by only improving a small section of the area 12, I'm glad to see a new TAS of this game :)
The optimizations looks very polished and you even found improvements to that last area too (the second barrier skip looks much better now).
Great job and yes vote!
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Experienced Forum User, Published Author, Skilled player
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Posts: 1065
The early elevator strategy is clever. Too bad Maria and Annette don't appear in this run, but while the Maria one doesn't seem to affect frames, I noticed the latter one does save time.
Excellent work once again! Yes vote.
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Experienced Forum User, Published Author, Skilled player
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Posts: 1065
Finally someone did a new TAS of this game! I saw your work on Genesis version, but I forgot to comment before.
You did a really great job on both versions, considering how laborious would be for a big project, several new glitches were discovered since the old TAS publication and everything would result on a very big timesaver at the end of the game.
Too bad this game lags too much if many lemmings are on screen, but at least you can see them in the "radar" ;)
Yes vote!
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Experienced Forum User, Published Author, Skilled player
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Posts: 1065
I'm surprised you started and finished this run so fast :)
Really great job implementing the new tricks and the Rush Search glitch found by some players after all those years.
Yes vote.
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Experienced Forum User, Published Author, Skilled player
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I watched the WIP again, and I noticed something: before climbing the second-to-last ladder on Burst Man stage, wouldn't be faster using another Rush Coil or the Freeze weapon usage (after collecting one of R-U-S-H letters) was for lag reduction?
Meanwhile, great job! Looking forward for the new project :)
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Experienced Forum User, Published Author, Skilled player
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Posts: 1065
Finally the zip mechanic was implemented into a new TAS of this game. This is AWESOME, and I didn't expect to see this TAS submitted here so soon!!!
Excellent job and Yes vote.
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--Currently not much motived for TASing as before...--
But I'm still working.