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So I redid level 1, without friendly fire. Turns out this bastard of a game is a rabbit season-game. Each time you land after a jump, you stop for one frame, unless you jump again, hence rabbit season.
Also for the river, to the best of my knowledge, the soldiers can't be shot unless they aren't shooting themselves, and jumping too high causes them to attack again. Might be something more to this. Also turning off friendly fire has helped a lot.
Also the WIP. Might have been using bizhawk 1.91 for this one.
I intend to add level encodes in this playlist:
https://www.youtube.com/playlist?list=PLuhcTHvUXxRVrXkKHcRxz1uEgGO5Hh5vs
Questions, comments and/or suggestions?
Experienced Forum User, Published Author, Skilled player
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I sure am back. I have, no kidding, 131 games to go through and see if they are TAS-worthy (This and another of my real projects not included).
I suppose my best bet is to go through each level to try to find secret areas turning into shortcuts then :)
Anyway, I intend to play the game on hardest difficulty, two players at the same time, friendly fire off. Any objections on the friendly fire?
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So I bet there's an old topic for this game but I'm not really into necro-bumping 3 - 4 year old topics.
I made a test-TAS of this awesomess. http://youtu.be/xKHBafHKtxQ . Also the encode is absolute crap.
For the real TAS, I intend to turn off friendly fire since that'd allow Mitch to do all the killing from the back rows. Unfortunately, there seem to be no place for Max to kick an enemy in the balls so hard his head explodes.
This test-run is made (almost) without RAM watch so there's probably some sub-pixel or frame rule bull hanging about which I am yet to find out.
Anyway, there seem to be a few shortcuts via hidden rooms, so I'd be grateful if everyone who knows anything about this game wouldn't mind sharing their knowledge. Cheers!
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I'm questioning the level of optimization. There's a lot of climbing ladders only to later jump down again. In the final level, there even was a crouch to dodge a bullet which I really can't see how it can be justified.
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I really can't believe you're keeping the worst part of my TAS, the massive mine-spamming in the beginning... :(
Anyway I am sitting on an even faster TAS than this but I intend to redo it using Bizhawk so it's gonna take a long time before that happens. It's a bit sad on the emulator choice here.
That being said this is an improvement and I think it should be published.
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Buddy, that's not really a good attitude.
So this run contained more than 30 seconds of nothing happening, so I have to vote no.
Actually just bullshitting. While I did not find the run itself the least entertaining, the technical feat alone warrants this a yes (yeah, technical achievements makes me entertained). Good Excellent job!
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Really? Have you seen what happens when someone dislikes a Mario64 or Zelda64-TAS? They get lynched. If you think people are hard on you now, try saying that OoT doesn't make a good TAS.
Ok I finally got around to watch this. I think it's awesome enough.
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http://hansomspelartvspel.se/NinjaFive.mp4 Airport 1 down. The green door is entered incorrectly in this encode but is fixed in the vbm. Also I forgot to add subtitles to this encode so please don't distribute this one to people not knowing what a TAS is.
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No. Entertainment is objective, I am all for allowing every single digit there, and to the best of my knowledge, this run is a technical monster. That being said, I wouldn't rate it 10 on entertainment because I don't feel it deserves a 10, but that's me. I wouldn't give it a 0 either, because I don't feel it deserves a 0.
But for those of us who want to create a great, technically superb TAS, you have to rely on something to determine if the TAS you are trying to improve was well made or not. Entertainment I don't give a flying ice cube about, but I'm all for making optimized TASes and therefore have to take help from something.
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That would force the rater to have played, and even better, TASed the game to be able to have an opinion in the matter, no? Or are we trying to make educated guesses, which is a really, really bad idea as history will tell?
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So technical rating stands for what, encode ratio?
And yeah. I want to create well performed TASes. I do want to know what I should have done better in terms of optimization.
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Let's apply the viewers logic here. Somebody before me stated stuff that I don't know jack about, and now I use those words to represent my own opinion, despite the total lack of knowledge in the matter.
Oh I forgot! This only applies when voting against something, or when suggesting games that are total train wrecks for TASing, like pornographic games or games that contains sequences of "running to the left for 5 minutes straight with nothing happening". It's obvious that a lot of you aren't even trying to be mature about A26-TASes.
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Pitfall would contain a 5 minute run to the left (which is preceeded by a 3 minute run in the same direction). But perhaps that is what is considered good TASing material, considering all of the suggestions given here.
For the record, Pitfall ends when you've collected all the treasures, see http://tasvideos.org/forum/viewtopic.php?t=13378
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I too have looked into this game. I find it incredibly boring and it makes a more or less useless TAS, despite this run being a really really amazing technical effort.
I gave up watching after the first long stretch (some almost 8000 frames) but I suspect there might be a second one, longer going on.
Despite this being a true technical effort, this is just a horrible game for TASing.