Introduction

"For the time I had, and given the problem I had to solve, I think I did a pretty good job with it"
- Howard Scott Warshaw, programmer and designer, on E.T.
Now that we've started off with a lie, let's continue with some truths:
  • Aims for fastest time
  • Plays a really shitty game
  • Abuses programming errors (as in, abuses the game)
  • Is awesome
  • TAS of the year
  • Is worth a minute of your time

The Game

E.T. - The Extra-Turdestrial (1982) is known as the most horrible game in video game history, and for all the good reasons. It really is that bad. The programmer and designer Howard Scott Warshaw was only given 5½ weeks to design, program, and debug the game for it to be ready for the Christmas season. During this time, the standard was some 5 or 6 months, so it's easy to see why E.T. might be considered rushed. Anyway the game was released, and soon, all hell broke loose. E.T. didn't sell, and resulted in a net loss of almost $100 million for Atari, and the video game industry was brought to its knees and was nearly destroyed. The collapse of the video game industry was a fact, all thanks to this piece of junk. Landfill was a fitting destiny. We had to TAS it to pay back for all the shit this game has caused for every gamer ever.

Game Mechanics & Objectives:

The main objective of E.T. is to collect 3 parts of E.T.'s phone, then pull off a tricky move known as "phone home", find his way to the Landing Zone, await the mother-turd and then just hope that the RNG doesn't fuck things up. Anyway for being a 5 week project, this game is bad. Very bad. And technical.
The addresses 004A, 004B and 004C determine where the three items spawn. There are 4 holes that might contain items per screen. If the RNG lands on 0 - 3, the items appear in the screen north of the starting position, 4 - 7 east, 8 - 11 south and 12 - 15 west. The holes themselves are numbered from the top left, all the way to the right, then going to the next line. For example, pit number 6 is the middle, right pit in the eastern section. However, the fun stuff doesn't end here. Another thing which is affected by the RNG is where you can call the Mother Spider (005B), and to make shit worse, the actual spot where you have to stand in the final Green Turd-land kind of cooperates with this RNG. Yeah. Really. And up until now, you thought this game was nothing but doo-do. Now you know it's a really, really advanced piece of doo-do. Like if you shat out a Nokia 3110.
There are a total of 16 different set-ups, and the set-ups depend on which frame you press the button (also known as B) on the title screen. Believe it or not, we actually TASed all 16 set-ups! No, not really. We didn't. But we did deep calculations, number crunching and called in a few favors to be able to utilize the Higgs Boson only to find out that the first set-up was the optimal. Boo! Major bummer. What that means is that holding the button during power-on gives you the optimal RNG. That's a fuckaton if I ever heard one.
So with all this in mind, we're ready to play the damn game. E.T. travels on a world map which is designed like a cube. E.T. starts off in the Green Turd Land, and to each of the four directions, we have an area with holes, and there's also an urban area which is located "behind" the start zone (pick up a die and see how it behaves and you'll get the basic idea). Once you've wrapped your head around that tractor, it's time to hit the pits. Every now and then, an arrow will appear on top of the screen. Stretching E.T.'s neck at this point will make him teleport to the screen in the direction the arrow is pointing, which is an awesome way to move around. As mentioned earlier, the objective is to drop into the pits. Once you've landed in said pit, all you can do is pick up any item if you're lucky enough to find one, and then float out of the pit, and this is the point where E.T. collapsed. When you are on the overworld, all that it takes for E.T. to drop into a pit is for a single pixel of his body to touch it. Yeah, even the head is enough. Sounds fair? No. Well it gets worse. When you leave a pit and try to leave it by just floating up, and leaving on the upper part makes you instantly fall back into the pit when leaving. No kidding. It's practically impossible to leave a pit by going up out of it. Awesome. Anyway after fixing the phone, E.T. has to find the Mother Spider-hex and order pizza. As soon as the pizza-counter appears on top of the screen, all that's left to do is race to the landing zone. And wait. And wait. And wait. As you haven't seen in this TAS, Dick Tracy is after E.T.'s phone. Every time he shows up, he steals a part of it! That monster! However, that isn't the greatest issue with him. If Dickard is on screen when the Mother Spider is supposed to pick up E.T., the ship won't appear! Dickard might appear as an evil man, but in all honesty, if you just observe his memory address (002B), you might cut him some slack. It's not his fault he's confused. There's also a scientist-man who brings E.T. to the lab, but then all E.T. has to do is walk out of there. Confusingly enough, we never see him in this TAS.
In the very end of the movie, we just stand still and wait for a long time (Until the pizza timer has reached zero twice). That's actually needed in order to complete the game! After teleporting back to the starting zone, no more buttons are being pressed during this run.
Anyway that's the game. Steal parts for a phone, order pizza, avoid the white men and jump into a pimped-out ride. And we did it in less than 30 seconds.

Authors' comments:

adelikat: Oh god, what have I done
Cardboard: I still haven't recovered. Back during the creation of this TAS some months ago, I came to the realization that I was so deep into the shit that I probably was the one person in the world who knew the most about this game. What's even sadder is that back then, I was taking a class on mathematical statistics, and I've forgotten most of that, but I can recall almost everything regarding this TAS and the technology of the game. It's just not sad. It's fucking pathetic. Little wonder why I never get any. I must add that this game was much tougher to TAS than one might think. And it wasn't even remotely fun.

turska: Judging.

turska: The run isn't the most entertaining, but it does have TAS-like qualities and it's short enough to keep the viewer watching for its sub-minute runtime.
E.T. is very infamous and a TAS of it attracts lots of attention, as demonstrated by this suboptimal TAS, the high vote count for this submission, and numerous comments in the submission thread.
Additionally, we have accepted short TASes of famous bad games such as Baby Moses and The Cheetahmen in the past.
As such, I am accepting this run for publication.

turska: Processing...


Joined: 6/23/2009
Posts: 150
This game is infamous enough and short enough to warrant a publication.
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From what I can see/read, it's good technically. And for entertainment, it's a special case. For me, a big part of the entertainment is simply the game choice. And the description adds a little to it.
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Joined: 11/15/2010
Posts: 267
I'm actually a bit surprised about some of the negative feedback. I guess to me TAS is about finishing all games as fast as possible especially through reverse engineering, and only skipping the dullest and least challenging. Definitely a yes vote. I actually played around with E.T. when Atari started working in Bizhawk and put together a tastudio run. My run ended up at 30.50, so this submission is clearly superior. I was a little surprised not to see the teleport used in the run. I realize it costs a few frames and you have to find it, but that didn't save time? In summary: Good run.
adelikat
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The reason for not using teleportation has to do with the FBI man's timer. It stops when teleporting among other things, and we need to do thing within the window of opportunity he has. Since if he appears on the screen he scares off the mothership.
It's hard to look this good. My TAS projects
Joined: 1/5/2008
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I've been a lurker here for... well, I don't remember how long, but probably almost as long as the site has existed. I've watched hundreds of videos over the years, going back to the days before encodes were readily available and you had to track down the ROM itself in order to watch the movie. I've even read through these forums quite a bit, and feel like I know most of the names around here. Still, all this time I've really had nothing to add—until now. I was surprised, though, at how much resistance there is to publishing this movie. In my opinion, this movie NEEDS to be published here. Why? Well, I guess it depends on how you see the site and its purpose. Does this site simply exist for entertainment purposes? That is, should movies be selected for publication or not based on how interesting they are to watch? If so, it's not much more than a catalog of cool YouTube videos. Hardly seems worth it. But that's not really the case. Movies are often published regardless of their objective entertainment value, if there can be such a thing. Take the Tetris "fastest 999999" TAS, for example. There's an example of "make up a goal and achieve it" if there ever was one. Would that TAS be at all notable, never mind worthy of publication, if it weren't for a wildly popular game that everyone is familiar with, a game that is in fact a part of videogame history? I sort of doubt anyone would have the patience to sit through a high-score run of Elevator Action. But the Tetris example shows that a historically significant game does indeed deserve a TAS, even if the goal of the run has to be somewhat arbitrary in order to justify its own existence. Why should that be? Ultimately, because someone out there will come along and say, "Wow, cool, somebody did that." Personally, I believe E.T. is another such game. It holds a significant enough place in the history of videogames that there is certainly someone out there who would be excited at the prospect of watching a TAS of it for that reason alone. I know, because I'm such a person. True, Tetris and E.T. are important for very different reasons, but why should that matter? A TAS of a bad game can be as interesting, or even more so, than a TAS of a good game. A TAS of a good game may attract more attention, but that's only because more people are familiar with the game in the first place. E.T., however, is a game that "needs no introduction", so it unquestionably passes the notability (or perhaps notoriety) test. So, what's the point of all of this? Well, this site is clearly more than a collection of cool videos to kill some time with. I see it as a bit like a museum—or perhaps a freak show—that specializes in eviscerating the video games of the past, exposing their internal workings for all the world to see, bugs, glitches, and all. It's almost a scientific rather than aesthetic pursuit, and when put in those terms I find it hard to accept the argument that E.T. shouldn't be put under the microscope. Yes, a TAS should be interesting to watch, but a run can be interesting for many reasons. It doesn't necessarily have to be visually stunning to be entertaining. A run that cleverly demonstrates a previously unknown game-breaking glitch, or even one that bypasses nearly the entire game would be probably considered interesting enough to merit publication by most people here. I can't see why historical significance shouldn't also be a valid criterion. But the way some people are discussing this movie here, it seems E.T. will NEVER be interesting enough to warrant publication, simply because it's a "bad game choice". That, to me, would be a great loss. If nothing else, it seems quite possible that even more can be done with this game, and that the potential exists to uncover some previously unknown glitch that might completely break this game. Without this movie being published, the world may never know. If you're wondering at this point what the value to the world is of knowing about a game-breaking glitch in a disaster of a videogame that's over three decades old by now, well, then what are you doing here in the first place?! So, in conclusion, I don't see how this run could NOT be published here. I'm sure my point of view doesn't count for too much—heck, I'm not even eligible to vote—but I nevertheless feel strongly enough about this that I wanted to make my opinion known. Call me overly sentimental, but I'd feel something of a loss if this run doesn't make the cut.
Joined: 4/6/2012
Posts: 44
Location: Lawn, PA
I voted Yes because: * It was really awesome. * I played this game as a kid. * It had amazing luck manipulation. * The "enemy" never showed up. Actually no. * The description was hilarious. * This is an excellent candidate for the type of TAS I like to call the "What Is This I Don't Even" category. * The site didn't have a TAS of this game yet (a true pittance, I know; everyone was missing out on this awesome game). I've seen shorter TASes where even less happens that have been approved. So with that in mind, given the work that went into producing this thing, I don't see any good reason why people shouldn't be subjected to this awful-looking and awful-sounding game it shouldn't be approved.
1/60 of a second is important; every frame matters.
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I guess it was entertaining enough...? Voting meh.
sack_bot
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Grincevent wrote:
Arrg, hard choice... I think I'll vote yes so that nobody has to TAS this game again.
same
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Editor, Player (44)
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The timer thing also worries me. Does this game have a global frame rule that governs the very end of the game? If so, and it's obviously impossible to beat it, the run is obviously unimprovable barring starting/ending/lag, and that's a problem in its own right.
Jungon
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I'm voting Yes.. because you can finish the game without playing the BGM =P
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Editor, Player (44)
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OK, turska, I finally watched the run because you spent so much time trying to persuade me to, and it really was just like I expected it would be, with no interest beyond the submission text. In other words: this run isn't worth watching, there's no interest in an encode beyond the submission itself.
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This TAS is about as underwhelming as the game itself, truly a fitting tribute. Even Front Line is better, let alone Dark Castle. :) Rather than doing the worst games, maybe it would make more sense to pay attention to the best ones?.. Then again A2600 is such a simple platform it has literally nothing interesting to offer to TASing aside from RNG manipulation. There's no lag, no variable movement speed, no groovy music. I'd be surprised to see an A2600 TAS actually worth the watching time, let alone making. An interesting quest indeed.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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moozooh wrote:
A2600 is such a simple platform it has literally nothing interesting to offer to TASing aside from RNG manipulation. There's no lag, no variable movement speed, no groovy music. I'd be surprised to see an A2600 TAS actually worth the watching time, let alone making. An interesting quest indeed.
Pitfall II.
Samsara
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"Historically significant" or not, I don't find it entertaining and in my opinion it doesn't even stand out as impressive on a tool-assisted level. Not the fault of the runners, but the game itself. Voted no for game choice. I'm glad it exists for the novelty, though, and it should definitely be archived somewhere. Gruefood Delight, maybe?
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
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subanark wrote:
I don't consider game choice when voting... Yes
Yeah, I fully agree. The purpose of the site is on quality of the TASes, not of the games since first day. Bad game ≠ bad TAS. Voted YES.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2118] A2600 E.T.: The Extra-Terrestrial by adelikat & Cardboard in 00:25.25
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Uh...there's no screenshot, and it's not on the front page. 0_o
Joined: 5/2/2009
Posts: 656
Heisanevilgenius wrote:
moozooh wrote:
A2600 is such a simple platform it has literally nothing interesting to offer to TASing aside from RNG manipulation. There's no lag, no variable movement speed, no groovy music. I'd be surprised to see an A2600 TAS actually worth the watching time, let alone making. An interesting quest indeed.
Pitfall II.
H.E.R.O. Adventure
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Editor, Experienced player (570)
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Shouldn't it be noted in the publication text that this is the first Atari publication? That's kind of a milestone, isn't it?
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Btw, I've just noticed something. HOW COULD YOU NOT USE FRAME 4 AS A SCREENSHOT? THAT WAS THE BEST PART OF THE GAME! WHY? Proof:
NitroGenesis
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Spikestuff's rating: 10/10 Seems legit
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Spikestuff
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NitroGenesis wrote:
Spikestuff's rating: 10/10 Seems legit
Yep 100% legit :P
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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NitroGenesis wrote:
Spikestuff's rating: 10/10 Seems legit
Frame 4 makes the run tolerable.
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Actually the title screen frame is the one that sets the whole TAS up so yeah. Seems legit enough.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Joined: 4/30/2008
Posts: 39
OmegaWatcher wrote:
Heisanevilgenius wrote:
moozooh wrote:
A2600 is such a simple platform it has literally nothing interesting to offer to TASing aside from RNG manipulation. There's no lag, no variable movement speed, no groovy music. I'd be surprised to see an A2600 TAS actually worth the watching time, let alone making. An interesting quest indeed.
Pitfall II.
H.E.R.O. Adventure
Solaris.