I haven't had much luck with Mario 3 rom hacks so far.
Coincidentally I just attempted SMB3Mix and SMB3 Ridley X Hack 6 earlier today. Both desynced after several minutes. Think the former reached about 8 minutes in.
I've always had trouble with SMB3 and I think the cause may be an inaccuracy in FCEUX's PPU emulation. In some games it seems like there's just enough timing inaccuracy that a "lag" frame happens when it shouldn't. You can sometimes see it if you switch between Old and New PPU modes. Though I think the New PPU mode also has problems. It's something ViGrey and I discussed some years ago, as he noticed something similar too.
There have been SMB3 runs verified that used FCEUX, but very few, and some were via resyncs to bizhawk. The recording for [2835] NES Super Mario Bros. 3 "all levels" by Lord_Tom & Tompa in 1:04:36.90 even notes that sometimes the replay desyncs. So I'm inclined to believe it's an emulation issue.
Hi guys. I'm new here. I study some things about TAS, but I never make a movie. I want to make a TAS of Human Cannonball (Atari 2600) and I'm looking for some trips. I already have a source code in lua with a test version. The last input occur in frame 1946 and I don't know to improve this. I don't know how to use TAStudio. I always use Lua Console.
Using Lua in this way is a highly inefficient way of making a TAS and isn't something I'd recommend. It'll be a whole lot harder to make changes and step backwards/forwards through a game, than it would be if you were using TAStudio.
For learning how to TAS and how to use TAStudio check out our Wiki: TasingGuide page and this playlist by The8bitbeast.
If you look at the workbench, there are numerous TASes that have been submitted earlier than yours that have also not started being judged yet. There are not enough staff to take on every submission immediately.
I'm not saying that I'm suffering the worse fate. I can only speak for my self, and for this submission alone.
For comparison, most of the other submissions you've mentioned are less popular games, not a Star movie on this site.
Judges may be more inclined to process submissions for games or platforms they personally enjoy or understand more than others. But otherwise, the fact the current publication is a Star movie doesn't affect the speed at which judges are obligated attend to improvement submissions. There's no practical reason why an improvement must be judged sooner than other submissions.
HappyLee wrote:
Bigbass wrote:
Your attitude isn't appreciated nor welcome on this site. If it takes 3 months, then it takes 3 months, there's no harm in that. Please be patient, working through the submission queue takes time.
No harm? No harm to delay a submission for months, whether on purpose or not on purpose?
For comparison, Bernka's submission in 2012 took only 4 days. Maybe learn a thing or two from that? Maybe try improving yourselves before criticising my attitude?
I'd say TASVideos has improved quite a lot since 2012, and I'm confident that many others in this community would agree with me. The fact we have so many more submissions from so many different authors is evidence of that. We've been able to publish TASes that would have never been permitted back then.
As a result of the increased submission rate, the submission queue can understandably take longer to process. Submissions may reside in the queue for awhile longer than they used to, but again, I see no harm in that for the authors. Of course, we don't want the queue to grow faster than we can process submissions, but there's only so much we can do with the resources we have. Judges are volunteers. Volunteers who have lives and responsibilities outside of TASVideos.
We're also always looking to grow the team of judges as well as reduce their workload. Which is precisely why we've taken steps to implement Reviewers and Sync Verification.
Taking all of that into consideration, please try to be patient. Being adversarial will not speed up the process.
It's been 20 days since our TAS was submitted. It's still "new", no one's judging it.
Since this is an improvement over a Star TAS on this site, it should be an easy decision to me.
There are 15 other "new" submissions in the queue that are older than this one, and many more that are currently being reviewed by judges. Furthermore, 20 days is not that long of a wait, regardless of how "easy" it might be to make a decision. Also keep in mind that once a judge has claimed a submission, the judgement process is more involved than just seeing the author state there's been an improvement and pressing the accept button.
HappyLee wrote:
I'd hate to wait for 3 months to see this published. Hopefully TASVideos's better than that.
Your attitude isn't appreciated nor welcome on this site. If it takes 3 months, then it takes 3 months, there's no harm in that. Please be patient, working through the submission queue takes time.
We will not rush judges or push them to take on more work than they are willing to handle. We will also not give special priority to you just because you want the process to go faster.
* The game itself is just a clone of an already existing game, meaning there's no reason to not TAS the original, unless this version had substantial changes, which it doesn't (this is the biggest problem in my opinion).
Geometry Dash does not have a native linux release. Unless there's some other way to TAS it that's acceptable by this site, going with a TASable demake seems reasonable to me.
Mikewillplays wrote:
* Remember how I said there were only two elements with optimization. Well, one of those elements isn't even optimized! There was no consideration for what stage should be played last in order to end inputs as fast as possible, which I wouldn't care about if it wasn't one of the only two things you could optimize.
I don't think it's fair to so harshly judge past submissions for improvements that weren't discovered until later. You didn't provide this feedback on the previous submission, and the judge didn't think of it either.
Thanks for elaborating. In the future, I'd strongly encourage you to provide more detailed feedback upfront, instead of bluntly saying something is "the worst TAS" ever. If you believe there are improvements that can be made to a submission, please offer them constructively.
since I think the original publication is the worst TAS to ever be published.
That is a rather strong opinion with no backing evidence or reasoning. Since you didn't comment (or vote or review) the previous TAS, could you elaborate why you feel this way? How does this improvement change that opinion?
I looked at a trace log, and it looks like the primary issue is that the game polls for input constantly. Most games poll input during or immediately after vblank, but apparently polling for input is this game's version of a busy loop. This means both emulation timing (in the case where a latch happens to fall near an NMI), and how / when the emulator handles input, are both factors for sync.
Additionally, I just discovered that the quickerNES core doesn't support Lua memory callbacks. So even if the accuracy was there, I'm not sure how anyone would reliably dump the inputs.
Definite yes vote on entertainment! Seeing 3, 4, 5, if not all the balls, sunk in a single shot is a wonderful sight.
Unfortunately, I wasn't able to console verify it. The TAS consistently desynced at the start of the first stage. Didn't investigate any further, but it seemed like the game ate the input(s) to aim and/or fire the first shot.
Welcome to TASVideos starleaf!
Submitting a TAS on this site means that you intend for it to be published (if accepted). A publication gets a high quality encode uploaded to the site's youtube account, and a dedicated publication page. As part of the curation process, submissions must follow a set of rules. However, as others have noted, this TAS is rather unoptimized and slower than the current record for this category.
If you only wanted feedback instead of publication, then please upload to the site's Userfiles. From there, you can share your userfile and request feedback on either the forums or our Discord server (#tas-feedback).
In the future, please also review the submission instructionsbefore submitting a movie. On the "Submit Movie" page, you should have seen a large box at the top that included a link to these instructions.
Not sure about the emulators, but no one has console verified any TASes for this game yet. I have yet to try the newest "no abilities" one (which uses Bizhawk 2.8).
I have however tried [3318] NES Kirby's Adventure "game end glitch" by TASeditor, MESHUGGAH, CoolKirby, Masterjun, MUGG & illayaya in 00:35.76 quite a few times on hardware. From what I recall, Kirby would always end up doing something differently than what the TAS expected. Like not jumping at the exact right moment. I've never tested with RAM initialization though (don't have the hardware for that), so maybe that would make a difference.
I have 0 idea what to make of a movie that console verifies on a practice ROM, yet doesn't on the original (unless I interpret it wrong.) Is it possible to extract the inputs from the macro to work on a non practice ROM? I'm very curious.
I'd be quite surprised if this TAS worked on the original game ROM. Even if the game was more reliable, like Super Mario 64 is in regards to input handling, the practice ROM clearly modifies the behavior of the game in several ways. As outlined in ch4 and ch5 of the practice ROM's manual. Maybe the modifications don't affect the game/system behavior enough to matter? That certainly doesn't seem to be true to me, but I guess it's possible.
The ability to successfully replay the TAS's inputs using the practice ROM, only proves that the TAS verifies on the practice ROM (i.e. a modified version of OoT). The practice ROM is effectively no different than a ROM hack, in my opinion. The gameplay may be very similar, but it definitely appears that they are still two different "versions" of the game.
Moreover, because of the modifications to the game, I personally feel that this run is specifically a TAS of the OoT Practice ROM. Not a TAS of the original OoT. I'm not saying the run is invalid or anything like that, rather just that the distinction should be clearly stated where applicable.
When a submitter or author cancels a submission, it means that they do not wish for the submitted work to be judged.
The whole premise was based on the fact that its not the case, its more of a way to save time and efforts on both ends.
Its not something I would sometime do and sometime not, all my cancels are based on that premise.
Now im not saying that to have a discusion about the rules themselves, just that "they do not wish to be judged" doesnt match whats really going on, in some cases.
Inactive authors are just inactive, so theres no way either they would just magically uncancel their stuff because you deemed thats how it has to be done.
Cancellations can happen for other reasons on a case-by-case basis. For example, an author might ask for a delay, and then disappear. A judge will likely cancel the run on behalf of the author. One way or another, cancellations effectively mean that we cannot proceed with judging until the author(s) choose to uncancel (or make a new submission).
I cannot comment on what may or may not have been said to you in the past regarding the movies in question, as I wasn't active during that time. But regardless what the motivations were, it was still cancelled.
Every run I did cancel (and not just me I think) was because I was told it was gonna be rejected, so to save time or efforts on both ends.
If uncancel is not a thing done by the site, most of the cancels for that reason will not be uncancel, either ppl are not active anymore or god knows what other reasons.
Authors are allowed to uncancel previously canceled submissions if they wish (and if they were the submitter). The site's movie rules have had significant changes in recent years, greatly expanding what kinds of movies are accepted for publication. If after reviewing the rules, and/or discussing with a judge whether old submissions might now be acceptable, you now feel like uncancelling a submission or submitting new work, you may certainly do so.
arukAdo wrote:
I dont exactly see the problem since the credits are respected even while uncanceling.
When a submitter or author cancels a submission, it means that they do not wish for the submitted work to be judged. It wouldn't be right for us to process (and potentially publish) work without consent of the author(s). If the author later wishes to proceed with the judgement process, then as noted above, they can freely do so.
That all said, this thread is specifically for suggesting and documenting rejected submissions that might now be acceptable due to a rule change. Not to discuss the rules themselves or any other site policies.
DJ_Incendration, your characterization of Logan's behavior that led to his ban is concerning. Given your actions here, and (under a changed name) your posts on Discord, your own behavior is becoming disruptive and problematic. Your entire commentary of the events is fraught with misunderstandings and misrepresents what really happened. It sounds more like a long-winded defense of individuals that were clearly in the wrong.
DJ_Incendration wrote:
2. One of the staff jumps in, saying one of the people was being rude. They were only talking about the languages, explaining that the complicated concept is indeed complicated. The gave an oobservation about either one person or a group of people, and while they may or may not have made a generalization, if an explanation is that complicated, they shouldn't have to explain it.
You're leaving out a lot of details here. The staff member addresses several issues beyond simply being rude (and even that's not what was said). The now-banned user did in fact make sweeping generalizations which several community members repeatedly objected to. Much of the preceding discussion was dedicated to community members trying to get the user to provide evidence or a logical explanation for their claims (which they refused to do).
DJ_Incendration wrote:
3. Logan expresses his dislike for the other person, then states that sometimes, the wrong people are punished here. This is true.
Again, you're leaving out important details. Logan's first message was actually a demand for another person, who had done nothing wrong, to be banned. He did this without supplying any reasoning or evidence. Similarly, you are asserting that "the wrong people are punished here" despite offering no evidence of that.
The rest of your commentary continues with comments that blindly defend people who have, in fact, been highly disruptive to the community. Logan in particular has a long history of outbursts like this, and had even admitted that what he did in the past was wrong. It's not logical to argue that he was wrongly punished or that he's innocent.
Oddly, this isn't the first time you've came to defense of banned users. You previously criticized the decision to ban HappyLee which, after a lengthy debate, you were then given a warning for. You also previously argued a person shouldn't have been banned despite literally circumventing another ban for repeatedly stealing work from others.
Just a year after that, again you tried to argue a different user shouldn't have been banned for a very obvious case of plagiarism, attempting to minimize the issue by claiming they "only did it once" and they "just forgot to include the other authors". This is despite the fact the submitter didn't actually contribute anything, and literally copy/pasted the movie created by other people.
For this continuing pattern of behavior, in which you repeatedly and purposefully argue against the group decisions of staff and defend users who have brought harm to this community, you are now banned for 3 months. Given that you've expressed this behavior in Discord too, the ban will include Discord as well.
I'm looking over the submissions that were rejected for trolling reasons, and I noticed that thesethreesubmissions were previously rejected because they were submitted using alt accounts (there may be a couple more that I missed). This submission falls under the "unauthorized" category...
Perhaps the rejection reason, either for this submission or the other three mentioned earlier, could be updated for the sake of consistency. Just my opinion though.
I cannot confidently speak to any of the examples you've given as they are from quite a long time ago. First two being from 15 years ago, and the last from 8 years ago.
DJ_Incendration wrote:
Unauthorized? He gave permission to resubmit it, so I'd say it's authorized.
The author may have authorized it, but that doesn't mean we are allowed to proceed with the judging process.
The "unauthorized" reason will typically mean either:
The submitter didn't have authorization to submit the work (e.g. plagerism or authors didn't want it submitted)
One or more authors were banned. Meaning they can no longer participate/communicate in the judging process and as such we cannot move forward
In the latter case, if the author(s) are unbanned sometime in the future, then those submissions may be re-evaluated.
Whereas "troll" will typically indicate that the submission itself is problematic in some form, such as willfully ignoring submission rules. The 3rd movie you mentioned seems to be an example of this, given the indication that the user was previously restricted from making submissions.
Possibly. I believe this run doesn't depend on uninitialized values on Save RAM, but the RNG of this game is very sensitive to CPU cycles, so accurate emulation will be hard.
I've just done some attempts, unsuccessfully. Performing sub-frame replays is a bit, uhh clumsy, on my hardware right now. This'll require some more in-depth investigation to see what precisely is wrong. Easily could be something on my end, not necessarily the TAS or the emulation itself.
I can't read Japanese, but I can tell that whatever is going wrong, happens at least as early as inputting the player's name (it takes a whole lot longer than it should, and the wrong name is typed.)
I only kept a small selection as there is just way too many. So I assumed those ROM's were the most reliable. If it helps, could I attach one for you to examine and see why it doesn't work? I know talking of ROMs is often forbidden, sorry if I shouldn't say anything, just delete my comments if necessary.
No, definitely do not attach/redistribute that kind of content. Even describing where/how you do such things is not acceptable here.
The current framework of TASVideos is fundamentally unsustainable.
I've been on TASVideos 16 years. Things on TASVideos went mostly well over these years. Why you find it unsustainable now?
The initial post, and many of the replies from other staff members explain this already. I recommend you read the thread to learn more about the topic.
HappyLee wrote:
If you find it unsustainable, find solutions and improvements to make it sustainable
That's precisely what ikuyo and others in this thread have been trying to do. Perhaps you missed this from the initial post?
ikuyo wrote:
Now, if you ask me "What should TASVideos look like if it were to abandon its submission pipeline and rules" the answer is... I don't know. I have some ideas, for sure. I think archival of movie files and knowledge bases for both the general TASing process and specific games would definitely be part of that, and these elements already exist in the currently standing TASVideos site. But I can't say for certain, and even if I did, I don't think figuring such a thing out should be my work alone. More than ever, we need people, and people are there. We ought to listen to you, to what you think the best way to achieve the site's goals is, and how we can work towards that goal.
HappyLee wrote:
or make way to more talented people
HappyLee wrote:
To me, anyone who says "TASVideos must die" without joking, is unfit to be the staff of this wonderful (or at least used to be wonderful) site.
These comments are entirely uncalled for. Ikuyo is a dedicated staff member, judge, and TASer, who contemplated and wrote a detailed and thoughtful post about how to make TASVideos better. Yet you feel she is untalented and unfit to continue solely because she used an eye-catching title for a topic entirely meant to encourage community and site growth.
Consider this a warning. Do not mistreat or disrespect people in this community, especially those who have, and actively are, contributing to its growth.
In the future, please do not cancel and resubmit just to change the movie file. You can instead upload to Userfiles, and then ask a judge to update the submission for you.