Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
Bisqwit wrote: If you still can't figure out how to do it, watch Finalfighter's demonstrations REALLY CLOSE. He has even written a tutorial about it: http://www.globetown.net/~rockmovie/rocktech.htm Oh! I'm really thankful! Thanks :D
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Joined: 3/8/2004
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Cazlab wrote:
Could u do any of these item 1 bugs in airmans level? I mean, there aren't any roofs there..
Yes there are. See this video clip: http://tasvideos.org/jp-mm2/rockman-aire.mpg EDIT: Fixed the URL Note: This MPEG file is 60 FPS. Some multimedia players have problems handling it. Use something that doesn't have problems.
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
The link dosen't work :/
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In addition to this movie (note that I fixed the URL) I have made another: http://tasvideos.org/jp-mm2/rockman-aire2.avi
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
ah ok, so you can't "bug the heaven" in airman's level?
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Cazlab wrote:
ah ok, so you can't "bug the heaven" in airman's level?
Nope. If it were Rockman 1, it would work if the screen bottom was solid, but I don't know about Rockman 2.
Joined: 8/2/2004
Posts: 3
Location: Mountain Home AFB, ID. *USA*
Do any of thos MM2 glitches(programming exploits) work on Mega Man Anniversary Collection for the Playstation 2?? Just curious because a lot of them weren't working for me when i tried. I like emu's and roms, but i'm a die-hard console gamer.
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JKim55_USAF wrote:
Do any of thos MM2 glitches(programming exploits) work on Mega Man Anniversary Collection for the Playstation 2??
Never heard of the game, but based on the observation that the Genesis Rockman Megaworld game was a reprogramming instead of a direct port (or an incorporation of Rockman 3 code, which was somewhat cleaner), I'd guess they don't. The best way to find out is to try :)
Joined: 8/2/2004
Posts: 3
Location: Mountain Home AFB, ID. *USA*
Wow, you've never heard of it?? It's a great game for megaman fans. it's has megaman 1-8 and x-x2 all in one. I'll fool around with it when i get the chance.
Former player
Joined: 5/22/2004
Posts: 462
Uhhh... X and X2 aren't in the Anniversary Collection. It has MM1-8, and Power Fighters 1 & 2.
Joined: 8/2/2004
Posts: 3
Location: Mountain Home AFB, ID. *USA*
there you go, power fighter. thanx
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
..that is, Rockman: The Power Battle and Rockman 2: The Power Fighters.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Player (206)
Joined: 5/29/2004
Posts: 5712
Whatever. Anyway, the question here is whether the Playstation versions changed the game engines in any remarkable ways. I don't even have a Playstation, so I don't know.
put yourself in my rocketpack if that poochie is one outrageous dude
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Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
..and the answer is Yes. These games are ports of Complete Works, which was a series of remakes of 1-6, each coded from scratch.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Joined: 7/22/2004
Posts: 35
A decent amount of the glitches remain, though. (The pause trick in Rockman 1, for example)
Post subject: Is it time for Megaman improvements?
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Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I was wondering if the authors of Megaman runs feel the time is proper to make some improvements? (Im mainly refering to Megaman 2 & 3 & 4 and 6). I dont think Megaman1 cant be improved (maybe by a few seconds).
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Fixing rockman is currently bisqwit's only time attack project that I know of. Rockman 2 is being worked on by morimoto in addition to FinalFighter, but morimoto is on vacation right now. Many different people say they'd like to work on fixing Mega Man 3 but I don't think anyone actually is devoted to it currently. Kopernical is very much satisfied with his Mega Man 4 and 5, and rightfully so I think. Kyrsimis has been working on fixing Mega Man 6 for awhile, I'm not sure how that's going haven't heard much in awhile.
Post subject: Re: Is it time for Megaman improvements?
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ANGERFIST wrote:
I was wondering if the authors of Megaman runs feel the time is proper to make some improvements? (Im mainly refering to Megaman 2 & 3 & 4 and 6). I dont think Megaman1 cant be improved (maybe by a few seconds).
Rockman 1 is being improved by me. I estimate at least 5 seconds of improvement. It is being discussed here. Rockman 2 is being improved - the progress has been going the whole this year. The player, Morimoto, is now travelling and will return next week. This progress is being discussed here and here.
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Joined: 4/16/2004
Posts: 1286
Location: Finland
Blechy wrote:
Kyrsimis has been working on fixing Mega Man 6 for awhile, I'm not sure how that's going haven't heard much in awhile.
Grumble grumble...I guess no one will ever learn to spell my nick properly :) But anyway, yes I have been working on MM6, although not very actively. I did the first 8 bosses already but I was not satisfied and I am going to start over when I have the time. School has started again and I have these huge exams coming up but I'll try to find the energy to redo the run. But I will do it eventually, unless someone beats me to it, because I'm nowhere near satisfied with the current version. EDIT: I'm not going to change anything major though, so don't excpect too much of it, I only want to perfect all jumps and optimize the slides a bit. I also plan on using different weapons more in the first 8 stages, but I'm still doing the bosses in the same order.
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Joined: 3/24/2004
Posts: 132
Location: Indiana
Blechy wrote:
Many different people say they'd like to work on fixing Mega Man 3 but I don't think anyone actually is devoted to it currently.
I think Lezard is doing one, actually, but it is for VirtuaNes. I believe I read something about it on Speedruns.org. The problem with that one, though, is that Sleepz did such a great job with it that I don't think it can be improved timewise. Just stylistically. And IMO it seems kind of cheap to just do everything he did only slightly better.
Blechy wrote:
Kopernical is very much satisfied with his Mega Man 4 and 5, and rightfully so I think.
I'm very happy with 5. There are a few small (and one potentially big) improvements that I can think of but I don't plan on doing that one again any time soon. But since finishing 5 I've been wanting to redo 4 again but I just haven't got around to starting it, yet. Maybe this topic will push me to it :-) But aside from the new Megaman 2 I don't think there is going to be any major improvements in any of them from now on. Just optimizations.
Joined: 8/1/2004
Posts: 162
This post goes way back to the originals and off topic from the route via PS that this topic has taken. Do the authors of the new movie for MM2/RM2 know when its to be expected? Personally, I'm quite excited to see how it is exploited! -Ev
Love, Ev
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air__devil wrote:
This post goes way back to the originals and off topic from the route via PS that this topic has taken. Do the authors of the new movie for MM2/RM2 know when its to be expected? Personally, I'm quite excited to see how it is exploited!
My guess is that it will be ready by the end of this year, but it all depends on various things, where the personal schedule of the authors is not the least affecting factor.
Joined: 8/1/2004
Posts: 162
Wow. That's a LONG time to work in a speed run. Can't wait though, the time involved certainly means the quality will be amazing! -Ev
Love, Ev
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Joined: 6/27/2004
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Location: New York
There is a trick I found in X2 that should be used more often in platform game runs. Because of vertical acceleration when you fall, when you are going to fall down, jump early so that by the time you're going down, you're already falling at a fast rate. That wasn't very articulate. But this wasn't done in the last run, and is very necessary in future ones. In mega man games past the 2nd, it's not necessary because time saved by sliding is greater than time saved by optimizing vertical acceleration.
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Blechy wrote:
In mega man games past the 2nd, it's not necessary because time saved by sliding is greater than time saved by optimizing vertical acceleration.
Yes, this trick is mentioned at RockmanTricks as "falling faster".
Blechy wrote:
should be used more often in platform game runs.
Good point - this is a generic trick indeed, not restricted to Rockman movies.