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Kaz
Former player
Joined: 12/2/2005
Posts: 149
Collecting and placing every piece of furniture in Juste's room changes the good ending slightly. Lydie will be leaning on Juste instead of merely standing between Juste and Maxim.
Player (206)
Joined: 5/29/2004
Posts: 5712
Uh oh, this completely changes the route!
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/29/2005
Posts: 1212
There is Furiniture too?! Wow. Learned a few new things today so far. :3
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Yeah, there's a room in the castle, where Juste is dropping all the collected furniture each time he finds it. Looks pretty neat.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Tub
Joined: 6/25/2005
Posts: 1377
please what? nothing in this game looks "neat". From the ugly blue outline and the trails behind your guy (and bats) over the new enemys they included to the second worst area of the game called Room of Illusion... The backgrounds are so crammed with colors that it's sometimes difficult to distinguish them from the touch- or killable things. Even the toned-down castle B rarely has a colour that wasn't used in a Lego article. The designers were either colour-blind, on LSD, or both. Given the so-called "music" which is even surpassed by some NES-games, they might have been deaf as well. At least they're now. about the furniture Room .. if you intend to live there, don't open your eyes. If the colours don't kill you, the composition will. If it still doesn't, the incredible amount of tasteless object should. The bottle with the face.. the bunny.. the moose-head on the wall.. the cat (that's offscreen, thankfully).. who would want to spend time there? it's ugly, just like the rest of dracula's freakin castle. </rant> That being said, the physics engine is exploitable enough, and I look forward to the run.
m00
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Tub wrote:
The designers were either colour-blind, on LSD, or both.
LOL, I always thought they were on LSD as well, but honestly I liked the trippy colour scheme in my own twisted way. More (6.6 MB) on neat colour schemes and flashy transitions. :D
Tub wrote:
about the furniture Room .. if you intend to live there, don't open your eyes. If the colours don't kill you, the composition will. If it still doesn't, the incredible amount of tasteless object should. The bottle with the face.. the bunny.. the moose-head on the wall.. the cat (that's offscreen, thankfully).. who would want to spend time there? it's ugly, just like the rest of dracula's freakin castle.
Why, I laugh every time I see that mess. Isn't it neat, anyways?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I never unstood why Juste went around collecting furniture... I mean what the fuck is the point? I guess I'll take some time out my busy schedule trying to rescue Lydie, and kill Dracula and collect some furniture?! The fucking Castle is destroyed at the end anyway! What a dufus.
Working on: Command and Conquer PSX Nod Campaign
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
well, what do you want, he's a goddamn metrosexual DiCaprio wannabe.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Please. Juste is the manliest man of man since man came to mantown. You all wish you had his brightly colored room and ridiculous, overbearing, soon-to-be-destroyed decorations in said room in the basement of an extremely color-mismatched gigantic castle that has a counterpart in an alternate dimension. Don't hate.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Kaz
Former player
Joined: 12/2/2005
Posts: 149
You forgot to say we were also jealous of his androgynous good looks and silvery long hair.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I wish I had a pale complexion like he did. Maybe I should avoid the sun for 20 years. Btw JXQ, have you worked on this anymore? Just curious, no hurry!
Working on: Command and Conquer PSX Nod Campaign
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Kaz wrote:
You forgot to say we were also jealous of his androgynous good looks and silvery long hair.
I figured it was obvious enough that it needn't be mentioned. (also LOL) (Yes I've started, but I've no real progress to speak of yet)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Kaz
Former player
Joined: 12/2/2005
Posts: 149
You said you'd work on it today. Chop chop!
Player (206)
Joined: 5/29/2004
Posts: 5712
Don't forget that Juste walks like the Totally Rad guy.
put yourself in my rocketpack if that poochie is one outrageous dude
Tub
Joined: 6/25/2005
Posts: 1377
JXQ wrote:
You all wish you had his brightly colored room and ridiculous, overbearing, soon-to-be-destroyed decorations in said room in the basement of an extremely color-mismatched gigantic castle that has a counterpart in an alternate dimension.
Well, I wish I'd live in a basement, but that's just a clichee thing. Not THAT basement of course.
m00
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I've just finished Skull Knight. Yay! Now I have the double jump, and need to relearn optimal movement before I progress further. I'm trying to whip launch off of candles and/or enemies and having no success. If anyone has any pointers I should be aware of, that would be cool. Thanks!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
JXQ wrote:
I've just finished Skull Knight. Yay! Now I have the double jump, and need to relearn optimal movement before I progress further. I'm trying to whip launch off of candles and/or enemies and having no success. If anyone has any pointers I should be aware of, that would be cool. Thanks!
Cool. I'm not sure about the optimal way to do the whip launch off enemys or candles yet. I do know that doing the dash launch you hit 'A' for 1 frame and forward for 1 frame, then you back dash as so as you can, and then you hit B and whip 2-3 frames later and you'll start flying. Have you done this any so far? There are a few edges you can do it off of to save time. I've got a movie a few posts back if you missed it. If you don't mind I'd like to see a WIP.
Working on: Command and Conquer PSX Nod Campaign
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I've done the dash launch, but that same technique isn't working off of candles or enemies. I have quite a few demos of the trick, but I can't replicate them yet. Run Under Construction Not canceling my dash around frame 16600 was an oversight, but it surprisingly ended up being the same speed. Edit: Maxim's laugh is one of the best pieces of recorded material I've ever heard.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Looking pretty off the wall. I'll test the stomp launch some after I finish the MMX intro stage. It'll be different with different sized enemys though.
Working on: Command and Conquer PSX Nod Campaign
Joined: 8/3/2004
Posts: 380
Location: Finland
I like it. Especially the tricks with the whip brought a grin to my face. :)
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I have gotten the whip launch to work in both directions from either corner of a skeleton enemy just outside the save room I'm currently at. Unfortunately I can't get it to work in the candle in the above room, where I think it actually may save time, jumping over the two twirly-thing-purple enemies. (As you can tell, I know so much about the names of enemies, weapons, and techniques in this game!) Also, looking for anything useful in this game's memory is about as good a use of your time as searching for errors in a normal distribution chart from a statistics book. (I actually found an error once) ARGH
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
here you are JXQ. it's not optimized but it shows it's possible atleast... I think the angle your at is key. edit: I did it much lower this time. I don't think the back dash is needed, but it helped some.
Working on: Command and Conquer PSX Nod Campaign
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
to do the "whip launch" off an hittable object, you should be moving towards it, and then press + A[/color]. I can't perform it when I use a diagonal.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Thank you both very much! My problem was pressing diagonally on the controller. (My avatar isn't someone running.)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
JXQ wrote:
My avatar isn't someone running
Yeah, but we won't make fun of you. I assure you.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
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