Here's a fool-around WIP. Far from perfect, but still reasonable enough. Here are a few comments.
- I play on hard mode to avoid the tutorial "tips" from that stupid ape.
- I play with a corrupt controller pak (a Mempak with raw data that the game thinks is a malfunctioning Rumble Pak) because it saves frames by eliminating the autosave function. Using the "continue without saving" option with a corrupt pak is faster than having the game save. To activate, set your controller to a Mempak with raw data off and load
this savestate. (it's in the middle of the corruption warning)
- At around frame 5000, I jump up because if I take the low road the game crashes.
- At 5381 it is possible to jump to the upper log without climbing. I've only ever done it once, and certainly not in this testrun.
- This is a minimalist run, i.e. getting to the umbrella as fast as possible. There's WAY too much stuff in this game to get a 100% run (because the game treats 100% as not only all the map pieces, all the TARZAN letters but also ALL THE FRICKIN COINS!!!)
- Damage is usually not helpful in this game (since it throws you backward most of the time) but I do optimize damage by "bouncing" off a monkey onto a high platform.
- It technically shouldn't be possible to move Tarzan before the level intro screen is finished. But I do it anyway ;)
Enjoy and, as always, criticize like there's no tomorrow!
PS - This is also my official cancellation notice for Zelda Oracle of Ages. Staf Chef seems to know what he's doing. Good luck!