Oh awesome idea Fabian, and awesome executing of it JXQ. Sooo close! I think skamastaG is right that you could jump off the platform a bit later.
See this screenshot. You have about 3 pixels room to continue running before you jump. That way, once you jump, you will be closer to the shell and can then jump off of the right side of it, which will make you go a bit further, hopefully far enough to make it. I cant really tell if height or distance is the problem here, but you could always get more height if you do the second shell jump sooner, and more distance if you do it later. There is a balance point somewhere. Almost got it!
For SW5, is getting the p-switch the
only possible way to make it? In a related question, is it ever possible to walljump off the green pipe to the left?
Thats good news about the lakitu cloud Fabian, it could help in a few different places.
Thanks a lot everyone, all these demos and testing of new methods will prove very helpful for our TAS. :)
EDIT: JXQ's SW5 video is a good example of corner boosting on land when he runs across the grey platforms that are one square apart. There is a noticeable boost if watched in frame advance.
EDIT 2: Jumping sooner or later wouldnt actually affect anything. Disregard what I said in the first paragraph.