Are you serious? I personally like MM a lot more than OoT--it's just that OoT is so much more well-known because people saw it as revolutionary in the 2D->3D transition. MM is a very fun and somewhat different experience with its time limit, all the different forms you can take on, the sidequests, etc. Of course, there is still a lot a room for sequence breaking and glitching, and like for OoT, the discoveries are still pouring in. The game runs on the OoT engine, so you'll be backwalking, super-sliding, and doing all that good stuff. You should definitely give MM a try and think about doing a run if you enjoy it.
I'm not a big fan of 100% runs in general, though. There are way too many things to keep track of, especially in this game, not to mention that there is no difference in the ending sequence. If you want to do such a run, I'd fully support it, but to be honest it doesn't really matter to me whether a full-completion run is done at this point or not.
I think MM would be harder because of the very high octane tricks. It is interesting since the gaming order can be completeley abused. I'm fairly certain the order would be Goron Area >> Zora Area >> Ikana >> Deku Area. You would need a heck of a lot of bombs and chus though and that the eventual completion time would be somewhere in between Guano's completed run and the next BA + Ganon Early run. Good job; I did secretly doubt that you wouldn't be able to complete this. You just have to remember that the ruppee run and tree are probally the hardest parts in the game. Just be thankful that there is a lot of researchers who are still trying to find out stuff in this game. The game hasn't been fully ripped apart yet I still belive that there is other tricks although some generally out of reach
e.g.
Leaving Kokiri early , lots of options but none to promising
Getting on top of the area as a child in Kokiri in to avoid Mido and cutscene with tree
Doing the room in Spirit with diamond and falling bridge without the slingshot or bomerang. The best way is doing something simalar to what we see being done in the Deku tree in order to skip 4 rooms, but by using the green skull monster.
(This would be a lifesaver) Getting bombchu's from well without explosives
Breaching DoT. I firmly belive its impossible, it requires superspeed and there is no items other that a sword, sheild and ocarina. Even if its breached the door forces the player to the side and into the void. Getting pass the door again as an adult wouldn't cause that much bother since the walls can be breached and from that point Adult Link can use a death warp to pass the door.
Thats simply the Child Stuff I'll cover the Adult stuff later.
Hmm, we are able to use light arrows on B in the ToT (via BA), right?
If we can somehow get an item on a B button as a kid, and use some combination of super sliding and hover boosting (which means we need bombs/bombchus on B). It just may prove possible. Doubtful, but there's a fools hope ;).
Great run, BTW! :).
the big whole-game avi's won't be out till tomorrow or something so I took the liberty of doing just the final part starting from the provided savestate, up to and including the credits. Near 24 minutes, 72 MB. (obviously more compressed than my last 82MB 13min vid since I was told 320x240 is the preferred format).
Enjoy and thanks again GuanoBowl.
http://rapidshare.de/files/27732277/ootend-tas.mkv.html
Majora's Mask does have a difference in the ending sequence - you get one scene during the credits for each mask you've collected. Whether a given game is more or less entertaining with 100% or any% completion really depends on the game. Yoshi's Island has an utterly amazing 100% run in progress, but on the other hand it's pretty great to see half the temples skipped in this OoT run (and thus a Light-Arrows-On-B run would be really cool to watch IMO).
I wonder if the Majora's Mask run would be done without ever using the Inverted Song of Time?
Would it actually be worth skipping the hookshot in the next run, after all with the route revisions you would only need to use 5 bombchus in the child adventure. Do the endless sword spin from Dampe's roof, cross the the first gap in Shadow with bombs. The Forest Temple could be quickly reached with one bomb and 5 bombchus.
The next route would probally look something like this
Kokiri (skip slingshot/ use deku nuts on Gohma)
Spirit (find a way to do diamond bridge room in Spirit without bomerang or slingshot and don't learn requiem)
Death warp after gauntlets
Lost Woods
Goron City (blow boulders)
Death mountain (toss bomb)
Dondongo (Use boosts to get to get bomb bag)
Magic fairy (still need to check if its neccessary to get magic)
Hyrule Castle (incase its neccessary for magic)
Zoras river (use stored ground jump to avoid owl and one to blow boulders/ use cucco to skip playing lullaby)
Zoras Domain (bottle skip)
Jabu (leave as little health as possible)
Death warp after Jabu using bomb to kill Link
Head for Market from Kokiri
Adult
Graveyard (bomb boost from Dampe's house/ ignore Dampe's grave)
Shadow (bomb boost across gap get hover boots and leave)
Head for meadow via death mountain
learn Minuet and use bombs and chus to get to forest
Forest (beat Forest)
Head for Lake Hylia and steal rod (we may need to plant bean or learn Scarecrow song)
Bottle adventure
Temple of Time
Learn Prelude and become child
Imeadiatley become Adult again
Do Ganon Early the hard way
Ganon's castle
Complete first spirit chamber manipulating a bombdrop from beamos and Get 20 bombchu's from the next room
Do Ganon glitch with bombs
Use a mixture of arrows bombs and chus to clear the three rooms
Get close to Ganondorf and use bottle to swipe ball and light arrows to stun him; pause and equip sword ; defeat Ganondorf in one cycle
Escape castle (avoid making Zelda scream since Guano lost time through that)
Ganon Battle
Complete Game
Estimated time 2:10
I was just thinking about ways to bring down the time on the escape sequence some more. In the rooms that have a lot of dead time, would it be possible to take out a bomb early (since there seem to be plenty of extras) and use it to superslide perpendicular to the iron bars. That way you would get moving a lot faster after the bars opened. Who knows, maybe if you get Zelda to hit you will supersliding perpendicular to the bars you can get pushed through? Just a random thought, but the point was the faster acceleration after the bars open. Just a minor optimization to consider, when there is an opportunity to do so.