mwl
Joined: 3/22/2006
Posts: 636
GuanoBowl wrote:
Ive never played Majora's Mask sadly. But maybe someday! I'd also like to try a 100% run as well as an Improved, Ganon early, bottle glitch. See how fast that time can be.
Are you serious? I personally like MM a lot more than OoT--it's just that OoT is so much more well-known because people saw it as revolutionary in the 2D->3D transition. MM is a very fun and somewhat different experience with its time limit, all the different forms you can take on, the sidequests, etc. Of course, there is still a lot a room for sequence breaking and glitching, and like for OoT, the discoveries are still pouring in. The game runs on the OoT engine, so you'll be backwalking, super-sliding, and doing all that good stuff. You should definitely give MM a try and think about doing a run if you enjoy it. I'm not a big fan of 100% runs in general, though. There are way too many things to keep track of, especially in this game, not to mention that there is no difference in the ending sequence. If you want to do such a run, I'd fully support it, but to be honest it doesn't really matter to me whether a full-completion run is done at this point or not.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I think MM would be harder because of the very high octane tricks. It is interesting since the gaming order can be completeley abused. I'm fairly certain the order would be Goron Area >> Zora Area >> Ikana >> Deku Area. You would need a heck of a lot of bombs and chus though and that the eventual completion time would be somewhere in between Guano's completed run and the next BA + Ganon Early run. Good job; I did secretly doubt that you wouldn't be able to complete this. You just have to remember that the ruppee run and tree are probally the hardest parts in the game. Just be thankful that there is a lot of researchers who are still trying to find out stuff in this game. The game hasn't been fully ripped apart yet I still belive that there is other tricks although some generally out of reach e.g. Leaving Kokiri early , lots of options but none to promising Getting on top of the area as a child in Kokiri in to avoid Mido and cutscene with tree Doing the room in Spirit with diamond and falling bridge without the slingshot or bomerang. The best way is doing something simalar to what we see being done in the Deku tree in order to skip 4 rooms, but by using the green skull monster. (This would be a lifesaver) Getting bombchu's from well without explosives Breaching DoT. I firmly belive its impossible, it requires superspeed and there is no items other that a sword, sheild and ocarina. Even if its breached the door forces the player to the side and into the void. Getting pass the door again as an adult wouldn't cause that much bother since the walls can be breached and from that point Adult Link can use a death warp to pass the door. Thats simply the Child Stuff I'll cover the Adult stuff later.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
AKA wrote:
Breaching DoT. I firmly belive it impossible, it requires superspeed and there is no items other that a sword, shiled and ocarina. Even if its breached the door forces the player to the side and into the void. Getting pass the door again as an adult would cause that much bother since the walls can be breached and from that point Adult Link can use a death warp to pass the door.
Hmm, we are able to use light arrows on B in the ToT (via BA), right? If we can somehow get an item on a B button as a kid, and use some combination of super sliding and hover boosting (which means we need bombs/bombchus on B). It just may prove possible. Doubtful, but there's a fools hope ;). Great run, BTW! :).
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 5/3/2004
Posts: 1203
So, umm, when's version 2 coming out? ^^
Joined: 7/26/2006
Posts: 1215
the big whole-game avi's won't be out till tomorrow or something so I took the liberty of doing just the final part starting from the provided savestate, up to and including the credits. Near 24 minutes, 72 MB. (obviously more compressed than my last 82MB 13min vid since I was told 320x240 is the preferred format). Enjoy and thanks again GuanoBowl. http://rapidshare.de/files/27732277/ootend-tas.mkv.html
Joined: 12/2/2005
Posts: 139
Location: New York, United States
bkDJ wrote:
the big whole-game avi's won't be out till tomorrow or something so I took the liberty of doing just the final part starting from the provided savestate, up to and including the credits. Near 24 minutes, 72 MB. (obviously more compressed than my last 82MB 13min vid since I was told 320x240 is the preferred format). Enjoy and thanks again GuanoBowl. http://rapidshare.de/files/27732277/ootend-tas.mkv.html
Many thanks to you.
What's a man like me supposed to do with all this extra savoir-faire?
Joined: 6/1/2006
Posts: 64
mwl wrote:
I'm not a big fan of 100% runs in general, though. There are way too many things to keep track of, especially in this game, not to mention that there is no difference in the ending sequence.
Majora's Mask does have a difference in the ending sequence - you get one scene during the credits for each mask you've collected. Whether a given game is more or less entertaining with 100% or any% completion really depends on the game. Yoshi's Island has an utterly amazing 100% run in progress, but on the other hand it's pretty great to see half the temples skipped in this OoT run (and thus a Light-Arrows-On-B run would be really cool to watch IMO). I wonder if the Majora's Mask run would be done without ever using the Inverted Song of Time?
Joined: 8/1/2006
Posts: 428
Hey, is it just an illusion or does putting Z on autofire make you walk about 10% faster?
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 6/8/2004
Posts: 43
why does it take so long to get the avi out?
Joined: 3/16/2006
Posts: 289
Because it's a big movie?
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
SectionX wrote:
why does it take so long to get the avi out?
That's true. All the runs in the queue are published immediately except for this one.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 6/8/2004
Posts: 43
JXQ wrote:
SectionX wrote:
why does it take so long to get the avi out?
That's true. All the runs in the queue are published immediately except for this one.
so has anyone seen the whole run as of now? I heard many had problems with it, so i hope it's not fake :P edit: was a joke.
Joined: 6/12/2006
Posts: 368
SectionX wrote:
so has anyone seen the whole run as of now? I heard many had problems with it, so i hope it's not fake.
yes, all 82 pages here are fake, good job guys!
Joined: 6/8/2004
Posts: 43
L4yer wrote:
SectionX wrote:
so has anyone seen the whole run as of now? I heard many had problems with it, so i hope it's not fake.
yes, all 82 pages here are fake, good job guys!
lol, relax i was just joking. Though I have seen over 100 pages of speedrun stuff where a finished run never happened.
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
This feels like xmas, I cannot congratulate you guys enough on this awesome movie.
mwl
Joined: 3/22/2006
Posts: 636
I've moved the route to ocarinaoftime.net. The rest of the pages will soon follow.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Would it actually be worth skipping the hookshot in the next run, after all with the route revisions you would only need to use 5 bombchus in the child adventure. Do the endless sword spin from Dampe's roof, cross the the first gap in Shadow with bombs. The Forest Temple could be quickly reached with one bomb and 5 bombchus. The next route would probally look something like this Kokiri (skip slingshot/ use deku nuts on Gohma) Spirit (find a way to do diamond bridge room in Spirit without bomerang or slingshot and don't learn requiem) Death warp after gauntlets Lost Woods Goron City (blow boulders) Death mountain (toss bomb) Dondongo (Use boosts to get to get bomb bag) Magic fairy (still need to check if its neccessary to get magic) Hyrule Castle (incase its neccessary for magic) Zoras river (use stored ground jump to avoid owl and one to blow boulders/ use cucco to skip playing lullaby) Zoras Domain (bottle skip) Jabu (leave as little health as possible) Death warp after Jabu using bomb to kill Link Head for Market from Kokiri Adult Graveyard (bomb boost from Dampe's house/ ignore Dampe's grave) Shadow (bomb boost across gap get hover boots and leave) Head for meadow via death mountain learn Minuet and use bombs and chus to get to forest Forest (beat Forest) Head for Lake Hylia and steal rod (we may need to plant bean or learn Scarecrow song) Bottle adventure Temple of Time Learn Prelude and become child Imeadiatley become Adult again Do Ganon Early the hard way Ganon's castle Complete first spirit chamber manipulating a bombdrop from beamos and Get 20 bombchu's from the next room Do Ganon glitch with bombs Use a mixture of arrows bombs and chus to clear the three rooms Get close to Ganondorf and use bottle to swipe ball and light arrows to stun him; pause and equip sword ; defeat Ganondorf in one cycle Escape castle (avoid making Zelda scream since Guano lost time through that) Ganon Battle Complete Game Estimated time 2:10
Joined: 1/3/2006
Posts: 334
uhm, what do we need hoverboots for again? EDIT: ah, I remember, steal the rod
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Heres a few exerts I put on Youtube from Guano's current run. I've posted my own personal comments about them in the blog. Ganon Tower Run http://www.youtube.com/watch?v=517pfDzSxCA Ganodorf Battle http://www.youtube.com/watch?v=OhUl8R32RVQ Ganon Tower escape http://www.youtube.com/watch?v=Q_BZuTQtw-o Ganon Battle http://www.youtube.com/watch?v=G0ErAumRL8Y
Joined: 11/24/2005
Posts: 87
I was just thinking about ways to bring down the time on the escape sequence some more. In the rooms that have a lot of dead time, would it be possible to take out a bomb early (since there seem to be plenty of extras) and use it to superslide perpendicular to the iron bars. That way you would get moving a lot faster after the bars opened. Who knows, maybe if you get Zelda to hit you will supersliding perpendicular to the bars you can get pushed through? Just a random thought, but the point was the faster acceleration after the bars open. Just a minor optimization to consider, when there is an opportunity to do so.
Joined: 8/9/2004
Posts: 139
Location: Washington State
but it's done! let's get it published!
Joined: 8/1/2004
Posts: 143
Location: Colorado
great job on getting this done! I'm going to check out the last segment now and vote :)
mwl
Joined: 3/22/2006
Posts: 636
Guano, about how many hours would you estimate having spent on this whole run? 100? 200?
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
geeze, Probably 250+
Change my sig. again, and I will murder your pet fish.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
250+? easy easy gogo for the new route or majoras mask :p *drool*