Emulator used: VBA-rerecording-10
- Aims for the fastest time possible
- Does NOT manipulate luck, even if it may seem like it when I win the first round when playing Black Jack, but the fact is that if you use the newsclip on the dealer you will have like 97% to win, that's why it wasn't necessary to manipulate luck. There is no other place in the movie where I manipulate luck either.
Deja Vu 2 is the sequal to Deja Vu (hence, the name), and the story takes place just hours after the first game. You (Ace Harding) wake up naked in a bathroom. This time, however, you DO remember who you are, and you also remember that you owe some mobster a lot of money.
The goal in the game, however, is not to get the money, instead you're supposed to frame the mobsters, and you do this by planting a certain items in desks and stuff like that.
Before making this run, I planned the route very carefully, plus I did some calculations about cursor movement.
There are a lot of stuff that is a lot faster in this game compared to Deja Vu. The´re's also lots of minor stuff that goes a little faster.
In some places you have to wait for several seconds before you can move again, such as riding the train, or the elevator. This is really annoying and takes up a lot of time in the movie. However, it couldn't be avoided.
Special thanks to Walker Boh for giving me the inspiration to make TAS of a storybook-game that hasn't been runned before.
I hope you enjoy watching this movie, if you don't, let me know what you didn't like so that I can do something about it.
Sidenote: The ROM used in the making of this movie also includes remake of Deja Vu. I suggest you try this out if you liked Deja Vu for NES, the GBC version is a little different.
adelikat: This movie is on par with the other storybook runs and, like the NES Deja Vu, this game has interesting possibilities for optimal on-screen cursor movement. Randil maximizes these possiblities nicely.
I am accepting this submission.
Congratulations on being my first judged submission :)