Ok,,, I have the surface done, did it just now, it wasn't too tough. Didn't get as many boosts from guards as I could, but to manipulate boosts from them I had to stray too far from my lines, and I actually lost a couple frames. Boosting with the grenade launcher from behind doesn't really work either,, I thought of shooting it straight up so it would land behind me as I run forward, but the sky and trees are very messed up, at least on my pathetic computer. The textures look MUCH better in the avi's NFQ has made than on my computer, so I think it is just my computer being a douchebag.
AKA, I am aware that it only takes two mines to blow up the tanks. I should've used the extra mine somewhere in the level, but didn't think to.
Wren, I understand that the lookdown does detract from the movie a bit. I will try not to do it as much hereon. I used it a lot on the Surface, but the sky looks wierd in an emulator, so it may not be a bad idea there,,, Next three levels will not have any lookdown.
I think,,, I may make a playthrough of Dam agent with and without lookdown, to see if there actually is a timing difference. Depending on the result, I may consider starting over, though I have put a lot of time into this already.
Oh yeah, and Wouter, I could upload savestates for you, if you don't want to make your own. Only, I will only have one up at a time due to hosting restrictions. It may be easier to get them through MSN from me,,, my address is jack_the_second@hotmail.com.
I will put up the next WIP when I finish Bunker,,, likely around this time tomorrow, since I will start on it right now.
EDIT: Forgot to mention,,, final time on the surface was 1:50.
ADDITIONAL EDIT: AKA, the setup I am using is as follows:
B - A
A - S
Z - D
L - Q
R - W
Start-Enter
C buttons- ^V<>
Joystick Up- U
Joystick Down-J
Joystick Left-G
Joystick Right-K
I manually modify how far the joystick is pressed in the input, usually all the way, 99, unless I have to aim or not go so far to get the straightest line..