Joined: 12/2/2005
Posts: 139
Location: New York, United States
Well I'll be damned, that was impressive as I'd thought it be. Extremely impressive, keep it up.
For what it's worth I don't give a damn about the one body shot.
What's a man like me supposed to do with all this extra savoir-faire?
Thank you for the avi NFQ you kick stupid amounts of ass!!!
And,,, I thought Doak's placement would be decided by the opening animation,,, the frame when you start the level,,, I suppose,, i will have to mess around a bit to find out what the cause is.
EDIT: Also, the guards on the other side of the door are pretty far away,,, I think the decoder will finish before they can open it for me.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
yeah, it looks interesting, but you could use straighter lines and perhaps change strafe less.
also, if you're going for total mission time (all times added up), then going into dam to pause and change settings is ok (since it wouldn't add time), but if you're going for real time, just keep standard settings and change it all when you pause for the covert modem.
1:55 is nice.
edit ps: what's your last name, 'Jack W' is a bit vague.
This is precisely why I tried to look down as much as possible outside, the sky does look wierd. I did it once or twice inside the mainframe tunnel to reduce lag to make some tighter turns around crates.
I have also confirmed that is in in fact the timing you exit the vents that affects Doak's placement,,, now I just have to find the way to get him in the best spot without losing any time. Once that obstacle is out of the way, the facility is cake. I wont have perfect accuracy this time, or at least, not all headshots,,, I need to make some noise in a couple places to get guards to open doors.
Hopefully I will have the facility done by wednesday, maybe tuesday. Would be sooner, but I have other things to attend to tomorrow.
And Wouter, since you asked nicely, my last name is Wedge.
The sky looks better with Jabo's older graphics plugin (uniform color), although then there are some other small glitches.
But why would lag affect -your- speed? Why would Bond "lag" more than the rest of the game. The lookdown saves time, but the question is how. One thing could be that the ingame timer sometimes screws up when the game lags. I've seen that happen in Perfect Dark. Another thing is that it allows to make more precise movements.
I don't think he meant that. You're part of the game, and lag affects the entire game's speed, therefore it affects your speed. It's unlikely that the lag would selectively affect only your character and not the enemies.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
I believe the reason is pretty simple.
The timer isn't affected by the lag.
The timer goes on as fast as normally when there is lag, but you go slower due to the lag, thus you lose valuable time.
This is fast becoming a pretty crazy week. Even thought I'm nearly half done the facility at this point, I won't have time to work on it for a couple days. I'll have it done by sunday though,,, I think.