This is my first Started solo TAS, but not my first submitted. This project has taken me quite sometime now. Rockman 3 is the original Japinese version of our Megaman 3. This ROM change makes the video start 214 frames faster, so i am really 2750 frames(45.83 seconds) ahead. This wasn't easy. This took alot of thinking, and alot of help.
People I will like to thank:
Finalfighter: For his Zipping techniques.
Bisqwit: For watching over my WIP and his comments to help me ALOT!!
Angerfist: For keeping on for me to finish, and also alot his help.
Shinryuu: For finding some neat techniques!
Adelikat: For the amazing Last wily boss technique. THANKS GUY!
Other people watching and commenting:
Makou, Bagofmagicfood, Randil, JXQ, Thereisnospoon, TNSe, Theaxeman, A runnelid, Highness, 4matsy.
And a VERY special thanks, to DeHackEd. I used his storage space online so many times, i can not thank him enough.
Quote: "Practise makes Frame Perfection"

Bisqwit: Submission file updated for Vatchern's request. Also, marking as accepted.


TASVideoAgent
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This topic is for the purpose of discussing #908: Vatchern's NES Mega Man 3 in 31:53.08
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
What a day this has been :) This is so easy to vote Yes on. I have looked at many of Vatcherns WIP and know this run is really good. Unlike my run, this run has some really nice glitches which Vatchern uses to the maximum and therefore this run should get accepted. Vatchern Im very proud of you. Kickass movie, great job bro!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
I agree with Angerfist, this has been quite a day for the TAS-community. :) You know I've watched pretty much all of your WIPs up until now, Vatchern, so I don't feel like I have to explain why this is an obvious YES. Another point on which I agree with Angerfist is that this should get a star: It's very well played, shows off amazing tricks and possibilities with the physics-engine in megaman, and I could make the list a lot longer, but it's getting kind of late and I should really go to sleep. :) I think I have to plan a "TAS-watching"-day with some friends soon, seeing how many new amazing runs that have been made recently. To sum things up in two words: total ownage! *starts button mashing the YES-button* :) PS: Just a tips, you might want to add in the author's comments that 2608 frames is 43,47 seconds. I for one didn't do the 2608/60 calculation in my head, and I think people will get a better perspective on the improvement if it's measured in seconds. Just a tips.
Joined: 4/11/2004
Posts: 104
I never would have thought using the Search Snake on Wily's last form would be faster than the Top Spin... Gets an obvious "yes" from me.
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
Other than what looked like missed shots against Protoman, it looked like a good solid ownage of the existing movie.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
adelikat
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Joined: 11/3/2004
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Location: Tennessee
excellent job, ownage, and easy yes vote
It's hard to look this good. My TAS projects
Joined: 4/11/2004
Posts: 104
You know, it might be a good idea if I do, in fact, vote... done.
IdeaMagnate wrote:
Other than what looked like missed shots against Protoman, it looked like a good solid ownage of the existing movie.
If you're talking about the shots that are fired before Protoman teleports in, I can explain those. There's something that's been deemed the "window of opportunity" (or something similar) during transitions such as those. It's what allows Vatchern to jump down the shaft in the first Geminiman stage without waiting for Protoman to appear. Things such as these "missed shots," needlessly calling Rush, jumping to the raised portion of the room (fight before entering Skull Castle), and opening the menu (done before several boss fights) are intentional to show off this "window of opportunity" and where it presents itself in this game.
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
I meant that it looked like there were missed shots during the Protoman fights (2 per fight iirc). They went through Protoman, so it may have been an intentional bug display. I don't have any problem with the window of opportunity bugs. Edit: Just so I'm clear, I'm talking about the two shots that happen during (at least) the first two Protoman fights. The shots come *between* other shots that hit Protoman. I saw the original Window of Opportunity bug post and assumed the shot before the first fight was an example of it. I'm also using the "Rockman 3 - Dr Wily no Saigo! (J).nes" ROM, but I have trouble believing that consistently missed shots at Protoman would be the *only* side-effect of using the wrong ROM.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Player (206)
Joined: 5/29/2004
Posts: 5712
Well DUH they were intentional missed shots. I suggested that because I like seeing the very last frame you can shoot before you get frozen.
put yourself in my rocketpack if that poochie is one outrageous dude
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Well done! I especially liked just about every boss battle from Wily's lair. Yes = vote. Edit: Also, ownage.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (206)
Joined: 5/29/2004
Posts: 5712
IdeaMagnate wrote:
Edit: Just so I'm clear, I'm talking about the two shots that happen during (at least) the first two Protoman fights. The shots come *between* other shots that hit Protoman. I saw the original Window of Opportunity bug post and assumed the shot before the first fight was an example of it.
Are you saying that he shot ProtoBreakBluesMan too fast, and some of the shots hit him during an invulnerability period?
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I think IdeaMagnate is confusing Protoman's own shots for Vatchern's shots. Protoman has no problem eating shots at 30 Hz rate.
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
Thanks Bisqwit. That's what I was seeing.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Former player
Joined: 11/13/2005
Posts: 1587
Truly an amazing run! All those new glicthes and stuff, amazing. Easy YES vote!
Joined: 11/24/2005
Posts: 7
Wow, great run! The constant sliding really made the game seem fast after viewing the Mega Man 1 and 2 runs, and I loved all of the glitches you used. Parts I particularly enjoyed: * Your sliding and warping around on the spinning top platforms in the Top Man stage. * The way you almost instantly defeated Proto Man each time. * Your clever use of the Rush Jet, especially where it seemed like you were only using him to avoid the frames lost through a weaponswap. The zipping with him in the Gemini Man redux stage was neat to see too :) * Tons of little glitches, such as your jumping right after you defeat Robo-Air Man and your fake-deaths caused by falling and hitting a spike at the same time. * The complete destruction of the final two bosses. Keep up the great work, I look forwards to viewing more of your runs!
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Amazing run. Yes vote from me.
Current Projects: ???
Experienced player (544)
Joined: 5/12/2005
Posts: 707
Hehe.. :P This movie was really good.. :P Hard/long planned techniques.. new Methods/Techniques/glitches.. :) and it was _FAST_ Of Course im Voting YES Becouse this movie was awesome \o/
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I just watched it, and I loved it. The zipping is really nice, too. I do think this would be worthy of a star hadn't it been for Mega Man and Mega Man 2 already taking up a lot of praise. Still, this is a big yes vote!
Player (224)
Joined: 10/17/2005
Posts: 399
Neat stuff! Nice show of glitches, but only thing i didn't like was ruining music in many levels when you *hit* spikes. I would vote yes.. :p Edit: well now I can
<adelikat> I've been quoted with worse
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Yes, I also liked this run very much. With all of those glitches and faast speed. Very enjoyable. Few things I especially want to point out: Those fakedeaths were quite hilarious. After the first one I went all "wtf? It desynced even though i had the correct rom? ...Man that Vatchern is good!" :) Unfortunately it takes away the music, so when you used the trick in the beginning of the level, the end of the level wasn't so awsome. For the second, usage of those "window of opportynity"s were very nice. As you said some time ago, it keeps the watcher more entertained. Third, the way you used Rush Jet so much to "bug through" places to make it faster was quite nice. A definite YES vote from me. Very entertaining, plus 43 seconds faster than the previous run! [EDIT]: You now going to start the SMB3 run? (or was it even you who talked about it?)
Which run should I encode next? :)
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Maza: yes i will work on SMB3, but not yet. I already have a game paused that i want to finish( a MUCH shorter game). Thank you all for the comments too!!!!!!! It was a long trip doing this. it was worth it.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Congratulations Vatchern, this is really impressive. Many suprising tricks along the way, and many many small solutions to get that extra frame faster, which summed up to an entertaining movie. I voted yes, obviously, but this movie doesn't even need a vote right? i bet someone is encoding it right now :)
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [446] NES Mega Man 3 by Vatchern in 31:53.08
Experienced player (544)
Joined: 5/12/2005
Posts: 707
Hehe.. :) i played this game lastnight and i found "new" killing technique for "first" shadow battle but im not sure is it good tactic. it can be slower http://dehacked.2y.net/microstorage.php/info/449/Shadow-test-shinryuu.fcm
Former player
Joined: 11/13/2005
Posts: 1587
It wasn't suprise that this movie is published!! It's just astonishing!