There is a money/shop component that requires some planning ahead. I decided to pursue engine performance first, as I reckon that would have the largest effect if bought early on. For the races themselves I tried to cheese collision with others as much as possible. I also try to reduce the amount and duration of pit stops. I'm pretty sure some deeper strategic planning might result in a faster movie, but I will until somebody wants to take that challenge.
Darkman425: From my understanding, unlike the arcade version of this game the NES version loops through the tracks indefinitely if the player can somehow win against the cheating AI. That make the goal choice good.
Speaking of the cheating AI, I love how the fastest solutions found by the bot after using the initial turbo boosts from the shop was to abuse constant collisions with Danny Sullivan's car since he has way more turbo that can technically be abused by the player. Nice work!
This was more fun than I expected. I liked both the high speed portions and the ones where you have the CPUs push you forward. So this gets my "yes" vote!
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
I know the arcade version ends the game no matter what after 15 races, though tracks get repeated. Looking at the high score table on the NES version, the high score is 500 and the maximum points possible in a race is 20 points. Does this mean that there's no cutoff by the game on the number of races the player gets to play in the NES version?
Joined: 1/24/2018
Posts: 311
Location: Stafford, NY
This video shows two loops of the tracks, so you can at least get that far:
Link to video
As you can see, the scoreboard at the end of that video has room for 5 digits so 99,999 could be the maximum possible score to earn in this game! At only 20 points maximum per race, it would take an extremely long time to reach that number though (assuming a killscreen or something similar doesn't get in the way). Additionally, the single Twin Galaxies record for the NES game is higher than any of the arcade or MAME records, so there's every reason to believe that you can go as far as you want in the NES version.
That said, pursuing any kind of hypothetical maximum point value would be in a different branch entirely. This submission would still count as a baseline because it covers all unique content in the game, regardless of whatever score targets it might be possible to reach.
^ Why I don't have any submissions despite being on the forums for years now...
Technically additional loops would be additional content up until you've played every track with max upgrades once, right? Though I wouldn't expect you to do it unless you were interested
In my interpretation, completing all tracks, and obtaining all upgrades are orthogonal goals: you could make movies with the two goals separately. Furthermore, joining them could eventually be considered 100%. Here I make my decision of going for "all tracks" explicit in the goal, to remove any confusion.