Table of contents
Introduction
I like TASing racing games.
Category Choice
This game contains 9 different tracks. After beating all of them, the game loops back to the first one. This movie completes one cycle.
Software + Hardware
Rom Information
- Name: Danny Sullivan's Indy Heat (U)
- ROM: Danny Sullivan's Indy Heat (U) [!].nes
- SHA1: 238A5A46DB79AC6E5252DC902F5BBDA669FA4DD7
- MD5: F1781F33DC3E5A9FEA34B7E3B890A5AC
Emulator
- EmuHawk 2.10 (Core: QuickerNES)
Routing Bot
- Bot: JaffarPlus
- Routing Core: QuickerNES
- Platform:
- 2 x AMD Epyc 7742 (128 cores, 256 threads) + 384Gb RAM
- Exploration Rate: 1.20 Mstates/s
Strategy
My work in this game was pretty similar to that in [5294] NES Ivan "Ironman" Stewart's Super Off Road by eien86 in 50:31.34.
There is a money/shop component that requires some planning ahead. I decided to pursue engine performance first, as I reckon that would have the largest effect if bought early on. For the races themselves I tried to cheese collision with others as much as possible. I also try to reduce the amount and duration of pit stops. I'm pretty sure some deeper strategic planning might result in a faster movie, but I will until somebody wants to take that challenge.
Darkman425: Claiming for judging.