Submission #9465: eien86's NES Danny Sullivan's Indy Heat "all tracks" in 06:18.53

Nintendo Entertainment System
Danny Sullivan's Indy Heat
all tracks
Bizhawk 2.10 (Core: QuickerNES)
22749
60.0988138974405
1641
PowerOn
Danny Sullivan's Indy Heat (U) [!].nes
U
45404aeac39e5855034c43554ca252de17131bbe
Submitted by eien86 on 1/9/2025 3:45 AM
Submission Comments

Introduction

I like TASing racing games.

Category Choice

This game contains 9 different tracks. After beating all of them, the game loops back to the first one. This movie completes one cycle.

Software + Hardware

Rom Information

  • Name: Danny Sullivan's Indy Heat (U)
  • ROM: Danny Sullivan's Indy Heat (U) [!].nes
  • SHA1: 238A5A46DB79AC6E5252DC902F5BBDA669FA4DD7
  • MD5: F1781F33DC3E5A9FEA34B7E3B890A5AC

Emulator

  • EmuHawk 2.10 (Core: QuickerNES)

Routing Bot

  • Bot: JaffarPlus
  • Routing Core: QuickerNES
  • Platform:
    • 2 x AMD Epyc 7742 (128 cores, 256 threads) + 384Gb RAM
    • Exploration Rate: 1.20 Mstates/s

Strategy

My work in this game was pretty similar to that in [5294] NES Ivan "Ironman" Stewart's Super Off Road by eien86 in 50:31.34.
There is a money/shop component that requires some planning ahead. I decided to pursue engine performance first, as I reckon that would have the largest effect if bought early on. For the races themselves I tried to cheese collision with others as much as possible. I also try to reduce the amount and duration of pit stops. I'm pretty sure some deeper strategic planning might result in a faster movie, but I will until somebody wants to take that challenge.

Darkman425: Claiming for judging.
Last Edited by Darkman425 15 hours ago
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