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Hoho you missed that one, try another!

Game objectives

  • Emulator used: BizHawk 2.9.1
  • uses easy mode (only affects reaction time of enemies)

Comments

This is using the SegaCD version of the game as MAME doesn't work well with LaserDisc games yet.
Also due to a limitation in the Genesis core, I can't actually use the light gun since it's impossible to shoot off screen to reload. I opted for joypad inputs instead, which one silver lining is that the screen wont flash for shots.

General notes

Since this game is mostly straight forward, I'll just note some things about the game.
This uses
It's faster to let the prospector get shot in the beginning. His explanation of getting the keys at the Saloon takes a bit. However we will see him again later as he doesn't actually die.
Sometimes you can shoot enemies early before the camera locks in place. Also some cutscenes can be skipped if they don't contain any important information for later.
The biggest problem with optimizing this game has to do with the random enemy spawns in some levels. You can sometimes change RNG if you delay shooting enemies, but most of the time you can't. I tried to get what I could, but I wouldn't be surprised if those sections can be done faster.
In joypad mode, you can hold down the B and C buttons to move your cursor fast. holding B will be fast, holding C will be faster, and holding both B and C is fastest.
You don't need to save the prospector from the TNT trap in order to get the hideout map (since he tells you what you need to shoot to disable the booby traps in the mine), but you do need to get the map to go to the hideout, since the game prevents you from going there no matter what.

eien86: Claiming for judging.


TASVideoAgent
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This topic is for the purpose of discussing #9397: EZGames69's SegaCD Mad Dog McCree in 08:30.31
Rxser
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I wish there were more games like this. Yes vote for me.
CoolHandMike
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Posts: 702
OMG! What an epic game. The heavy campiness of this thing made me laugh through the whole thing. I especially enjoyed how the developer became lazier as the game progressed where they would sometimes reuse the same clip of the same guy multiple times, and sometimes even back to back. I suppose the nature of how they have live action video clips really makes it difficult for multiple things to happen at the same time and that is why only single enemies are popping out at the same time. That shooting was really amusing as well on some enemies with the bullets on the eyes and other places lol. Very nice!
discord: CoolHandMike#0352
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Joined: 11/21/2023
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Location: RNG Bullet Hell
I agree with CoolHandMike.
GJTASer2018
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Joined: 1/24/2018
Posts: 305
Location: Stafford, NY
Mad Dog II was also ported to SegaCD - do you plan on doing that game as well EZGames?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...

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