Mega Man III, known as Rockman World 3 (ロックマンワールド3) in Japan, is the third Mega Man game for Game Boy, released in December 1992. The game continues the quest of the protagonist, Mega Man, in a never-ending struggle with his long-time nemesis, Dr. Wily. As with previous Game Boy releases, the game incorporates gameplay elements and bosses from two sequential Nintendo Entertainment System (NES) games: Mega Man 3 and Mega Man 4.

Game objectives

  • Emulator used: Bizhawk 2.8
  • Aims for fastest time
  • Heavy luck manipulation
  • Takes damage to save time
  • Uses no passwords

Improvement

This is an improvement to the published movie #5202: Tremane & Noxxa's GB Mega Man III in 23:08.79 by 00:07.63 seconds.

Comments

  • Game mechanics used:
  1. Sliding does reduce lag in some situations - What´s interesting sometimes a slide cancel before a Lagframe removes it; that´s why i sometimes do slide cancels in some spots.
  2. Pressing UP on the D-Pad ends a slide immediately!
  3. You can store up to 30 frames of "charge" and still release a uncharged shot. I found out that by slide-canceling you're able to bypass the reset of the charge and speedup a lot of the "buster-only" fights, e.g. Shadow Man, Dust Man, Punk.
  4. Like the NES games is based on, this game waits until all the Robot Master explosion bubbles are off the screen before Megaman collects his weapon. So I try to end each fight with the robot as close to the center of the screen as possible without wasting time.

Stage by stage comments

  • In all stages subpixel are heavily improved, other improvements are listed below.

Shadowman

Faster Bossfight with the "charge-up glitch".

Sparkman

Forced Sparkman into the center by manipulating the RNG so that he changes direction early.

Snakeman

Optimized Lagframes and enemys in the stage.

Geminiman

Optimized beginning with fewer lagframes, better bossfight.

Wily1

Nothing much changed.

Dustman

Improved the Crusher-section with the "charge-up glitch" to make it out a cycle earlier. Improved the Bossfight with the "charge-up glitch".

Skullman

Nothing much changed.

Diveman

Optimized weapon usage and refill timings.
Really hard stage to optimize since specific jump-heights are on a framerule which changes every other frame.
In the Diveman fight you have to be careful when to activate your last skullshield, 1 frame earlier or later may or may not add up to 20 more Frames before you teleport out, for whatever reason i don't know.

Drillman

Found a way to skip the bomb-section entirely by "falling off" the edge and regrab the corner. This will set up Rushjet 4 pixel lower and enables Mega Man to slide through the top of the Bomb-Sprite like in Sparkman stage.

Punk

Optimized the fight with the "charge-up glitch".

Wily Watercastle

Most of the Castle is still the same, since the rooms are very repetitive.
Optimized the Ladder-section: by falling of the ladder Rush-Jet is summoned 8 pixel closer to Mega Man, enables him to directly land on Rush and jump earlier.
Avoided an Enemy saves an extra refill after the Suzy fight, btw. killing the Suzy in that "squishy" animation completely erases the big health refill.
  • Possible Improvement
Figuring out how to kill the Wily Machine without Rush-Coil can put this run to the magic 22:5X time.
Finding more useful spots where you can use the slide through sprites glitch, maybe leading to zips or out of bounds stuff.
Shoutouts to
"Noxxa and Nach" :)
As screenshot I´d suggest: 61482

nymx: Claiming for judging.
nymx: Re-uploading to get a corrected cycle count.
nymx: Well, as I've said on other submissions. The queue is growing. Gotta get to work here.
Your run is really impressive. One of the improvements that I like the most is the reduction of lag. Usually on my last pass of a TAS, I go back to reduce lag. That way, I can slow down and see other problems as well. It may have not been the same case here, but your effort paid off and I applaud you on a hard fought effort. Your re-record count shows that you must have beat this game to death. :)
CasualPokePlayer: Replaced movie file with one marked as regular GB.
Spikestuff: Why does this character look familiar. staring at top left corner --Nah that's Bass. changes to light theme. Mega.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This topic is for the purpose of discussing #9212: Tremane's GB Mega Man III in 23:00.33
Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
It is Mega Man month!! I already watched this when you were making it on Twitch, so I have an idea :) Yes vote of course!
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Challenger
He/Him
Skilled player (1689)
Joined: 2/23/2016
Posts: 1061
This is the Mega Man month in TASVideos! Great job optimizing the lag and sub-pixels, as well as discovering some new tricks. Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
Very nice work once again, glad to see an improvement to this run. Yes vote!
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Comparison video with previous publication (1080p60): Link to video
Active player (458)
Joined: 1/28/2008
Posts: 143
Location: Germany
Thank you very much FractalFusion for the Comparison video!
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Cool improvement :o Saw you streaming working on this now and then, nice to see the final product now :D
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Active player (265)
Joined: 6/17/2022
Posts: 29
Looks good to me.It's a megaman month,or should I say year of megaman? Vote yes. :)
Megaman TAS Mania,still learning english
nymx
He/Him
Editor, Judge, Expert player (2234)
Joined: 11/14/2014
Posts: 932
Location: South Pole, True Land Down Under
FractalFusion wrote:
Comparison video with previous publication (1080p60): Link to video
Thanks FractalFusion. This helped out a lot to see the differences.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6087] GB Mega Man III by Tremane in 23:00.33