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Rockman X3 "Low%, Best Ending" (it is actually, and it is the fastest route lol) in 19:22.608 by McBobX

Movie objectives

  • Emulator used: BizHawk 2.9.1
  • Takes damage to save time
  • Lowest completion rate possible
  • Best Ending
  • Luck manipulation
  • Uses warps

Comments

Most people know Mega Man X3 for the SNES, which plays as any other X game, as you go intro into 8 mavericks then Doppler stages. However, for the PS1/MMXC version, you can skip straight to Doppler stages by executing a glitch in stage select by highlighting the Doppler icon and pressing X or Start button on the same frame, even if it doesn't appear on screen. Hetfield90 and nrg_zam already done an awesome All Stages TAS, but here we're at the absolute early and minimum stages to complete the game. In fact, this is absolutely lowest% as we finish the game with buster only and nothing else! Oh, and because we automatically don't get saber, this turns into a Best Ending as well, and that is good!

SNES vs PS1/MMXC

Hetfield90 and nrg_zam already described in their submission. Check "Version Gameplay Differences" section.

Route choice

Before working on the run, I was debating whether I go get the saber and hoping that it makes up for the time lost trying to beat Vile as soon as possible, or simply go straight to Doppler stages and just buster everything down. Honestly, I was really hoping that going for the saber ends up being faster as it is more fun to make and watch, but after testing both routes, Buster Only route ended being significantly faster than Saber route by over a minute and forty seconds.

Buster Only technique: CF-0

In Mega Man X games, charging buster takes a number of frames that is a tiny bit higher than bosses i-frames (with the exception of Doppler that his i-frames are higher than buster charging time). This gives the idea of using a regular shot from a far distance in order to make the charged shot be ready immediately after the i-frames wear off. This technique is called CF-0 in MMX RTA community because it is mostly used against MMX2 intro boss CF-0, and so it got that name. A great example can be seen in Buffalo fight. This is the main technique to use for every boss fight in this run which are Maoh the Giant, Bitbyte, Vile (second phase), all 8 mavericks, Sigma. However, it is pretty suboptimal against Vile (first phase), Doppler and Kaiser Sigma, which will be explained later.

Stages comments

Intro

Pretty similar to current All Stages TAS, nothing much.

Doppler 1 (BitByte)

I just got through the stage in a fast way. Notable parts are the boss fights. Mini boss needs 1 regular shot and 3 charged shots. I tried to organize them in an optimal way. As for BitByte fight, it was intimidating, but it was far enough to perform CF-0 consistently. RNG patterns were not that annoying, however it did require specific patterns sometimes. Taking damage at some point helped a lot smoothing the fight more.

Doppler 2 (Vile)

First, off we don't have water physics so some not good kicks were required. As for the famous elevator skip, well, I wasn't able to start the climb from a first kick, because the way buster is used does not allow to shoot the snail and kick at the same time, so I had to take damage, fall down then initiate the climb. Not having Triad Thunder also makes it difficult to optimally initiate the climb. Not sure if there is a secret way to do it without falling down though. Vile fight is interesting. I'm glad that Vile (first phase) is soft weak to buster (charged shot does 3 damage while green shot does 2), this made the fight a lot more manageable. Vile (second phase) was straight forward.

Doppler 3 (Refights)

Are they really refights? Probably! (no, they aren't, just kidding!)
In X2 and X3, you can't have a charged shot between capsules, so we have to start with a regular shot. The CF-0 technique is still powerful here, but because of limited area where X can move, it definitely makes it a bit less optimal for some fights.

Blast Hornet

This is the first fight and it is one of those weird fights. CF-0 is still optimal despite the limited area, but on top of that, it is a flying boss and its patterns just make it hard for X to freely move from one corner to the other. I tried my best there to not waste any non i-frames.

Blizzard Buffalo

Welp, it is pretty simple! Just shoot your lemon, charge your shot then start the scripted AI fooling fight until he dies! Easy right?

Toxic Seahorse

He isn't the worst but I found difficulties not allowing him to trigger his desperation move that wastes 10-15 seconds, that it may cost some frames.

Neon Tiger

It is pretty similar to SNES version, you still have the i-frames glitch. I take advantage of that while preventing him from doing his golden slash attack. I'm sad that the meowing is gone from the PS1 version!

Volt Catfish

Ok, this was my most feared fight ever, but luckily I managed to kill him before he attempts his desperation attack. It is essentially a zero drill fight if we compare it to SNES version (it doesn't mean that it is the best though!)

Gravity Beetle

For this fight, I try to maximize the distance from which I shoot the lemon, hence why I try to go the right side and wait until he decides to jump against me. When that happens, I run to the left side (while there still i-frames) in order to have an optimal CF-0. Allowing him to jump to the left side is significantly worse and not wanted.

Tunnel Rhino

This is by far the worst maverick to play against with buster. First, it has its move set fully unlocked, which means he will deflect shots and make CF-0 technique pretty hard to get the most of. Second, he has a rainbow pattern that should not happen because it costs a lot of time. It was absolutely difficult to optimize this fight, but I believe I did a good show there!

Crush Crawfish

This fight is funny because at first I thought that it wasn't gonna be CF-0 friendly, but it turned out to be just as scripted as Buffalo. I didn't like it at first but now I love it!

Doppler

Doppler has his weird pattern that allows him to refill his life back if you shoot him during the time window for that pattern. Additionally, his i-frames duration is equivalent to charging duration. All of that make the fight less interesting, as it is just charge and wait until right time

Sigma stage

Since we didn't get the saber, Zero comes in and wastes a bit of our time!
First phase of Sigma was great for CF-0 technique, but I also had to make sure that I finish him while being at the exact position where X would move before the cutscene which saves quite a bit of time if done randomly. Kaiser Sigma sadly not weak to regular shot, which leaves us with just charged buster, while dodging projectiles and avoiding death.

Conclusion

Overall, this category seems intimidating to tackle but once I started working on it, it didn't seem that bad. Sure some fights are more gimmicky and hard a bit but overall, it is good to showcase more from the bosses in a way. It was fun to work on this TAS and I'm motivated to work on future projects. I hope you like this run!

Special Thanks

  • Hetfield90 and nrg_zam for their All Stages, as it did provide a general idea about how the game works compared to SNES version
  • All SNES Mega Man X3 TASers

Suggested Screenshot

Frame: 50692


TASVideoAgent
They/Them
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Posts: 15097
Location: 127.0.0.1
This topic is for the purpose of discussing #9146: McBobX's PSX Mega Man X3 in 19:22.61
Experienced player (505)
Joined: 2/5/2012
Posts: 1724
Location: Brasil
Finally! I was actually wondering, how is this faster than taking sword ? How much time do you save and lose each section? I'll have to update my signature here in tasvideos lol: TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
TAS i'm interested: megaman series: mmbn1 all chips fighting games with speed goals in general
Experienced player (546)
Joined: 11/18/2011
Posts: 248
Location: Morocco
KusogeMan wrote:
Finally! I was actually wondering, how is this faster than taking sword ? How much time do you save and lose each section?
Well, at the start, I was thinking about the same thing. I spoke to Hetfield about this and we came to the same conclusion. Going for saber would require beating 2 stages at least then doing Vile factory. It is basically what All Stages is about. With simple math, comparing against the All Stages TAS, if you just do Catfish -> Crawfish -> Catfish (for Vile), or Buffalo -> Tiger -> Catfish (for Vile), and substract the remaining 6 mavericks left from the run, you would end up with 21+ minutes run, which is significantly slower compared to Buster Only route. I will have to calculate exact numbers but from a high level, it looks like you lose about a minute and 40 seconds at least if you go for saber.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Skilled player (1229)
Joined: 8/29/2014
Posts: 302
Really nice run McBob. I always wanted there to be a TAS of this category since I think it's really interesting, but avoided it since the buster only boss rush is a nightmare to optimize and manipulate. This is deceptively one of the more difficult categories in the MMX series to TAS, despite its comparatively shorter length. Yes vote from me.
KusogeMan wrote:
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched
There was a run of mmx3 any% psx glitched(Submission #5175S) submitted a number of years ago, but was rejected on the grounds that the password intentionally triggers Bit/Byte/Vile's death flags before failing to unflag them after rejecting the password as a whole, so it's essentially just (partially) using a password.
CoolHandMike
He/Him
Editor, Judge, Experienced player (660)
Joined: 3/9/2019
Posts: 636
That was really good! X destroys the competition in record time without needing anything else other than his buster.
discord: CoolHandMike#0352
Editor, Skilled player (1947)
Joined: 6/15/2005
Posts: 3255
Actually this looks pretty cool. Though I was a bit off my estimate (I initially thought the TAS would be more like 18:xx).
Hetfield90 wrote:
There was a run of mmx3 any% psx glitched(Submission #5175S) submitted a number of years ago, but was rejected on the grounds that the password intentionally triggers Bit/Byte/Vile's death flags before failing to unflag them after rejecting the password as a whole, so it's essentially just (partially) using a password.
The link is #5175: paosidufygth's PSX Rockman X3 in 13:36.56, and yes it abused a password glitch to set Bit/Byte/Vile status flags before starting the game. By manipulating the flags, it is even possible to skip fighting any boss in Doppler 1 all together, because the game tracks separate status flags for "defeated" and "dead" for those three, and there is a particular arrangement of status flags (not possible in normal gameplay) which causes an empty boss room.
Challenger
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Skilled player (1662)
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Posts: 1042
Nice to see a TAS of this version which skips direct to the second half of the game. Too bad getting the Z-Saber costs more time than beating the game with the X-Buster, but this TAS looks very well optimized even with the regular weapon. Great job and yes vote!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Experienced player (546)
Joined: 11/18/2011
Posts: 248
Location: Morocco
I would like to update the movie with another one that is 38 frames faster. Mainly from better Doppler fight (removed that first charging pattern, it costs more than 20 frames) as well as better Kaiser Sigma fight.
FractalFusion wrote:
Actually this looks pretty cool. Though I was a bit off my estimate (I initially thought the TAS would be more like 18:xx).
Well, I was wishing it would be like that as well :( At least it is 18:0X RTA timing xD
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Former player
Joined: 6/30/2010
Posts: 1097
Location: Zurich, Switzerland
This glitched category is really cool, exactly the kind of thing I like seeing in a TAS! Voting "yes" on this one.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.

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