I will continue to improve the TAS completed by woabclf. This time in hard mode, both attack power and defense are reduced, and the invincibility time after injury is also reduced Weapons and energy recovery to reduce Big =8 small =1

-Game objectives: -Hard mode

-Aims for fastest time -Abuses glitch

Using the delay scroll * 18 times Comparison with published hard mode movies:

Heatman: 24 frame 24 Total saved

Airman : 515 frame 539 Total saved

Flashman: 217 frame 756 Total saved

Crashman: 143 frame 899 Total saved

Bubbleman: 369 frame 1268 Total saved

Metalman: 104 frame 1372 Total saved

Quickman: 354 frame 1726 Total saved

Woodman: 241 frame 1967 Total saved

Wily 1: 315 frame 2282 Total saved

Wily 2: 963 frame 3245 Total saved

Wily 3: 612 frame 3857 Total saved

Wily 4: 506 frame 4363 Total saved

Wily 5: 166 frame 4529 Total saved

Wily 6: 271 frame 4800 Total saved


The game files are running in sync with the released hard mode movie version 1.0
Using a special bug

First select a weapon that consumes two spaces. Then pick up a small energy that restores one space Will make this weapon infinite I used item 1 to become infinite in Air man, Flash man, and Metalman, respectively And in the first stage of Willie, AIRman's weapon and item1 each pick up a small amount of energy and become infinitely large.

nymx: Claiming for judging.

nymx: Not much to say, except great job on beating the previous submission!
Accepting to "Standard" for publication.
Note to Publisher: The current download on from the rom hacking site didn't seem to work. It could be me, so I referred back to #2675: woabclf's NES Rockman no Constancy (hard) in 28:59.07 for the original links. IPS merged fine with the main ROM.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #8398: CUI's NES Rockman no Constancy (hard) in 27:39.20
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Important note: This TAS uses woabclf's posted IPS patch at the top of woabclf's submission. The hack used differs from the officially posted 1.0 hard hack by a single byte. The byte at 0x3833C is changed from 0x02 to 0x01 (this is the amount of energy restored by a small capsule), which enables Item-1 and some other weapon to underflow its energy. (Source: https://tasvideos.org/Forum/Posts/235094 ) (Edit: The SHA-1 doesn't seem to match the one on the game page. But it seems to work nevertheless, and FCEUX recognizes them as having the same checksum.) Comparison encode: Link to video (I tried to match up the videos better so the get weapon screens sync more.)
CoolHandMike
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Huh. So I take it CUI's inputs using the actual previous publication rom do not sync then?
discord: CoolHandMike#0352
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
CoolHandMike wrote:
Huh. So I take it CUI's inputs using the actual previous publication rom do not sync then?
CUI is using the same ROM as woabclf (previous submission). However, the ROM used differs from the one posted at romhacking.net, by a single byte. More details at https://tasvideos.org/Forum/Posts/235094
CoolHandMike
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FractalFusion wrote:
CoolHandMike wrote:
Huh. So I take it CUI's inputs using the actual previous publication rom do not sync then?
CUI is using the same ROM as woabclf (previous submission). However, the ROM used differs from the one posted at romhacking.net, by a single byte. More details at https://tasvideos.org/Forum/Posts/235094
Ok I understand. Thanks for the clarification.
discord: CoolHandMike#0352
CUI
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Posts: 28
CoolHandMike wrote:
FractalFusion wrote:
CoolHandMike wrote:
Huh. So I take it CUI's inputs using the actual previous publication rom do not sync then?
CUI is using the same ROM as woabclf (previous submission). However, the ROM used differs from the one posted at romhacking.net, by a single byte. More details at https://tasvideos.org/Forum/Posts/235094
Ok I understand. Thanks for the clarification.
I chose the same game rom based on the published hard mode, and I asked a friend to help me find this one
CoolHandMike
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Very nicely done. Looks like just a generalized improvement in every section afaik. Do some of those final robots Airman and Crashman not have weaknesses since both of those got the pellet treatment?
discord: CoolHandMike#0352
Joined: 2/28/2009
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woabclf's TAS of this category is one of my long-time favorites. It's an absolute delight to see a substantial improvement like this. I loved the new techniques in Wily 4 and the fact that you no longer take a death in Wily 2. Amazing work.
Challenger
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Great job again! This game is looking even more polished with the new techniques :) Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5415] NES Rockman no Constancy (hard) by CUI in 27:39.20