Joined: 5/27/2005
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Location: Turku, Finland
if you aren't going to do a all-levels-run, I think you should get all clouds you can from Hammer Bros'. That's because I'm quite sure that a Hammer Bro level is much shorter than some normal level which could be skipped with the cloud.
Which run should I encode next? :)
JXQ
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Thread topic wrote:
Super Mario Bros. 3 - All Levels
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
nesrocks
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Location: Rio, Brazil
anyway, i think he should kill all hammer bros. otherwise it wouldn't feel like 100% stages beaten. i think you could choose to beat all the levels where you can die by normal means (genisto showed you can die on the mushroom house, but thats not normal, if the stages has deadly hazards, then it's normal).
Former player
Joined: 7/2/2005
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Location: Baltimore, MD
If he does kill all the Hammer Bros. then it would be better if he left them as Hammer Bros. instead of "transforming" them into the White Coin Ship, because it would take longer to get through the ship than the Hammer Bros. levels.
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.
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it's ok to do all the levels like its saying in the topic title, but.. auto-scrolling levels = pointless, boringness, skippleaseness ;_; (ok, i'll stop with this ;-; )
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nesrocks
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so, "completes all non-autoscrolling levels" ? i don't know... i think it's either 100% or warpless...
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think about it.. whats the point in doing a 100%?! to show how fast u can make it to the end in each level? but auto-scrolling levels there's almost nothing to do to it.. i.i
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JXQ
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Just because a level isn't entertaining doesn't mean it should be left out of a 100% run. You might as well extend that concept and do a non-warp run if you are going to make the auto-scrolling exception.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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there are many of them, ppl will just fast-forward it.. i.i
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Well, for 100% the autoscrollers are required, so the best thing to do is make them as interesting as possible. They make up a large part of the minimal run and that's one of the most fun parts to watch, I thought. (I wonder if it would work to beat an autoscroller without pressing any buttons except the jump button perfectly timed, for a change of pace, until the end of course. It would preferably be an autoscroller that doesn't at first glance look like it's possible to beat that way.)
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yeah, if it's a must, do something different, like what nitsuja posted^^
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Player (86)
Joined: 3/8/2005
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I will test that when i get to level 4 :).
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are you going to release wips?! i.i
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Player (86)
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Location: Newfoundland, Canada
Yes i will. I will release a WIP for each level. I am only testing things now in level 1.
nesrocks
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FODA wrote:
that will be 100 wips :S
You say that as if it's a bad thing. ;)
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Test run. Reached block at frame 1263. http://dehacked.2y.net/microstorage.php/info/321/Vatchern-SMB3.fcm [edit] new link, reached it 1 frame quicker.
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Vatchern: Could you switch to the new version of FCEU? It fixed 2 desync bugs that happen in this game, so I think you'll run into trouble later on if you don't.
Joined: 11/16/2005
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I vote for Warpless, unless JXQ is already sure he's gonna do it.
JXQ
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I'm pretty sure I'll go for it after Sonic, especially with the improvements in the new FCEU. You can hold frame advance!!!Exclamation point
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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FODA wrote:
so, "completes all non-autoscrolling levels" ? i don't know... i think it's either 100% or warpless...
Not like you can skip all non-autoscrolling levels anyway. If I'm not mistaken, you can't skip the ships in World 8 even with Jugem's Cloud.
nesrocks
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That doesnt mean he didn't complete all the non-auto-scrolling levels.
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Tompa (paraphrased) wrote:
Has anyone ever thought about making this TAS on the SNES version? Pressing left and right at the same time makes Mario run backwards at full P speed, even if swimming underwater.
I think somebody should look into this more. It's actually a pretty neat bug that will drastically change the gameplay in a way that's fun to watch (i.e. since you don't have to gain a full P meter, you're no longer limited to staying on the ground as much as possible, and there are more options for movement). Unfortunately the SNES version has much longer startup time and transitions between levels, but the actual levels will each be considerably faster (like 2 to 10 seconds faster per level except for autoscrollers or 'leftscrollers'). EDIT: So much for that idea, I guess. Carry on, I still want to see this 100% or warpless run done... the current one really needs improving.
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nitsuja wrote:
Tompa (paraphrased) wrote:
Has anyone ever thought about making this TAS on the SNES version? Pressing left and right at the same time makes Mario run backwards at full P speed, even if swimming underwater.
I think somebody should look into this more. It's actually a pretty neat bug that will drastically change the gameplay in a way that's fun to watch (i.e. since you don't have to gain a full P meter, you're no longer limited to staying on the ground as much as possible, and there are more options for movement). Unfortunately the SNES version has much longer startup time and transitions between levels, but the actual levels will each be considerably faster (like 2 to 10 seconds faster per level except for autoscrollers or 'leftscrollers'). EDIT: So much for that idea, I guess. Carry on, I still want to see this 100% or warpless run done... the current one really needs improving.
Why did you give up on this idea so quickly?
Current Project: - Mario Kart 64
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Weatherton wrote:
Why did you give up on this idea so quickly?
Well, I submitted a run of it. But, I don't know. I can see the point that it seems like way too convenient a bug, it's something that would obviously be in use constantly instead of only in certain situations, and it doesn't break the game as much as in something like Zelda II so it's really not that drastically different anyway. Plus, the SNES version has enough extra delays to cancel out the time gained, so the resulting time won't be that impressive either.