Gimmick.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Fastest time
  • Probably something about programming errors
  • The joke is that this submission text is free of my usual gimmicks
For those familiar with the published run, the new input begins at 2:48 in the encode, with the Stage 4 boss fight.

Comments

This is a 2817 frame improvement over the published run, due to two new glitches that save between 20-30 seconds each. The tradition of each new Gimmick! TAS being significantly faster than the last one continues.

New Tricks

Zipping Glitch

An interesting little game-breaker, triggered off of the boss of Stage 4. There's a lot of technical explanation behind the glitch, but the gist of it is that it's a permanent hitbox change, and you can push yourself into ceilings and zip through corners. Yes, it's permanent until the console is turned off.
The problem with this glitch is something you'll see a hell of a lot in Stage 6, especially when comparing the common rooms to the published run or some of the other previous runs. I'll explain that mess in the stage comments.
For a huge explanation of this glitch, Becored has a lovely writeup over here.

Stage 6 Clip

Most of Stage 6 can be skipped with a clip at the very beginning of the stage. This is actually independent of the zip glitch, and can be done on its own.

Stage by stage comments

Stage 1 through Stage 4

Exactly the same as the published run.

Stage 4 Boss

The zipping glitch is set up. A few frames are lost because of the different strategy needed, and because the power-up wouldn't drop if I killed the boss immediately.

Stage 5

A new route is used that actually zips into the hidden area, skipping a huge portion of the stage. The switch just before the zip needs to be hit, otherwise I would die the moment I jump back into the stage. I also needed specifically no more than one power-up before the zip, otherwise I would have gotten stuck on the bomb drops coming in.
The end of the stage is slightly improved due to the zip glitch as well, as I can push myself forward using the ceiling. Boss fight is redone, but visually unchanged.

Stage 6

Basically hell. The clip shaves off a significant amount of time, but over the rest of the stage I'm slowly losing time due to the zip glitch being active. I'll run through everything room by room after the clip/zip.
Since the zip glitch always pushes you to the right when you're in a ceiling, the first room after the clip is a lot slower, as I can't bounce along the lower corridor riding a star.
The second time I'm in the long room after the clip, a significant amount of time is lost partially because the zip glitch messes with my positioning over the long ride, and because I need the potion, not just for the second mini-boss fight but because I need to spend some time before the first mini-boss to get the proper RNG for the skip. Going in earlier would lock the boss in a horrible, unusable pattern. Luckily this one works just fine.
The first mini-boss is basically the same.
The second mini-boss uses a slightly different, faster strategy over the published run.
First pre-boss room is slightly faster with the zip glitch.
Second pre-boss room is slower because of the zip glitch, since I can't get onto the star when thrown in the small hallway.
The final boss is the last slower part, requiring a strategy similar to the previously published run, though the exact strategy can't be used again because of different RNG.

Other comments

My main goal was just to implement the new tricks and optimize the results to the best of my ability, without worrying too much about the rest of the run. I'd like to take another stab at this game on the next version of BizHawk, hopefully finding some improvements all throughout, maybe even doing both a new any% and best ending.
Naturally, thanks to Aglar and Hotarubi for the previous run (and because of that, roughly 5/8 of this run).
Huge thanks to Becored for finding the zip glitch and Cyghfer/Orange Claw Hammer for bringing it to the forums' attention, and a second huge thanks to guywithalightsaber for finding the Stage 6 clip and Patashu for bringing it to the forums' attention.

Tompa: Judging judging...
Tompa: Most beautiful. The new zip glitch was very surprising and neat to see. Accepting.
Spikestuff: Publishing.


LoganTheTASer
He/Him
Banned User
Joined: 7/3/2022
Posts: 463
Location: Berkshire, UK
please can i have the fm3 file for this tas? i'm planning to implement the improvement i mentioned last year as well as the out of bounds trick negative seven found
YouTube: @LoganL2008 Discord: sneakers_o_toole Watch my TASes here: https://youtube.com/playlist?list=PLmcAd4CTuEymf4qWKIE0Pv_NlA031cYR1&si=m1hP9qz9c8Ip35Ur
EZGames69
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Publisher, Reviewer, Expert player (4467)
Joined: 5/29/2017
Posts: 2764
Why do you need the fm3? Does fm2 not work for some reason?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Samsara
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Senior Judge, Site Admin, Expert player (2240)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
I definitely don't have the FM3 anymore, it's been over 6 years since this was submitted and the PC I made it on has been out of commission for 3 of them. The best you're going to be able to do here is take the publication FM2 and load it in TAS Editor.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
LoganTheTASer
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Banned User
Joined: 7/3/2022
Posts: 463
Location: Berkshire, UK
reply to EZGames69: idk how to load fm2 files onto fceux's taseditor reply to Samsara: understood. thx for replying so quickly
YouTube: @LoganL2008 Discord: sneakers_o_toole Watch my TASes here: https://youtube.com/playlist?list=PLmcAd4CTuEymf4qWKIE0Pv_NlA031cYR1&si=m1hP9qz9c8Ip35Ur
EZGames69
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Publisher, Reviewer, Expert player (4467)
Joined: 5/29/2017
Posts: 2764
If you load the fm2 into FCEUX, you can then click on TAS Editor and it’ll show up.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing