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Rockman Claw TAS by McBobX

Game description

Rockman Claw is a hack of the first Mega Man game made by Tsukikuro in 2012 ( Link to download IPS file, use Rockman game when patching ).
This hack is way different than the original game thanks to a lot of changes across every aspect of the game, mainly:
  • Level layouts and content
  • Enemies behavior
  • Music from other games (ex: Journey to Silius first stage used in Fire Man stage)
  • Weapon design and weakness (RIP Magnet Beam btw, replaced by a mid jump item lol)

Game objectives

  • Emulator used: FCEU 0.98.28 but converted with FCEUX 2.2.0
  • Takes damage to save time
  • Fastest completion
  • Pattern manipulation

Comments

First off, you may notice that the length of this TAS is somewhat longer for a Mega Man hack, this is because this hack has made the levels more long compared to original game, for instance, Guts Man stage is probably twice as long as in vanilla game. Also the pause glitch using select button is no longer present in this hack, which is a shame since it could be used for weapon switch. Not to mention that Magnet Beam was replaced with a Mid-Jump item, which is mostly useless. That said, this hack provided really good content that is worth checking and playing, and that allowed more strategies and routing to consider when I did the TAS back in 2015. In this regard, this TAS follows the weakness order as follows:
  • Elec -> Bomb -> Cut -> Ice -> Guts -> Fire
I started with Elec because the M.Buster actually deals 2 damage compared to other bosses which is important considering weakness order.
Zipping in this game is rarely seen in this TAS as it is mainly not possible. I was able to do some in Elec and Guts by abusing Up+Down on top of a ladder.

Weapon differences

Weapons are completely different than vanilla game, thankfully for the better!
  • Elec: It is changed from a Thunder Beam to a 5 arrows with 3 shooting from top and 2 from bottom simultaneously which is useful to destroy enemies from a decent distance, and it is great against Bomb Man
  • Bomb: Using this weapon, Mega Man shoots 5 blasts in front of him in different directions, making sure it hits multiple targets at the same time
  • Cut: It is still a boomerang, but it takes a curved direction, then in its peak it returns to Mega Man straight. It can hit enemies which Mega Man can't reach by jumping
  • Ice: Mega Man shoots a "disc" in a curved direction as well, which is really fast for hitting far away targets
  • Guts: Same as in original game except that you no longer need an existing block to use it which is a really good addition
  • Fire: Mega Man shoots one Fire Storm above him while the remaining shield has its range extended. This shield is the important one here.

Bosses behavior

Most six robots and Clone from Wily 2 have same patterns as in original game with a little bit of speed increase. As for Wily stages, Yellow Devil was replaced with enemies similar to those shooting "worms" in Mega Man 2, except that they shoot portions from Devil's body, and its eye spawns in random locations that is weak to Bomb Man's weapon. Bubbles in Wily 3 actually do a small deviation compared to original ones, which doesn't matter as the Fire Storm shield takes them down anyway lol. Dr.Wily first form is weak to Cut Man's weapon and second form is weak to Gut Man's weapon but it is slow due to lag and weapon cannot be shot quickly. I used Ice Man's weapon because it is fast and allows dodging Wily's shots while dealing damage, costing no time in process.

Suggested Screenshot

Enjoy

I hope you enjoy this quick TAS for this cool hack!

Info Teddy: Replaced movie file with a file that is parsed as NES instead of FDS.

Memory: Claiming for judging.


TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 15628
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This topic is for the purpose of discussing #7540: McBobX's NES Rockman Claw in 19:24.77
Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
Site interpreted this movie as FDS system instead of NES. I updated the file so it is interpreted correctly Please, can someone update the input file? Link: https://tasvideos.org/UserFiles/Info/637908494884173895
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Judge, Moderator, Player (200)
Joined: 7/15/2021
Posts: 112
Location: United States
McBobX wrote:
Site interpreted this movie as FDS system instead of NES. I updated the file so it is interpreted correctly Please, can someone update the input file? Link: https://tasvideos.org/UserFiles/Info/637908494884173895
Taken care of.
Experienced player (760)
Joined: 2/5/2012
Posts: 1804
Location: Brasil
i feel like it's very barebones hack, i watched up until gutsman
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Memory
She/Her
Site Admin, Skilled player (1558)
Joined: 3/20/2014
Posts: 1767
Location: Dumpster
Hack seems ok enough, but some of the movement seemed questionable to me. I've found 24 frames worth of improvement so far. Haven't synced to the end yet but I have no doubt that most if not all of this can be carried.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
Memory wrote:
Hack seems ok enough, but some of the movement seemed questionable to me. I've found 24 frames worth of improvement so far. Haven't synced to the end yet but I have no doubt that most if not all of this can be carried.
Hmm, I guess I should improve it then. In which stage you improved it more? EDIT: I noticed that in Bomb Man's stage. I'll take another closer look if I can spot more time save and then will redo the run EDIT2: Many improvements were found so I will cancel this submission until a later time
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
TASVideosGrue
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Posts: 2792
Location: The dark corners of the TASVideos server
om, nom, nom... want more!