Active player (264)
Joined: 4/15/2010
Posts: 198
Location: England
boct1584 wrote:
Do our two published SMW hacks have this problem you're telling us about, Patashu?
Just tested TSRPR in lsnes rr2 ß5. Loads fine, played two levels, everything okay. This suggests the rest of the hack will be fine if the same method for custom music is used. SDW will not suffer from this well-known problem as it does not use custom music. Neither does Kaizo 3. I'd think that any hack that does not implement custom music properly (and is not tested on bsnes) would not be of sufficient quality to be exhibited here, regardless.
Retired smw-96, smw any%
Emulator Coder, Skilled player (1114)
Joined: 5/1/2010
Posts: 1217
Reportedly Kaizo Mario World 3 will crash on anything accurate-for-sound after defeating the final boss . What would happen if defeated fast enough not to crash the sound processor I don't know/recall, but the fastest method known is not even close.
Joined: 1/23/2012
Posts: 82
Snes9x 1.43 is being deprecated? That's good news :D What is the current acceptance status of Snes9x 1.52 or 1.53? If that isn't accepted, perhaps the re-recording features of RetroArch and Snes9x Next?
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Joined: 5/1/2010
Posts: 1217
the_randomizer wrote:
Snes9x 1.43 is being deprecated? That's good news :D What is the current acceptance status of Snes9x 1.52 or 1.53?
snes9x 1.52 and 1.53 are accepted as of currently.
Joined: 1/23/2012
Posts: 82
Ilari wrote:
the_randomizer wrote:
Snes9x 1.43 is being deprecated? That's good news :D What is the current acceptance status of Snes9x 1.52 or 1.53?
snes9x 1.52 and 1.53 are accepted as of currently.
Huh, interesting. I was told they had sync issues when making TAS videos, but I guess that 1.53 fixed it? I wasn't aware of that. What's the stance on RetroArch and Snes9x Next?
Emulator Coder, Skilled player (1114)
Joined: 5/1/2010
Posts: 1217
the_randomizer wrote:
What's the stance on RetroArch and Snes9x Next?
AFAIK, RetroArch doesn't have rerecording. Snes9x next isn't released yet...
Joined: 1/23/2012
Posts: 82
Ilari wrote:
the_randomizer wrote:
What's the stance on RetroArch and Snes9x Next?
AFAIK, RetroArch doesn't have rerecording. Snes9x next isn't released yet...
Oh right, there is an Snes9x Next core for RetroArch, but the standalone version, I didn't know they were gonna release it. Too bad there's no rerecording. Oh well, it's all good, I'll stick to 1.53 :D Thanks for the quick response!
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
I doubt retroarch is ever going to get any real -rr capabilities; it's just not their focus.
Joined: 1/23/2012
Posts: 82
natt wrote:
I doubt retroarch is ever going to get any real -rr capabilities; it's just not their focus.
It's fine, just curious is all, I've other choices. Thanks everyone for their prompt response!
Active player (429)
Joined: 9/7/2007
Posts: 329
Ilari wrote:
the_randomizer wrote:
Snes9x 1.43 is being deprecated? That's good news :D What is the current acceptance status of Snes9x 1.52 or 1.53?
snes9x 1.52 and 1.53 are accepted as of currently.
It would use these if they had lua support. They are slightly more accurate than 1.51.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
BizHawk has Lua support, iirc.
Masterjun
He/Him
Site Developer, Expert player (2047)
Joined: 10/12/2010
Posts: 1185
Location: Germany
Lsnes has Lua support, iirc.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Active player (429)
Joined: 9/7/2007
Posts: 329
Snes9X 1.51 has Lua support. But I still can't use the other emulators, and I would rather use the better version of Snes9X.
Joined: 1/23/2012
Posts: 82
dunnius wrote:
Ilari wrote:
the_randomizer wrote:
Snes9x 1.43 is being deprecated? That's good news :D What is the current acceptance status of Snes9x 1.52 or 1.53?
snes9x 1.52 and 1.53 are accepted as of currently.
It would use these if they had lua support. They are slightly more accurate than 1.51.
I don't really TAS that much, but if I did start up, I'd use Snes9x 1.53. My reasoning is because it uses Blaarg's S-SMP core, whereas Snes9x 1.51 and Zsnes 1.51 make my ears bleed (Super Mario World is a prime example). Of course, now that I have a much more powerful desktop (Core i5 3570 3.4 GHz and 8 GB DDR3 SDRAM), BizHawk or lsnes won't have any issues running at all. But each to his own I guess ;) Not too familiar with Lua though.
dunnius wrote:
Snes9X 1.51 has Lua support. But I still can't use the other emulators, and I would rather use the better version of Snes9X.
I must be cursed with perfect pitch when it comes to emulation accuracy. The sound effects/music timing is off in 1.51, but perfect in 1.53. Others don't notice it, but when something is off (inaccurate SPC700 emulation), it drives me nuts lol. I wish someone made Snes9x 1.53 rerecording. Oh well. But hey, at least I know what is/isn't accepted. I'm glad that was clarified.
Amaraticando
It/Its
Editor, Player (162)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Nach / Continuances Continuances for Snes9x: Super Demo World - 120 exit by dnnzao, Dawn, and Amaraticando. --- You can remove that, since I will use lsnes henceforth.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
0xwas has obsoleted my Magical Pop'n WIP with his WIP in Bizhawk, so that can be removed from the continuances list.
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Joined: 9/1/2008
Posts: 900
Is SNES9x 1.51 still accepted? I want a better comparison to my new BOF 2 run, as Bizhawk has awful lag
EZGames69
He/They
Publisher, Reviewer, Expert player (4468)
Joined: 5/29/2017
Posts: 2765
Is there no in game time ram address you can use?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Active player (285)
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Posts: 900
I'm just starting to use BizHawk; I would need to be shown
EZGames69
He/They
Publisher, Reviewer, Expert player (4468)
Joined: 5/29/2017
Posts: 2765
Try taking the total frame count for both movies, and subtract the amount of lag frames for each.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
janus wrote:
Bizhawk has awful lag
The bsnes core has the same amount of lag as real hardware.
adelikat
He/Him
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
By lag he may also be meaning that his computer can't run bsnes at full fps
It's hard to look this good. My TAS projects
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Joined: 10/15/2021
Posts: 377
https://tasvideos.org/Wiki/PageHistory?path=EmulatorResources
10 hours ago adelikat False move .smv to not accepted at all
There goes Snes9x.