Samsara
She/They
Senior Judge, Site Admin, Expert player (2241)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Dunno if this was known or not but RTA runners have recently found a way to skip most of the endgame boss rush.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Joined: 10/28/2013
Posts: 130
Location: United States
4-player runs of this game are one of my absolute favorite forms of TAS. It's like watching a cross between ballet, video games, and four super-high-end assassins carrying out a hit.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2241)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
User movie #64645590279403669 "I haven't touched TAS tools in over three years. How should I ease myself back into it?" - Literally me before I apparently lost my mind and took on the 4 player run. First house. 46 frames ahead of goofydylan8's WIP, 175 frames ahead of the published run. About half of the improvement is lag reduction, and the other half is just entering the house quicker. I think there's one whole frame of gameplay improvement mixed in there as well. EDIT: Encode. Link to video EDIT2: Disregard, hecked up. Really hecked this one. Fricked it, even. Forgot house order had to be manipulated. EDIT3: Disregard that disregard. Manipulating is painless, costs no time, and doesn't desync anything. Man, it's almost like I haven't done this in years or something!
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
EZGames69
He/They
Publisher, Reviewer, Expert player (4468)
Joined: 5/29/2017
Posts: 2765
It appears the real nightmare on elm street is the horrible lag.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Dimon12321
He/Him
Editor, Reviewer, Experienced player (597)
Joined: 4/5/2014
Posts: 1227
Location: Romania
EZGames69 wrote:
It appears the real nightmare on elm street is the horrible lag.
What do you expect from a NES game with a lot of moving objects on the screen? =)
TASing is like making a film: only the best takes are shown in the final movie.
Memory
She/Her
Site Admin, Skilled player (1558)
Joined: 3/20/2014
Posts: 1767
Location: Dumpster
Nice work!
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Samsara
She/They
Senior Judge, Site Admin, Expert player (2241)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Link to video User movie #64693087523195969 202 frames ahead of goofydylan's WIP, 621 frames ahead of the published run (will start getting accurate framecounts once I start needing to compare to that run). ~120 frames of lag management, ~80 frames of gameplay. Rough game. Need sleep. May have nightmare about Elm Street. EDIT: Made it up to where goofydylan's WIP ends with a total of 292 frames saved over it (likely not accurate since his WIP ends in the middle of a section), and 724 frames saved over the published run. Next WIP will likely come when I enter the Junkyard. I did a little math while working out framecounts in the published run (since that's all I have to compare to, now) and I'm really confident that sub-15 is possible with refined movement and the boss skips. The boss skips alone amount to about 30 seconds of saves. I'm about a fifth of the way through with 12 seconds saved so far (on track for roughly 60 seconds of improvement), and there's a lot of potential for movement optimization starting in the Junkyard. I've got an incredibly lofty goal of sub-14:30 (making it faster than Randil's now-obsoleted 1p run). I don't think I'll make it barring some big new improvement, but it'd be amazing, huh? EDIT: Welp, forgot to post a WIP and I'm past the Junkyard. In Cemetary right now. Hit the 20 second mark of improvements. Sub-14:30 is looking much less likely as of right now, but the published run's movement in these later stages is pretty weak, so assuming THESE movement improvements don't get mostly cancelled out by lag it could still happen. Current estimate for final time is sitting around 14:50. Will ACTUALLY post a new WIP and encode after Cemetary. EDIT: oops i finished and submitted it
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.