Submission Text Full Submission Page
Crusader of Centy (also known as Soleil in Europe and Shin Sōseiki Ragnacënty (新創世紀ラグナセンティ, Shin Sōseiki Ragunasenti) (New Genesis: Ragnacënty) in Japan) is an action-adventure game that was released on the Genesis/Mega Drive. The story centers on Corona, a boy who has just turned 14 years of age and must inherit his late father's sword to fight the monsters that threaten the human race's existence. Gameplay uses an overhead perspective and focuses on exploring, battling enemies with a sword, and solving puzzles. As the story progresses, numerous animals join the hero and aid him. They are used in gameplay like weapons or tools, which often grant passage to previously inaccessible areas.
Game objectives
  • Emulator used: gen_11b
  • Rerecords: 5552
  • Frames total: 114890
  • Ingame time: 31:34.41
About the TAS The game was completed as fast as possible using the following tricks and glitches:
  • clipping out of bounds to skip some parts or whole maps
  • boss manipulation to get them where I want or how they should move to save time
  • monster manipulation for dmg-boost, take me where i want or don't got them in my way
  • using pause to skip text-boxes
  • pre enter the tent to skip the wolf
  • leave georama room before the text-box starts to skip the dungeon under the icepalace

Route explaination

The Beginning

Normally you would talk to the king and go enter "Rafflesia School's" to learn sword throw then go to Dhalia Valley kill the wolf and enter the tent to get the dog. We just pre enter the tent after talking to the king with a frameperfect movement, get the dog and skip the wolf.

Dhalia Valley

You can get oob (out of bounds) standing pixelperfect beside the respawnblogs at the beginning of the map. You can skip the whole map running oob.

Hot Daisy and Burn Daisy

Normally you needs to do the Anemone Beach first to get the "penguin" to pass the lava on the roof but with precise slide jumps we can skip these parts and go there first. Also we can clip out the map and skip a part of the map too. Inside the Vulcan we using oob to get a shortcut that skips some minutes inside. Some precise jumps an we can skip some more party to reach the boss inside.

Iris

All we need in iris is "cheetah" the pet to get some speed. While get him we just finish the way of iris with some oob parts to skip whole maps and szenarios like the magical forest which would cost MINUTES of time if we make it truly. And we dont need to run through that later.

Anemone Beach

The first amazing trick here is to enter the big elephant house without the three jumps at the door buttom. If we jump pixelperfect to the door we can enter this one easily. The dungeon have some different strats. In RTA you could carry the stone to speedjump and save some time and use slides to skip some parts of the map. TASing this part makes it possible to slide precise build some speed and clear this dungeon while the first storm cycle because we got the speed of "cheeta" and sliding. Also I skipped the textbox of the boss with framperfect pause.

Camellia Desert

Nothing special here. You need to do it as they wanted. The only interesing info is the sword throw late in that part. We throw it pixelperfect to get the sword between that stones get the switch early and skip a part of that map.

Babel Tower

The boss on the top is called Roxie. This is the most annoying boss in the whole game. The boss is RNG based and can take between 1 and 5 minutes if you are unlucky with the RNG. Time to manipulate his RNG with speed get dmg and sword throws to get him as fast as possible.

Castle Freesia

Outside we jump above that water that caged the "Lion" which spares a pause. This jump is as precise like the iris sea we see later. Inside we prepare just open the way with some tricks and need to manipulate the game spawn that allows us to get oob and skip the most of the map. The boss Georama needed some manipulation about movement because we need to give him the last hit while we're standing at the door to leave the room. That looks and sounds easy but also this boss is a trollbeast like Roxie about that. Leaving the room after killing him skips the whole undercastle part and a boss.

Place of Peace

to reach the heaven we normally need to do some annyoing parts in babel tower. Because we skipped the boss under castle freesia we can just go up and reach the heaven. In there we skip the first part with the bee manipulation. The bee carry us the whole way to the end. The next door we manipulate the spawn to skip the rest. This happens if we dont touch the place with the sign and fall down. Inside the boss room we using slides to save some time and kill the boss fast from behind.

Iris PAST

We using oob again to skip the first part of PAST Iris. In the past we using another clip to get the "Armadillo" faster with skip the map to get to him. The way back got optimized with precise slides and jumps. We skip the Sea around the chest with the shoes inside with a precise jump. The way back in frozen iris was made with precise jumps and slides.

Camellia Desert PAST

Inside the Tower we go to the 3rd floor for a oob glitch which allows us to skip the whole dungeon and go to the boss fast.

Hot Daisy and Burn Daisy PAST

The only thing to note here is the reenter of the 2nd map of hot daisy after killing the PAST boss. That manipulates the spawn point ingame for the beach PAST. All other parts were made using precise jumps and soft boss manipulation in movement.

Anemone Beach PAST

Because we set the spawn point to hot daisy earlier we fall down that ground and spawn in the right up corner of the map which allows us to make it a bit faster than usual. The village were made with precise running and a door skip like earlier. The textbox of the boss was skipped too with frameperfect pause.

Dahlia Valley PAST

We used the same clip like earlier to get oob and skip the map. Inside the PAST Dungeon we simply clip out get oob twice and skip around 80% of the dungeon with that. Later I paused to skip the text box of the boss that saves some seconds too.

Final Area

The last dungeon is full of oob areas, precise jumps and pixelareas that allows to skip almost the whole dungeon in just a bit more than a minute. We used the "Armadillo" pet the most to open closed wallboxes and enter them with respawning blocks. This dungeon needs pixelperfect running in oob. The bosses were manipulated in movement.


TASVideoAgent
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This topic is for the purpose of discussing #6652: DarkToonLink's Genesis Crusader of Centy in 31:57.30
EZGames69
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Publisher, Reviewer, Expert player (4460)
Joined: 5/29/2017
Posts: 2761
Do you have an encode in the works?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
mklip2001
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Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
If this is anything like your previous submission, with a few seconds saved, this should be a real treat! I'm also waiting on an encode, but no rush. There are a lot of new plot skips compared to Eratyx's run.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
DarkToonLink
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Joined: 2/27/2020
Posts: 6
...
Spikestuff
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Joined: 10/12/2011
Posts: 6438
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This is basically RTA play... again. And created in 2 weeks maximum. Same issues as last movie. ~7 seconds of ending input removed... again end on the final frame, not into space. Repeating myself from last submission, marked in italics is updated information, bold is emphasis:
Spikestuff wrote:
If you focus strictly on the first bit of gameplay of dialogue and walking around that house. I'm out of that house, first visible frame of next area at 2136 frames. This is compared to your 2197. This is caused by the mashing. (Again this is strictly looking from the first frame of that house fading in and counting from there) What I learnt quickly about the game is the dialogue is lag frames when text is coming. And that you can use A, B and C to continue the dialogue along when you used one of the three in a previous dialogue box. You've mashed just a single button instead. I'm going to suggest to try again and use the tools. I'm going to spitball that a sub 30 is possible in TAStiming if dialogue and movement is hit correctly. I recommend for you to use that save and load states, to use the lag counter you have and to take your time and most importantly frame advance. Alternatively you can take the 26 second hit in BizHawk and use TAStudio where all this would be highlighted and you can route out cleaner and skip dialogue boxes with a bit more ease compared to Gens. Here is my input file. I went to grab this input file for verification and it desycs in Hawk, thankfully just move it to the first visible non-lag frame (that's after the SEGA Logo) and it syncs. For what reason this happened? Yeah, I don't know. But it'll still sync. Take your time with your next movie.
I'm also going to publicly share your comments from your last submission when I rushed and to get a hold of you and provided you with information.
DarkToonLink wrote:
what you want me to do seriously? cancel it and try it again later with optimized movement and no mashing inputs? Because im not gonna do that. I just wanted to update the older TAS and i already rerun that to improve bad movement earlier. So that would mean any1 else needs to make a TAS... i just dont have the TIME to sit there for days to get perfect movement. I understand about the dumb Inputs but idk whats the difference to let it be and mayb get voted by NO and cancel it.. Idk^^ As i said before. The reason to send that is just for update the old run not for showing perfect TAS that cant be beaten anymore. If thats not enough some1 should write anywhere that this kind of runs doesnt be prefered in TASVideos. sorry for my bad english skills, gonna improve them too😄
My response for the sake of continuity, all of this again applies to the previous submission but it's still relevant here.
Spikestuff wrote:
Since of what I provided, that being my input your TAS is guaranteed a rejection. If you don't want to do it, ask another member to work on it. I noticed you have Sonikkustar in that Discord. He's a Senior TASer. You can get help from him if you pick his brain. Also I have projects hitting 5 years now, your game wouldn't reach that level since it's mostly walking. If you run it in BizHawk's TAStudio you'll be able to see more and learn a bit more in TASing. It's not a one and done thing. That's all. Refine and Learn that's all. If you can't, again pass it to someone else. Bye.
We're not speedrun.com if you want to share progress but don't want to submit, because more suboptimal input submissions will lead to you becoming a limited user. Please, upload it to your userfiles.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
TASVideosGrue
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om, nom, nom... blech, bitter!
DarkToonLink
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Joined: 2/27/2020
Posts: 6
Okay enough. Listen @Spikestuff If you have any problem or want to tell me or anyone something you can write a message PRIVAT. You dont need to spam on servers or whatever to get public. No1 does even care about your dumb words about TAS'ing. As i said the last time I dont really care to get a part of that site. There we 3 ppl send me messages to try it again and send me notes I should write in to make it better. And again, like the last time, I WONT use tools to delete useless frames or Inputs just to make fat kids like you happy about a video. All I want to say is: stop spam ppl they dont care, send private messages if you have something to tell and mayb you can feel good because you know some stuff about TAS'ing BUT the fact that you need to post stuff n shit on servers they dont even care a bit and dont send messages tells me just, that you are a fat and dumb kid that wants attention. And now, go fuck you, fuck you hard and stop annoy me you little fat tard.
Spikestuff
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DarkToonLink wrote:
If you have any problem or want to tell me or anyone something you can write a message PRIVAT.
I don't have any problems with you, I have given you advice on your first submission. You ignored the advice. I had to call you out on it. I even wrote on your community's server, emphasis mine.
Spikestuff wrote:
Which is annoying cause I don't like doing something like that to someone who has potential in actually learning.
Please, point to where I have a problem with someone (you) that has potential in learning how to TAS. Cause I don't.
DarkToonLink wrote:
You dont need to spam on servers or whatever to get public. No1 does even care about your dumb words about TAS'ing.
DarkToonLink wrote:
stop spam ppl they dont care, send private messages if you have something to tell and mayb you can feel good because you know some stuff about TAS'ing BUT the fact that you need to post stuff n shit on servers they dont even care a bit
I checked back on the Crusader of Centy Discord and saw false air and provided them with information that's false. You even wrote "they don't care about improved runs" I responded with that information for your community to know our stance.
Spikestuff wrote:
Yes we do. We enjoy seeing improvements. We also like it when the content isn't easily improvable when something new is made. This is coming from someone that has been in these shoes of rejects/cancellations because of suboptimal input.
I've been on the same boat you're currently on, you're ignoring stuff that's beneficial. Try, try again. That's what I came in for you on that server. Not an explosive man child.
DarkToonLink wrote:
As i said the last time I dont really care to get a part of that site.
And that's fine, that's why I recommended you to use the User Files.
DarkToonLink wrote:
There we 3 ppl send me messages to try it again and send me notes I should write in to make it better.
I know you didn't add me to that number, however. I was one of those people, I told you what you could do, I told you how to improve. I made a post about methods that you can do in a TAS environment and then I followed it up by telling you about using TAStudio to learn more.
DarkToonLink wrote:
And again, like the last time, I WONT use tools to delete useless frames or Inputs just to make fat kids like you happy about a video.
You can hold back on your name calling, you're very hot headed on literally nothing. These truncated movies that I've already explained to you are for your benefit. It would be nicer that you actually ended on the correct frame, because you'll have a faster TAS. I've told you this already and you're now overreacting about it.
DarkToonLink wrote:
and dont send messages tells me just
Again, your tone is off. And it's backed by what I've said versus what you took it for. You're taking everything I have written for granted and spat all over it. I messaged you on the first one to give you tips. I had to tell your community at Crusader of Centy about the false air on the server about the first cancellation.
DarkToonLink wrote:
that you are a fat and dumb kid that wants attention.
Would a "fat" "dumb" "kid" actually waste their time in attempting to give you advice on what to do? And then you just ended up ignoring and spouting this crap everywhere right now? I've been here for 9 wasted years. And I didn't have a thumb up my arse in that time. I learnt the same things that I told you, and you can too.
DarkToonLink wrote:
And now, go fuck you, fuck you hard and stop annoy me you little fat tard.
I never once annoyed you. You've taken it wrong, and it's disappointing to see someone who has potential actually respond with an attitude like this. You still have potential even after all you wrote. There's nothing wrong with a vent, but honestly you've taken this all to hard on your heart. Take a break.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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DarkToonLink wrote:
Okay enough. Listen @Spikestuff
What exactly are you expecting to achieve by writing like this? What's your goal?
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Posts: 61
DarkToonLink: Thank you for attempting this. I haven't been following this game closely since Geurge began creeping on my record, but I'm very happy with the amount of skips that have been discovered. Comparing this run with the current RTA WR, I see you enter Elephant's house using subpixel placement, and you kept the bee skip. Unfortunately, I have to agree with Spikestuff's assessment, in every regard. This felt like an RTA run with savestates. You can save 2-3 frames on every screen by approaching the zone boundary and then stepping back. Movement was consistently sloppy, with extraneous pauses and sword swings, and poorly timed jumps. Damage boosting only used one jump, even though momentum is partially conserved over three. In addition, I saw no innovation in this run; in fact, in several places you used the substantially slower RTA route through a screen even though my TAS route was faster (e.g. Mother Monster, the last OOB in Dark Night). To give some perspective, it took me 45 days of working about 8 hours a day to create my TAS. Every corner turn required about 1 minute of frame stepping and comparing my speed in RAM. When I discovered early zoning, I had to scrap all of my progress up through Burn Daisy. This is because the standards for TASVideos are for theoretically perfect play, or as close to it as you can approximate using your skills. I was not impressed by this run, but I have hope that you can put in more effort using the tools others have provided you, and perhaps find other skips, glitches, and optimizations at the same time.