Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Those are some amazing glitches with the key in Vanilla Dome 2 (in part 2 video). Actually, I'm seeing new glitches everywhere. Are those doable in the SNES version?
Homepage ☣ Retired
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
Those are some amazing glitches with the key in Vanilla Dome 2 (in part 2 video). Actually, I'm seeing new glitches everywhere. Are those doable in the SNES version?
Same here, that key trick in V.Dome 2 was awesome. I did make an Changes video in late 2007 but it didn't cover glitches. The notable change in the Advance version is that your life count can go up to 999 instead of 99 and you can get 1-ups from spamming your Cape spin against a Koopa/Buzzy Beetle. There are some minor level design changes in the Fortress and Koopa Kids' castle just to add Dragon coins.
greenalink.blogspot.com
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
http://pastebin.com/7HbWsS6X Simple lua script I made for some Youtube user. Shows position and speed.
Post subject: Super Mario World : Super Mario Advance 2 (96 exits)
Joined: 5/12/2014
Posts: 6
Hello people, I was thinking a 96 Exit TAS to make the GBA game Super Mario World Super Mario Advance 2 . Should I do it and tell me if it would please you! (ps would someone join the project ? please wrote it in the comments ! ) Thank ScienenceFX
Current TASes Super Mario Advance 2 (100%) TASes in the Future Super Mario Advance 4 SMB3 (100%)
Active player (279)
Joined: 4/30/2009
Posts: 791
Never ask to do something, just do it anyway, best approach imo :)
Post subject: Re: Should i ?
Emulator Coder, Skilled player (1114)
Joined: 5/1/2010
Posts: 1217
ScienenceFX wrote:
I was thinking a 69 Exit TAS to make the GBA game Super Mario World: Super Mario Advance 2 .
Why 69 exit?
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Topic merged with existing thread about this game. Also, a tip for the future: please use a more descriptive topic title when posting a thread. "Should i ?" does not say much to someone who glances over the forum threads.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
Beats that by about 120 frames
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Post subject: Super Mario World : Super Mario Advance 2 glitches
Joined: 5/12/2014
Posts: 6
Hello people, I have a TAS ranging from the game Super Mario Advance 2 (100%). And I would like to know what glitches for the game existing . Thank you, ScienenceFX Mod edit: Merged with existing thread. -Mothrayas
Current TASes Super Mario Advance 2 (100%) TASes in the Future Super Mario Advance 4 SMB3 (100%)
Player (123)
Joined: 1/22/2012
Posts: 45
I started working on a 100% completion TAS of Super Mario Advance 2 a while ago, after I finished my any% TAS. I am posting this here because I don't feel like I will complete it. I am also unhappy with a few unoptimized parts. I basically followed the same route as ISM's TAS wtih various improvements. Much of the time saved comes from less lag by using a newer emulator, but I found a few time saving tricks. The reason I got a yoshi in VD3 was to obtain a yoshi wings exit in Cheese Bridge Area. Also if anyone wants to upload this for some reason anywhere, go ahead. http://bin.smwcentral.net/u/17388/SMA2%2B100%2525%2BWIP%2Bby%2Bgbreeze.vbm
Post subject: Super Mario Advance 2 TAS Lunar Dragom
Joined: 1/6/2016
Posts: 1
Location: Switzerland
Hello fellows! I have an question : Would an Lunar Dragon TAS on Super Mario Advance 2 make any sense? If so, where can i find a list of glitches included in this Game? Would anyone help me with the TAS if so? Answers would be appreciated
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
[URL=http://s145.photobucket.com/user/Pika3000_photos/media/Super%20Mario%20Advance%202%20-%20Super%20Mario%20World%20USA%20Australia.gif.html][/URL][URL=http://s145.photobucket.com/user/Pika3000_photos/media/Super%20Mario%20Advance%202%20-%20Super%20Mario%20World%20USA%20Australia2.gif.html][/URL] Differences between Mario and Luigi are naught. Sacrificing Yoshi is faster than using the P-switch All Dragon Coins run, get the yellow switch, star road early, special zone, Larry's castle for last of Dragon Coins to skip end castle cutscene, go to back door via select screen.
Fortranm
He/Him
Editor, Experienced player (879)
Joined: 10/19/2013
Posts: 1122
This is surprising. What's the reason Mario and Luigi makes so much difference in time for RTA then? :/ Maybe a lunar dragon run without completing all exists can be interesting?
jdaster64
He/Him
Joined: 12/1/2012
Posts: 103
Location: New Donk City
Luigi definitely has lower ground speed when not riding Yoshi IIRC (by 4 subpixels/frame); that video's a misleading comparison.
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
An "All Dragon Coins" TAS was recently uploaded to Nicovideo, first part here: Link to video
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
Sure is... Thought it was a new one. I've been fooled :(.