Editor, Experienced player (586)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Good stuff. I loved the new CNZ level warp and maybe can work with Knuckles too, I will wait some months to see what can be discovered in this game this year and maybe I can start working on a update for the Knuckles run :)
You can see more TASes on my youtube channel
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
That level wrap does work with Knuckles. You can pretty much just use his gliding to substitute the instashield there. btw good luck with that Knuckles run when you do start it. It appears that optimizing the CNZ1 boss didn't take me nearly as long as I thought it would. Despite my best efforts I actually could not get a faster boss fight. I was only able to save 4 more frames on the last hit. Also I did my math wrong. The boss fight is currently only 66 frames slower than the one Sonic and Tails any% which is kinda insane. This gmv also has the first half of CNZ2. It's not fully optimized yet. Carnival Nightmare Act 2
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Okay are these stationary fans on some kind of cycle? Even when I'm in the same position the any% run used I still can't make this jump. If I wait for a bit (totally not an option) I can make it. Not a fan of fans
Editor, Experienced player (586)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Yes, the fans had a cycle of 89 frames (If I remember well) and starts when CNZ1 loads, if you got a different time on CNZ1 the fans on CNZ2 will have another possitions, it's like the "wind" on MHZ2
You can see more TASes on my youtube channel
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Well that kinda sucks. Luckily spindashing on the red spring solved this problem. I'm glad I was also able to clear those second set of bumpers. And with that CNZ2 is finally finished. Carnival Night Terror Act 2
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Here's ICZ and LBZ which means the S3 half of the game is finished. Hooray! Sonic 3 not yet Knuckles As for my comments on those 2 zones. Both were pretty easy which is why I got them done so fast. There's nothing for me to really say about ICZ. It's pretty much what you'd expect but it's still pretty amusing to watch. In LBZ1 I found 10 frames worth of inprovements over the 2P tas. 9 of those were from having the crusher clip me to the left instead of the right which allowed me to instantly zip left. That last frame was saved by getting the crusher to load a frame sooner. The thing that delayed it was the very first jump in the level so I delayed that instead. In LBZ2 I saved 1 frame with better camera manipulation. EDIT: Okay now I'm done with the S3 half. I thought of a faster way to do the LBZ1 boss which resulted in a 52 frame time save. Sonic 3 still not yet Knuckles EDIT 2: You know what I'm not gonna say it. Saved 19 more frames on the LBZ1 boss by going for 3 double hits. Sonic 3 never going to be Knuckles EDIT 3: 6 more frames saved. Look, just take the gmv XD Knuckles 3 and Sonic
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Is it possible to not lose the snowboard in ICZ1? I tried it a little and it looked like I nearly did it, but I still hit the wall near the very bottom of it. Does anyone know if it’s possible or not?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Actually I never thought about doing that. It is possible by continously jumping to lose enough speed. Unfortunately since you can't roll while on the snowdoard you immediately lose it to the stacked ice blocks on the bottom but you also instantly gain control. Gonna have to do more testing though as the way I did it was a few frames slower. Edit: Yeah I couldn't get an outcome that's faster. Best I could manage was one that's 9 frames slower. snowbaord
Editor, Experienced player (586)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Here is the encode of the first wip. Link to video
You can see more TASes on my youtube channel
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Here's Mushroom Hill Zone with a unique route. Shrooms Mountain Zone
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Poor camhack again, you seem to have talent to break it :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
WST wrote:
Poor camhack again, you seem to have talent to break it :)
Hey what can I say I like breaking stuff :p In all seriousness I usually try to avoid breaking camhack if I can do so without wasting time (in fact I may later edit MGZ for this reason). It's just that the MHZ1 level wrap always seems to break it lol. Also 2 new things. A glide clip for Knuckles in MHZ2 that'll allow him to use a faster route, and a faster level wrap for Sonic and Tails in FBZ1. Link to video Link to video
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Here's FBZ. This was kind of an easy zone. I don't know if I'll be able to say the same for Sandopolis though. Flying Battery Zone
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Wow, a brand new route once again… I’ll need to check if it works for Amy in FBZ2 :) I also love the “takes damage just for fun” strategy in the boss fight =D
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
It most likely does work with Amy. The premise of this route is to go through the pathswapper in the rotating mesh (obviously without touching the mesh itself) and then use the upside-down slope right above it to get higher up. You may need to improvise a little because Amy can't roll. For some reason rolling 2 frames before the vertical zip jump considerably boosted the vertical speed I got off of it. Sonic wasn't able to make it to the top layer until I discovered this.
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Here's SPZ1. Since the only level wrap Sonic can do by himself is slow af I had to do the level normally which was actually kinda fun. Sticking to the bottom of the level gave me a near straight shot to the end. Too much sand The gmv also has a little bit of SPZ2 in it. If you couldn't already tell I'm trying to clip through a slide.
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Man! Your Sandopolis 1 is one of the most beautiful and tool-assisted things I’ve ever seen! However, I remember how marzojr told me that Aglar discovered a way to perform the “standard” Knuckles level-wrap for Sonic alone in this stage. Consider asking them. As far as I remember, it’s all about bringing your X speed to zero at the moment when you enter the ceiling. I also love how you always optimize your subpixel position, that looks cool :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
I really liked the way Sandopolis 1 turned out too. I'm kinda hoping there isn't a level wrap just so I can keep it in there. If not we can probably reuse it in another run. I know Sonic can do that level wrap with Tails' help but could he really do it by himself? I mean forget about doing the level wrap. How in the world would he get up to that loop? I most definitely will ask Marzo and Aglar if they actually have a way. I'm glad that you like how I manipulate subpixel positions. That sometimes takes a slot of effort and is very important when it comes to heavily optimizing runs. Also, I improved ICZ by 34 frames by level wrapping much sooner. It was a bit harder to get to the end of level snow block the frame it loaded but I still managed. Moar Speed EDIT: They have been asked. Now we wait until the end of time :p
Editor, Experienced player (586)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Kaan and me recently discovered two faster level warps for Knuckles on HCZ 1 and SPZ 1 Link to video Link to video This will be useful for update the Knuckles any% run
You can see more TASes on my youtube channel
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Well spz1 was all him. hcz1 I found out I could use the same clip I used to get into Sonic's area in lrz1. I even found the lowest spot you could do it off of which is 295 with a subpixel range of 48-87. Here's 2 more discoveries. Apperently it's possible for Knuckles to get all the signpost monitors in icz through pretty much the same means as Sonic and Tails. Except you kill his own act 1 boss first. Here's the other one. Tails can now skip mgz2. Link to video
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
So with the help of an rta runner I was able to find a much faster level wrap in SPZ1 than the one WST referenced. It saved about 29 seconds. Sando 1 level wrap I figured this was kinda inevitable so I asked Evil_3D to make an encode of the non level wrap version of SPZ1 in case I did find one. Link to video
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
What happened to the microstorage? I can’t check your run…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Banned User
Joined: 6/7/2017
Posts: 420
Location: Somewhere
I'm not sure what happened to it. Especially considering I open these download links to copy them. Try this link below. http://dehacked.2y.net/microstorage.php/info/1162180265/S3K%20Sonic%20alone%20any%25.gmv I guess I should've memtioned this sooner but I'm on vacation on the other side of the planet from my pc for the next month and the only way I can really communicate here is my phone. I can just tell you what I did though. Apperently you can clip into the slope in the very beginning of the level and get a zip off that to do a level wrap. The time I ended up with was 1:06::39
Player (118)
Joined: 12/17/2018
Posts: 33
WST wrote:
What happened to the microstorage? I can’t check your run…
Seems like it's down. I've uploaded it to discord here: https://cdn.discordapp.com/attachments/604653940411334695/604655252364591134/S3K_Sonic_alone_any14.gmv The new Sando1 is something special, especially for us RTA runners, where we've been using the Tails manipulation for some time. :D It was found thanks to Evil_3d's Knux video above, and with a random floor clip I got during a run (possibly race) back in March, I asked Kaan if they could be combined, turned out that Sonic just needs to get into the slope, and with good subpixels (which appears to be about an 85% chance), you get the level wrap.
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Amy can make an even faster level-wrap in this level; and it was also found by Evil_3D when I asked him. I fact, I asked like “hey, can you please try to find some time-saver for Amy here?” and he found that level-wrap within minutes. It’s going to be in our upcoming Amy TAS, if I ever finish it…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)