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Dragon Ball Z Buu's Fury is a rpg game developed by Webfoot Technologies, Shadows in Darkness, Inc. it is based on the dragonball z serie, legacy of goku, buu's fury got made in 2002 for gba
Game objectives
Emulator used: Bizhawk 1.13.0 Aims for fastest time
Comments For diffrent chapters you need to train the diffrent characters to a diffrent levels to open level doors and to fight bosses and save the world
Chapter 1:
Goku participates in the other world tournament
Chapter 2:
Gohan takes on a secret identity to deal with school life
Chapter 3:
Goku comes back for a day to fight in the tournament together with his friends
Chapter 4:
Goku and friends make their way down Babidi's ship
Chapter 5:
Vegeta sacrifices himself in an attempt to stop buu
Chapter 6:
Goten and Trunks go out to look for the dragonballs
Chapter 7:
Goten and Trunks learn the fusion dance in order to defeat Majin Buu
Chapter 8:
Vegeta and Goku team up to take on Janemba
Chapter 9:
Gohan returns back to earth to fight Super Buu
Chapter 10:
Vegeta and Goku fuse into Vegito
Chapter 11:
vegeta and Goku ready up for the final battle against kid Buu
Chapter 12:
The z fighters enjoy peaceful times
Stage by stage comments
Chapter 1
Goku is in other world because he died, he are going to train so he can join the tournament, he need level 65 to get to the training door and he need level 70 because he need to open a door in chapter 4
Chapter 2
Gohan need to get level 65 for a door in chapter 3
Chapter 3
The tournament is about to start, goku will get back to earth for 1 full day so he can join, Gohan trains with his brother goten
Chapter 4
Gohan Need level 85 to enter babidi's ship
Chapter 5
Vegeta fight goku to release buu
Chapter 6
Goten and trunks going to look for all the dragon balls
Controlls
A:Attack
B:Fire Beams, turn into super saiyan etc
D-Pad:Down
U-Pad:Up
L-Pad:Left
R-Pad:Righ
Start
Select
R1:Block attacks
L1:Changes Attacks
Other comments
Senzu Bean Glitch: After getting the Senzu bean from Yajirobi, EAT IT then the game will get you 255 beans
Maze Skip: Run to the top-right corner of the map (the very edge, you may notice a lag spike) Run to the rock on the left and punch it to break it
Candy Clip: Wait until Buu turns you into candy then begin bouncing left towards the door (Stay along the wall) let him catch up and eat you near the door
Dragon rader Hack: The star on the mini-map says to go to West City but you don't need the Dragon Radar if you know where they're located.
Improvements
Better Optimized, Better Fights, Goku did not use ssj3, new skips

ThunderAxe31: Removed 7841 blank frames at the end of the movie file.
slamo: Hello Daniel_1RD, this run is obviously a large improvement from your previous submission. It seems that you learned a lot by redoing the run. However, there are still some serious problems. Minimal effort was put into basic optimization in certain sections - if it's noticeable even to the naked eye, then that isn't acceptable. Specific examples were posted in the thread for you to consider. It's always a good idea to review our guidelines for some basic optimization advice. You should always be trying to push every part of the run to its limits.
In the previous rejection message, you were encouraged to post your progress on the forums, which you did, and you received no response. This is disappointing, but I hope it doesn't discourage you from trying again. Hopefully we can do better next time.
All that being said, this run is rejected for being sub-optimal.


TASVideoAgent
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This topic is for the purpose of discussing #6239: DBXV's GBA Dragon Ball Z: Buu's Fury in 2:03:42.76
Joined: 2/11/2015
Posts: 41
Location: Pennsylvania, USA
Really solid improvement over your previous TAS! Enjoyed it a lot
Skilled player (1177)
Joined: 5/11/2011
Posts: 427
Location: China
#5819: DBXV's GBA Dragon Ball Z: Buu's Fury in 2:14:52.03
GoddessMaria: Judging... GoddessMaria: Hello Daniel_1RD and welcome to TASVideos! Unfortunately, your submission fails to beat all known records and thus is suboptimal. I'd encourage that you keep working on it and research every possible aspect. If you wish to show off what you've done before submitting, there's the Userfiles to upload and post it in the relevant game thread. In the meantime... Rejecting.
http://tasvideos.org/forum/viewtopic.php?p=465256#465256
mtvf1 wrote:
Slower than this 6 years ago wip test run. Sorry, vote no. Post #280360
Hello, Daniel_1RD. Why your this run is still slower than this wip? status frame lag (frame-frame lag-lag) Bios 0 0 yours 285 73 (285 73) title 729 31 yours 997 88 (268 57)<285-73=212;268-57=211;because I stop at the lag frame, and it's the different emulator> get shoes 7532 965 yours 7679 864 (147 -101) match 18544 2518 yours 18935 2167 (391 -351) So yours is more than 500 frames slower than that wip, and he got the more XP and Zmoney than yours.
DBXV
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Location: Danmark
he used vba so u can cut some frames off, so it do beat older wip, im pretty sure of that
Reviewer, Expert player (2437)
Joined: 5/21/2013
Posts: 414
There's some pretty obvious sloppiness in the overworld travel. For example: On the left is this submission, and on the right is my fix with a couple minutes of optimization, reaching the city 20 frames faster. Your run seems to head in the wrong direction at first and then turns to correct this. Am I missing something, why not head in a straight line? It's also possible to start turning earlier than you do in the run. This example is not the only instance of this happening either.
EZGames69
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Posts: 2764
mtvf1 wrote:
Bios 0 0 yours 285 73 (285 73)
Yea....no. GBA BIOS time should not be included when comparing the runs.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Reviewer, Expert player (2437)
Joined: 5/21/2013
Posts: 414
Another consistent problem is the paths taken through individual screens. For example... On the left is the original run, on the right is my improvement. For some reason the original run takes an unnecessarily wide turn around the enemy, when hugging the wall on the right is perfectly fine. 27 frames were saved in this small section alone. This example is fairly obvious to the naked eye, but there are many other small time saves to make throughout the run as well, and those can really add up.
TASVideosGrue
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om, nom, nom