Joined: 7/2/2007
Posts: 3960
You shouldn't need step 1 since you can iterate the process. It's more like Clear all memory search Damage the boss Search for values that have decreased Damage the boss Search the results of the prior search for values that have decreased again Iterate until you only have one result Thus while your position might decrease in some of those searches, since it doesn't decrease in all of them it'll get eliminated at some point. The difficulty comes in guessing the number of bytes allocated to the boss's health and determining when you have actually damaged it.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Former player
Joined: 10/19/2004
Posts: 142
2 bytes each: 7E0EC0 is the HP of the 1st boss (starts at $200, easy to hit him) 7E0EB6 is the HP of the 2nd boss (starts at $100, but less opportunity to hit him and shots do slightly less damage)
Post subject: R-Type III
GameBreaker64
He/Him
Joined: 11/27/2018
Posts: 10
Location: United States
No one has really done anything with this game, so I decided to be the first to step into the ring. https://www.youtube.com/watch?v=ucSn6EKZraY Feedback is appreciated.
Laying in bed, thinking about how many rerecords I will go through the next day.
Darkman425
He/They
Editor, Judge, Skilled player (1290)
Joined: 9/19/2021
Posts: 263
Location: Texas
For anybody who's watching this thread at all, I made an incomplete but fairly helpful resources page on here. Wiki: GameResources/SNES/RTypeIII From what I've gathered the shadow force's blue laser seems to have the highest long term DPS. The risk is that the number of sprites from the weapon has a good chance of lagging the game. That's, at force level 3, 4 beams and 2 shadow units. Even with that, if I do commit to doing a full TAS I'd pick the shadow force just for the playaround potential with the shadow units of the force alone since they loosely follow the ship and can give weird angles shots. I might also tackle both loops of the game rather than just using level select since both are distinct enough and I might be able to differentiate them enough with different ideas.
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Darkman425
He/They
Editor, Judge, Skilled player (1290)
Joined: 9/19/2021
Posts: 263
Location: Texas
Posting these here mostly as an extra future reference for me mostly, but to also share this with anyone else who has a passing interest. I found these videos of an incomplete R-Type III TAS that avoids picking up any Force power ups. Stage 1 Stage 2 This was the only legit unassisted 2-All clear of the game, done on hardware. Useful for knowing what's placed where as well as some boss strats. 2-All clear
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Darkman425
He/They
Editor, Judge, Skilled player (1290)
Joined: 9/19/2021
Posts: 263
Location: Texas
Well, I didn't expect that this would take a week but I made a thing. It's just stage 1, probably the longest stage in the game. User movie #637903984554233069 YouTube encode I'm gonna leave it at that for now. Not sure if I want to get back to it in the future, even if I did enjoy doing it. I can say that I did beat the boss faster than the other stage 1 video from Nico. If someone wants to build off of it, go ahead and ask for permission and of course do credit me if you use my inputs. Speaking of, how hasn't there been a collaborative shmup TAS at all?
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