This page documents information about R-Type III
. Many of the tricks demonstrated here are near impossible in real time and documented for the purposes of creating Tool-assisted Speedruns.
Boss or boss parts | WRAM addresses | HP |
---|---|---|
Stage 1 - Guard Ray | 000EC0 | 512 |
Stage 2 - Necrosaur | ? | ? |
Stage 3 - Course Crab | ? | ? |
Stage 4 mid boss - Recojunator | ? | ? |
Stage 4 - Creature 666 | ? | ? |
Stage 5 - Phantom Cell | ? | ? |
Stage 6 - Mother Bydo | ? | ? |
Damage source | Damage and notes |
---|---|
Beam shot - uncharged | 1 damage per bullet |
Beam shot - partial charge under level 1 | Variable but less than 20 |
Beam shot - level 1 charge | 20 damage |
Beam shot - level 2 charge | Initial contact - 40 damage for 6-9 frames of contact Remaining contact - 2 damage per frame of contact Initial contact is variable depending on distance between the shot and the target upon firing. |
Hyper shot | Initial burst - 4 damage for 24 frames of contact Hyper shots - 20 damage per shot during hyper mode Single bit contact - 7 damage per frame of contact Double bit contact - ??? |
Bit contact | 1 damage per 4 frames of contact |
Missile | ??? damage per missile |
Damage source | Damage and notes |
---|---|
Standard force contact | 1 damage per 4 frames of contact |
Red - Chain Laser | Main helix shot - 3 damage per shot Bit shot - 2 damage per bullet |
Blue - Mirror Laser | 2 damage per 4 frames of contact |
Yellow - Sweep Laser | 3 damage per frame of contact |
Damage source | Damage and notes |
---|---|
Shadow force contact | 1 damage per 4 frames of contact |
Red - Reverse Laser | Forward beam - 2 damage per shot Reverse beam - 4 damage per shot Shadow unit shot - 5 damage per bullet |
Blue - Shadow Laser | Force shot - 7 damage per frame of contact Shadow unit shot - 7 damage per 2 frames of contact |
Yellow - Sweep Laser | Horizontal beam - 3 damage per frame of contact Vertical beam - 3 damage per frame of contact Shadow unit shot - 3 damage per bullet |
Damage source | Damage and notes |
---|---|
Cyclone force contact | 3 damage per 4 frames of contact |
Red - Pierce Laser | Close shot - 3 damage per shot Far damage - 3 damage per shot Manual claims it gets weaker from a distance, but might have to be a weaker enemy killed by the shot first. |
Blue - Wave Laser | Beam shot - 2 damage Impact blast - 4 damage per 4 frames of contact |
Yellow - Capsule Laser | Placed beam - 3 damage per 3 frames of contact Bit shot - ??? per shot |