Main Comments

Oddworld: Abe's Oddysee is a 2D flip scrolling platform game released in 1997 for the PS1 and PC. In 2014, a TAS was made by Samtastic and Dooty which introduced a new skip in the Monsaic Lines which allows us to skip Paramonia and Scrabania. 4 years later, a new speedrunner came along from Spain and improved the bee DDG in the Monsaic Lines. Thanks to LegnaX, we now know a way on setting up the DDG on the bottom instead of the top. The movie beats the current published movie by 2 seconds using the special value of 8213C that shows the time without loads. It is also 70 frames faster comparing to the PCSX run meaning that if this input was done on PCSX this would give me a 12:04 input time converting it to 60FPS. There were other small movement improvements done in almost every chapter. See stage by stage comments for more info.

Technical Stuff

  • Emulator Used: Bizhawk v2.3.0
  • BIOS used: SCPH7003.bin
ROMS used:
  • Oddworld: Abe's Oddysee (USA).cue

Game objectives:

  • Bad Ending
  • Heavy Glitch Abuse
  • Major Skip Glitch

Here is a list of glitches that we used:

Death Delay Glitch

Often abbreviated as DDG it makes Abe invisible and can corrupt his sprite and eventually become invisible at some point allowing him to get past things that would kill him. Abe will die if he falls of a ledge or gets zapped. A video made by Sligfantry can show you how this glitch works:

Auto Turn Delay Glitch

This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'right/down' depending on which direction Abe was facing.

Stop Turn and Backwards Jump

By timing this glitch perfectly you can make Abe stop and turn. To set it up, Abe needs to be standing near a ledge (pressing up whilst tunring arround) you will be able to make Abe do a backwards jump. Notice that when you press the opposite direction to where Abe is standing at the incorrect frame, Abe will just jump up and stand. But if you time it perfectly, Abe will jump backwards and possibly jump to another screen. This will allow you to jump backwards to areas and skip Zulags. In a 100% run it will allow you to get to secret areas quicker and it skips a section of StockYards Escape after finishing the secret area. Sligfantry's video can show you how this glitch works: http://www.youtube.com/watch?v=DIo1TJUBGlo

Multiple Backwards Jump

Whilst performing a backwards jump, simply press up/jump and Abe will do a multiple backwards jump and in this run Abe will use it to skip Zulag 3 to get to Zulag 4.

Diagonal fall

This is done by combining the stop turn and the auto turn glitch. It is used as a time saver in Monsaic Lines and to save a frame in RuptureFarms.

Bird Portal Closure Glitch

This run contains a glitch which saves a few frames. You can free the Mudokon a few frames earlier than a normal rescue. Here is the before and after video on how it looks when using the glitch.

Improvements

RuptureFarms

There are a few new movement improvements in this chapter. One of the most notable one is in the Griding Area where Abe walks an extra step to the right before he does a run and jump.

Monsaic Lines

This section is faster than the PCSX run as Abe sets up the DDG faster than the original method. Also, a strat found by LegnaX entering the bird portal before the bee DDG was added.
Have a look here at LegnaX's DDG setup comparison video for time checks. This was done on PC.

Stockayrds Return

LegnaX showed me a new way on entering bird portals which is faster and consistent.

Zulag 4

In Zulag 4, on the third screen, Abe rolls before sliding into the door. LegnaX found out this was faster than just running and sliding into it.

Thanks

I need to thank LegnaX here for finding all these improvements. Although we speedrun this game on the PC version, all these new tricks work on the PS1 version just as good. Thanks again LegnaX! I also need to thank ViGadeomes for improving the menu section at the start. Thanks again ViGadeomes!

Memory: Judging
Memory: Optimization seems fine.
While the rating of the previous run was fairly average, the reception here was fairly good. There doesn't appear to be too much change between them but I personally found it fairly entertaining.
Accepting to Moons.
feos: Pub.


TASVideoAgent
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This topic is for the purpose of discussing #6074: Samtastic's PSX Oddworld: Abe's Oddysee in 13:06.00
ViGadeomes
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Yes vote ! all these glitches are always entertainning to watch !
Joined: 6/22/2013
Posts: 11
Location: Spain
I voted yes, i like and love to see glitches in the videogames. Awesome.
Post subject: I support this TAS
LegnaX
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I helped with it and it's very well done. We improved a lot of stuff on it )
Samtastic
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Joined: 11/30/2012
Posts: 775
Feos, for the screenshot, can you set it to one when Abe does the DDG on the bottom screen? It's at 5:47 on my encode.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samtastic
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feos wrote:
5:47 eh?
Somewhere before than, when he triggers the glitch.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Site Admin, Skilled player (1254)
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I don't see where it happens before than.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samtastic
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Joined: 11/30/2012
Posts: 775
feos wrote:
I don't see where it happens before than.
It happens after when Abe does the jump, and then he sneaks two steps to the left. A few frames after you see his feet move towards each other.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
EZGames69
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Joined: 5/29/2017
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Samtastic wrote:
feos wrote:
I don't see where it happens before than.
It happens after when Abe does the jump, and then he sneaks two steps to the left. A few frames after you see his feet move towards each other.
can you provide a screenshot of what you're looking for?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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This?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samtastic
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Player (154)
Joined: 11/30/2012
Posts: 775
feos wrote:
This?
Yes that's where he does it.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3777] PSX Oddworld: Abe's Oddysee by Samtastic in 13:06.00