Submission Text Full Submission Page
3-D Tetris is a Virtual Boy game (Dev'd by T&E SOFT, Pub'd by Nintendo) that has 3 game modes: Center-Fill, 3-D Tetris, and Puzzle. This TAS complete the Puzzle mode (I think this is the only one that ends) and get to the Ending/Credits as Fast as Possible! (or as fast I can if not).
3-D Tetris rom I used has this CRC hash: BB71B522 and MD5 hash: ECF1218706E9B547EAB9E4BE58D54E21
I made the TAS in a GIT version, but it syncs in 2.3! Also 7000 rerecords LOL! (was almost 6900, but see last level below :p).
I also recorded with Parallax and ReadHack disabled as you'll see in the TAS. I don't know if I did wrong or something else... I just assume it's the accurate setting.
I can't encode myself the TAS because I have not good internet right now (and I don't know when I can get it fixed), sorry :( (I don't want to talk you about my life, I just can't encode it for myself).
Stage 1: on this stage I started too late, but I tried to fix it remaking that level, but as surprise, it didn't saved/missed frames, it finished at the same frame as the "mistake" I made (2911). So, as the fix didn't save any frame I keep the previous one (the "mistake") and keep going.
Stage 2: this one was so easy and short, didn't took me more than 100 re-records and it didn't took me much effort :D
Stage 6: the two first shapes (cubes) I have to put them in the top, and fill the first two layers using the other two (weird) shapes and the 'T' shape under the two cubes.
Since Stage 7 it starts to be difficult. And sometimes have to seriously manipulate luck as I can (I'm not expert manipulating luck or other TAS things, but the best way to learn is keep doing it :D).
Stage 10: filling the second layer that way is the best way because it makes faster the other layers :D
Stage 14: LOL! When I fill the 3rd layer, the form gets similar to the Air Raid (A2600) cart. (maybe it'll be a good choice for a screenshot).
Stage 16: I started this stage with bad luck, because I wanted the first shape 'L' at the bottom, but it appeared at the top, and moving it to the bottom will lose some frames, but that didn't stopped me, because I better keep it at the top and the next 'L' shape appeared at the bottom. The last cube was also hard to decide where to put, but I decided to leave the only free space in the second layer to put that cube there (and that cube also appeared very near).
Stage 18-19: these stages was hard in terms of duration of making and finding the best way to put the cubes at start. In 18 I put four cubes in the top (two in each layer) to fill the top of the third layer with the short-rectangular shape and the 'L' shape. The twins (the two cubes separed in diagonal) at the end I put them like if where a short-rectangular shape. In 19 I started filling the last layer with using the short 'L' in the corner of the fourth layer and the top-right of the last layer, the grand 'L' I put where doesn't disturb the free space for the two last 'L' shapes (it's notable after putting it).
Stage 20: before making this TAS (casual playing) it took me HOURS (almost days) to complete it! and the while making the TAS was also hard to find the faster way I can. First I lost 10 frames with the first way, but saved them with another way, and finished this level with 6880 rerecords aprox. Days after, I've got another way to complete the layers 2 & 3, I tested and it worked! Saved another 6 frames! Also thanks to this level I got 7000 rerecords (instead of almost 6900) xD
Well, thanks for watching and hope you like it :D

Obsolete, watch the new improved one here: #6062: Cyorter's Vboy 3-D Tetris "Puzzle" in 15:04.15


Memory: Judging


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15644
Location: 127.0.0.1
This topic is for the purpose of discussing #6042: Cyorter's Vboy 3-D Tetris "Puzzle" in 17:16.15
Spikestuff
They/Them
Editor, Publisher, Expert player (2665)
Joined: 10/12/2011
Posts: 6451
Location: The land down under.
Encode: Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Memory
She/Her
Site Admin, Skilled player (1559)
Joined: 3/20/2014
Posts: 1767
Location: Dumpster
The last A-press at the end of the input file does not change how long it takes to get to credits, input can be cut off much sooner.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Cyorter
He/Him
Editor, Player (250)
Joined: 2/8/2017
Posts: 138
Location: Venezuela
Memory wrote:
The last A-press at the end of the input file does not change how long it takes to get to credits, input can be cut off much sooner.
The animation is TOO SLOW, pressing A button makes the animation faster (2x faster I think) and gets to the credits faster :3 (the credits show you how long the animation takes if you don't press anything. If I do what you say, why not better place the last shape and stop the movie? But it also takes soooo long to go down if I don't press RT.
Memory
She/Her
Site Admin, Skilled player (1559)
Joined: 3/20/2014
Posts: 1767
Location: Dumpster
Cyorter wrote:
Memory wrote:
The last A-press at the end of the input file does not change how long it takes to get to credits, input can be cut off much sooner.
The animation is TOO SLOW, pressing A button makes the animation faster (2x faster I think) and gets to the credits faster :3 (the credits show you how long the animation takes if you don't press anything. If I do what you say, why not better place the last shape and stop the movie? But it also takes soooo long to go down if I don't press RT.
Ah I mistakenly thought it did nothing from the small amount of testing I did, my bad.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Site Admin, Skilled player (1559)
Joined: 3/20/2014
Posts: 1767
Location: Dumpster
It is possible to get past the Option Automatic Pause screen 2 frames faster than you did. If you press right plus a on the same frame you will skip it as soon as possible. Thanks to MESHUGGAH's Virtual Boy page for this. Let me know if this can be incorporated or not.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Cyorter
He/Him
Editor, Player (250)
Joined: 2/8/2017
Posts: 138
Location: Venezuela
Memory wrote:
It is possible to get past the Option Automatic Pause screen 2 frames faster than you did. If you press right plus a on the same frame you will skip it as soon as possible. Thanks to MESHUGGAH's Virtual Boy page for this. Let me know if this can be incorporated or not.
I think not, I just tried right and a as you say but it keeps on and starts the game. Tested Jack Bros. and it's the same, keeps on and start. Mario Tennis work! Using → + A starts the game with off! Nester's Funky Bowling does not. Teleroboxer nope. Panic Bomber dope! (works). Ok these tests prove some games can skip "automatic pause" message by pressing → + A at the same time, but some others does not, and 3-D Tetris does not.
Memory
She/Her
Site Admin, Skilled player (1559)
Joined: 3/20/2014
Posts: 1767
Location: Dumpster
Cyorter wrote:
I think not, I just tried right and a as you say but it keeps on and starts the game. Ok these tests prove some games can skip "automatic pause" message by pressing → + A at the same time, but some others does not, and 3-D Tetris does not.
I already tested, it doesn't skip it completely but it does save 2 frames over what you did in your movie: User movie #48685527547943091
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Cyorter
He/Him
Editor, Player (250)
Joined: 2/8/2017
Posts: 138
Location: Venezuela
I really doubt, you'll see this in the only frame that display it I'll keep testing with that and waiting some time with fast forward to see if it automatically pauses or not.
Cyorter
He/Him
Editor, Player (250)
Joined: 2/8/2017
Posts: 138
Location: Venezuela
Memory wrote:
Cyorter wrote:
I think not, I just tried right and a as you say but it keeps on and starts the game. Ok these tests prove some games can skip "automatic pause" message by pressing → + A at the same time, but some others does not, and 3-D Tetris does not.
I already tested, it doesn't skip it completely but it does save 2 frames over what you did in your movie: User movie #48685527547943091
Well... I'm disappointed in myself. Please, cancel/delay/reject/something-else this TAS, I've found a big mistake in this TAS and I have to start from scratch. While making the TAS I had the idea about resetting the game after finishing the level, but with power button it just KILL much frames! So I've continue with the animation to go another level. Thanks to the MESHUGGAH's VB page I've discovered the Soft Reset, I'm a dumb while trying ABsS, ABLR BUT DIDN'T TESTED ABsSLR! After testing, I see it saved 313 frames (from 2911 to 2598)! So... it's time to restart. I'm really disappointed but also happy because I learn with my mistakes ♥ Memory, kill this please.
Memory
She/Her
Site Admin, Skilled player (1559)
Joined: 3/20/2014
Posts: 1767
Location: Dumpster
You can cancel your own submissions by going to the submission page and clicking edit, there should be an option for canceling. I could cancel as well but just for future reference.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2794
Location: The dark corners of the TASVideos server
om, nom, nom