So, I know this may be a long shot but is there any way I could change that key from "num lock" to, say, "caps lock"? It just so happened that when I started using this emulator, I already was used to having 9 different buttons (both in-game and emulator functions) bound to my number pad keys, and I maintained those bindings without really thinking about the fact I needed to have "num lock" on for them to work, and the consequences of that.
But now, after so many hours of staring at the solidity displays with the values showing at all times, is becoming a bit of an eyesore. And it looks beautiful without that, and just the colors, by comparison. I would like to be able to turn num lock off, but then I would have to rebind a lot of my keys, and I'm afraid to do that because it's generally not good to mess with Gen's settings while recording a movie. And also it would just be a hassle to relearn where my keys are, and I like my current set up a lot.
I'm really grateful for this hacked version of the emulator, by the way, it's really great. But I don't use caps lock for anything, so if there's some way I could switch caps lock functionality with num lock? That would be excellent. Thanks.
The caps lock is used for some other hack, I don't remember right now which one. Changing keybindings should have no effect on synch, they are not stored in savestates or movies; would your setup let you bind to the same keys with numlock off or are the underlying keys (arrows, page up/down, home, end) used for other purposes?
Yes, page up/down are, and I think some other ones too. It's nice because I can have my 9 main keys that I use often, and still always have my thumb comfortably on the right arrow key for frame advance. Which I just noticed the paint is starting to chip off the bottom of it from pressing it so much. But if you're sure changing the bindings won't affect synch then maybe I will just try that, afterall.
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
I know it’s not Lua HUD related, but at least it’s Sonic TAS related, so I’m posting it here instead of the general topic on Gens development.
Could it be possible to make the solidity viewer work properly with the hacks? It works for some of them, but doesn’t for the others. I particularly need it for E-122-Ψ’s Amy in Sonic hack series and also Sonic 2 Pink Edition.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
I synched up all the hacked emulators to SVN; this includes adding a few fixes related to S3&K, as well as added support for S3&Amy hack. The links in the OP are still valid, but here they are for convenience:
Because Google Code is going under, I have moved the Lua HUD to GitHub. To "celebrate" the occasion, here is the latest version of the HUD, with some improvements on the SCD side.
I know that these scripts will probably have to be rewritten in order to work on bizhawk, but before that is done, can you add Sonic 2 Delta compatibility?
This is what I was looking for but no one was able to tell me. It is possible to preserve camhack without solidity and hitbox display? Or exists an option that disables solidity and hitbox display?
Some Zamasu's quotes:
- When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe?
- Every time I am attacked, I enjoy my immortality.
Exists any way to get it, I do not know maybe someone who already has it?
Or else I'd have to compile it, but it sounds like it's very complicated.
Some Zamasu's quotes:
- When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe?
- Every time I am attacked, I enjoy my immortality.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Yes. Thanks feos. Really is more funny watch some movies with camhack, also I did not expect the emulator to exist for the 3 games.
Some Zamasu's quotes:
- When I was invited to this place, I thought you would teach me about justice. However, does the justice of the gods not only pass by to observe?
- Every time I am attacked, I enjoy my immortality.
Because there is no way to remove the hitbox display, I used feos' builds, but I have issues with all 3 :
! note : on all tries I had mun lock, scroll lock and caps lock DISABLED.
- On S3 and S2, the cam hack does not work at all.
- On S1, cam hack work but there is the little '=' symbol that appear in the avi dump at the bottom left
How do I remove this symbol and / or how do I enable cam hack on S2/S3 ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Camhack is activated by default in feos build for publishers (try pressing Numpad 9 and 3 to change cam types), when using S1/S2/S3 camhack properly you need to use the respective game.
S1 = Sonic the Hedgehog or hacks with the same engine.
S2 = Sonic the Hedgehog 2 or hacks with the same engine.
S3 = Sonic the Hedgehog 3 / Sonic & Knuckles or hacks with the same engine
Note that if you are trying to dump Megamix, you need to use S1 camhack because this hack is based in this engine.
To remove the green square in the bottom left go to: Options -> Input... -> in hotkeys check if "Show SegaCD LED" has a key assigned, if not bind it, this remove the green square.