Warepire
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Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Super Meat Boy is not possible to TAS right now. Load screens desync.
Eszik
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Joined: 2/9/2014
Posts: 163
Using Kilaye's Linux TAS tool (libTAS I believe), Matte created this incredible any% TAS, beating the game in 15:32. This is 2 min faster than the current RTA WR, 1:30 faster than Kilaye's previous TAS and 50s faster than Hankyu's segmented run. It's absolutely mesmerizing to watch :D Link to video He was able to make it as a whole input file, so no video editing shenanigans were involved. I believe he doesn't plan on submitting here though because the tool still has numerous syncing issues.
I problably made mistakes, sorry for my bad English, I'm French :v
Editor, Skilled player (1442)
Joined: 3/31/2010
Posts: 2113
This was absolutely beautiful to watch. Huge props to Kilaye for making libTAS and Matte for finishing this TAS. I so wish this could be submitted to the site.
Patashu
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Joined: 10/2/2005
Posts: 4045
scrimpeh wrote:
This was absolutely beautiful to watch. Huge props to Kilaye for making libTAS and Matte for finishing this TAS. I so wish this could be submitted to the site.
Same. Hopefully in the future! A competitor to Hourglass for PC game TASes sounds amazing.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
YaLTeR
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Joined: 12/2/2011
Posts: 129
Location: Moscow, Russia
Oh man that TAS was such a good watch!
Joined: 2/25/2006
Posts: 407
What's with the periodic pausing?
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Eszik
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Joined: 2/9/2014
Posts: 163
franpa wrote:
What's with the periodic pausing?
From the run description: "Autojumping: It allows for the character to make full jumps and jump inputs on every frame at the same time. It is performed by holding jump, pausing, releasing jump, and unpausing. It can be cancelled by pressing jump again."
I problably made mistakes, sorry for my bad English, I'm French :v
Patashu
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Joined: 10/2/2005
Posts: 4045
Walls don't real, the TAS: Link to video (Quick explanation: SMB has VERY different physics art different frame rates, so you can make the frame rate lower to clip through walls or higher to skip cutscenes. The wrong warp from 1-Glitch to 6-1 is explained here: https://www.youtube.com/watch?v=yJdhfKOhcsc Though not the underlying principles, which I'd be curious about, if anyone knows why this does what it does!)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
Link to video A TAS of a less glitchy category
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Editor, Skilled player (1442)
Joined: 3/31/2010
Posts: 2113
Patashu wrote:
Link to video A TAS of a less glitchy category
Absolutely phenomenal once again. I'd really love if the run were submitted to the site. Yo what were those wall clips, god damn
Former player
Joined: 8/3/2004
Posts: 100
Location: Michigan, United States
SMB's fluid character movement makes for incredibly watchable speedruns (by humans like myself, who typically aren't able to enjoy hyper-glitched-type runs). Even the wall-clipping was easy to follow. I could watch this for hours - which is why I really love the 106% run that MatteSMB did a couple years ago (https://www.youtube.com/watch?v=EF7ISgbS2-w).
scrimpeh wrote:
Absolutely phenomenal once again. I'd really love if the run were submitted to the site.
I agree wholeheartedly. I'm not sure why he hasn't submitted them. libTAS runs have been acceptable on the site for a couple of years now I believe.