Fixed the s15 door glitch, added s11 boss entertainment additions, and fixed sync problem at movie end (needed to add 1 frame...)
I have nothing left to do with the movie, so
I'm now preparing for submitting the run. In the meantime that MeGUI processes the video, I'm updating the submission text and checking if there are any chances to skip s8 miniboss.
I think the movie file could still have some very minor time saves, like 3 frames maximum, so it's fine to submit it already; as long as it's not a major save, the movie file could be updated to the submission. Same goes for the submission text.
So if anyone has any objection, please speak now.
Edit: My netbook broke. Is not turning on anymore. And I can't use BizHawk while MeGUI is encoding on my main machine. So I'll have to delay the submitting, since I have at least two new skips to research on...
Edit 2: Uhm... After some preliminary tests, it looks like it's feasible... Tough a lot of funny things happen. Have some fun:
https://filebin.net/574a5ydink4y4vk8/ZM_remote_mine_test.tasproj
Edit 3: looks like Zook is in a very bad position. We can kill the enemy from distance, but not enough. The bullets disappear because it gets too much further on the left, and if we face the right when shooting, it will run away before hitting.
I'll explain about this Remote Mine. When swapping a Fire shot to Dirt, the middle bullet will get the huge Meteor hitbox and keep travelling, and when hits an enemy, instead of disappearing will become hitboxless and stationary. If we swap to Fire weapon again, it will mutate into a Flame Charge, remain stationary and continue hitting. If we swap again to dirt, it will mutate into a Meteor again, but this time stationary.
You can see my failed attempts in this new .tasproj:
https://filebin.net/6xw6rgmr6dypy1lk/ZM_remote_mine_test_3.tasproj
Edit 4: No. There are no new skips available. The wheel enemy in Stage 8 should go through a lot of walls and stuff, and the glitched Fire-Dirt bullets are refusing to cooperate.
I'll wait some hours before submitting the run.