Here is the latest version of that one little incomplete html5 game I made.
There is only one test room without anything to do but jump around.
http://mugg1991.altervista.org/V28/28b.html <-- without debug info
http://mugg1991.altervista.org/V28/28.html <-- with debug info
I haven't worked on this since 2015 March or so and don't plan on continuing. But maybe I will redo this game someday, maybe in another language. Developing games gives me too much headaches and I'm not patient. I lack dedication, but maybe I will take another try at this later.
One huge problem with the game I linked was that it had no plan. I just wrote code however I pleased so there is a lot of unfinished stuff everywhere in the code. Also the physics and mechanics are way too ambitious. It needs to be simpler and cleaner. I could probably do with half the amount of variables that I ended up using.
Also, with one big room where the camera only focuses on a part of it, I would need to figure out how to deal with hitboxes/checkboxes. Because the way it has always been is that my code just checks each tile (slope, wall, lava, water) on the entire room instead of only those that are close to me. I think it could save performance if I figured out how to do it better. If I do figure it out, then maybe I could just do it like Terraria and not have multiple rooms, but just one huge room.
About my game idea:
It's like a huge maze. I think I'm really inspired by Terraria because in that game you can go on clouds, on the ground, across lakes, through caves, through hell, through ruins, etc. and I envision something similar for my game. But instead of the game being sandbox, it would be an adventure and puzzle type. You would find items and keys that you could use elsewhere on the map to progress and there would be multiple ways to progress. It wouldn't be clear which way was the fastest and I would have liked a time-attack mode where players try to go to the goal with the route they think is fastest. I'm not sure about the time-attack mode idea anymore, though - I don't really imagine it to be that fun. Also there would be a variety of enemies, sword swinging knights, goblins, but also high-tech things like robots that laser at you, etc.