Emulator Coder, Site Developer, Site Owner, Expert player
(3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
(For future reference mention what system/core you are using. This was specifically a bug when loading a state on frame 0 on the SNES core (bsnes compatibility profile))
Fixed in master.
Emulator Coder, Site Developer, Site Owner, Expert player
(3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Doesn't happen for me. Try to reproduce again. If you are stilling having the issue, please try to provide more information to help reproduce the problem.
Joined: 4/17/2010
Posts: 11475
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
Fixed. Was caused by branch undo feature.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
when I click on a frame that is close to the position of the playback cursor, it works just fine, but for some reason when I try to go farther down like 1000 frames, it refuses to move with it. I'm not sure why it's doing this and am getting really frustrated with it.
[14:15] <feos> WinDOES what DOSn't
12:33:44 PM <Mothrayas> "I got an oof with my game!"
Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet
MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish
[Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person
MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol
Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Joined: 4/17/2010
Posts: 11475
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 4/17/2010
Posts: 11475
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
You want it to skip the callback if nothing new was invalidated?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
When TASing Game Gear games, BizHawk 1.12.2 TAStudio throws a NullReferenceException and crashes (including BizHawk) every time an attempt to save the project file is made (although from what I can tell, the save does go through).
Please fix.
Works for me on 1.12.2 and latest master. Please provide more info
Just checked again. Apparently using the save method from the drop down menu works, but Ctrl+S causes a crash. Help?
Can you try again in 1.13?
I'm pretty sure I fixed that. The error was that Ctrl+S was trying to do two things, in TAStudio it was saving, but in EmuHawk it was trying to save save ram, which if non-existent caused the null reference exception.
On the latest interim build, I get the following when I try to open a tasproj file:
https://pastebin.com/k8mtSrv3
This happens for both GBA and GBC games.
Doesn't happen for me. Try to reproduce again. If you are stilling having the issue, please try to provide more information to help reproduce the problem.
Sorry for the late reply, but I seem to have obtained this glitch again, on BizHawk 1.13.0.
After messing around, it appears to occur when the tasproj file was created on a past build. I got around it by exporting the tasproj file into a bk2 file, then creating a new one using 1.13.0. Just posting this here in case anyone ever gets that error.
Sorry for the double post, but does anyone have an issue with the latest (1.13.0) version for BizHawk where this box for recent files
appears to be always blank once the emulator is closed then reopened? As in it saves the last file used until the emulator is closed, which it then "forgets" everything in recent.
When TASing Game Gear games, BizHawk 1.12.2 TAStudio throws a NullReferenceException and crashes (including BizHawk) every time an attempt to save the project file is made (although from what I can tell, the save does go through).
Please fix.
Works for me on 1.12.2 and latest master. Please provide more info
Just checked again. Apparently using the save method from the drop down menu works, but Ctrl+S causes a crash. Help?
Can you try again in 1.13?
I'm pretty sure I fixed that. The error was that Ctrl+S was trying to do two things, in TAStudio it was saving, but in EmuHawk it was trying to save save ram, which if non-existent caused the null reference exception.
Just happened to me again with The Mask (SNES) in 1.13.0.
Dagging Marker+right click:
System.InvalidOperationException: Das Objekt mit Nullwert muss einen Wert haben.
bei System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
bei BizHawk.Client.EmuHawk.InputRoll.DrawCellDrag(PaintEventArgs e)
bei BizHawk.Client.EmuHawk.InputRoll.OnPaint(PaintEventArgs e)
bei System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
bei System.Windows.Forms.Control.WmPaint(Message& m)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Sorry for the double post, but does anyone have an issue with the latest (1.13.0) version for BizHawk where this box for recent files
http://i.imgur.com/kfTv5ES.png
appears to be always blank once the emulator is closed then reopened? As in it saves the last file used until the emulator is closed, which it then "forgets" everything in recent.
This appears to still be the case for 2.0. I tried opening a movie on the interim build, but it simply gives an error:
https://pastebin.com/CXVvhnSc
If it helps, this is my system:
Edit: Got a file running by making a new TASproj using 2.0, then transplanting the old input to it. Unfortunately, the recent tab still does not remember the movie after closing and reopening BizHawk.
Edit2: For future reference, the errors from the pics seems to stem from opening a tasproj from a past BizHawk revision on 2.0. If anyone ever reads this and gets a similar error, make a new tasproj using 2.0, then copy paste the input from the old tasproj to it. You'll lose the states, but it recovers the movie input.
Edit 3:
Another bug: Right click the branches box here:
Move the mouse slightly next to the tooltip shown, and right click again on the branch box. It will give an error:
https://pastebin.com/UkHjJdnr
You know, that TAStudio autosave feature is probably pretty nice, but it's still strange how it just opens up the save dialog out of nowhere when you didn't save your project yet.
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Joined: 4/17/2010
Posts: 11475
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
If it doesn't autosave until you save it, you can lose your work if you forget to save and then the world collapses all of a sudden.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
If it doesn't autosave until you save it, you can lose your work if you forget to save and then the world collapses all of a sudden.
Yes, and it doesn't autosave until I save it. It just asks me to save.
With all the clicking and dragging involved it's quite possible that the sudden dialog window is accidentally closed or folders are being dragged around which is quite annoying. There shouldn't be a priority window coming up.
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)