This is a 23548 frames or 6m 32.46s improvement over the current movie.

Objective

  • Emulator: VBA-rr 23.6
  • Collects all furniture
  • Abuses programming errors
  • Manipulates luck
I skip soul orb, a relic enables player to see the damages taken by enemies, though all existing CV HoD run take this item.

Improvements

The route is much more optimized. Platinum Tip, Giant Bat fight, and Golem fight is skipped. I level up to 16 eventually in order to kill Blaze Skeleton in one hit at frame 25260.
I get Lucky Ring and Kaiser Mail. Kaiser Mail increases STR by 5, which affacts the damage to enemies. Lucky Ring does not only increase LCK, which affacts the probability of meating rare ghost, but also increases the probability of critical hit.
If Juste do a dash jump, double jump, throw any sub weapon, high jump to the opposite direction when Juste is closed to the ceiling, and do any attack movement, Juste will move with a x-accelerated speed of 0.25px/f. I use this tech at frame 32850, for the ceiling is far from the floor and other accelerating glitch do not apply.
After Dracula 2nd form fight, it is possible to skip the orb and enter the outdoor scene directly, by zipping out the boss room when Dracula die. This tech is provided by gstick.

Thanks

  • klmz: he provided lots of imformation helpful for this run.
  • gstick: for the tech of skipping the orb after Dracula fight.

Masterjun: Judging.
Masterjun: Wow.
Accepting to Moons as an improvement to the previous run.
Fog: Processing for Stovent.


TASVideoAgent
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PCachu
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Physics, go home, you're drunk.
Fortranm
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Such a mind-blowing run. Easy Yes vote. Do you plan to do an in-bound run of this game similar to [1478] GBA Castlevania: Aria of Sorrow by Kriole in 20:58.62?
Skilled player (1003)
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Posts: 409
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I have already watching the current movie by McBobX, and it's a furious run, i love! I'll can vote, without watching this, because you make a good improvement! Wait an video encode or than your run, is published.
GAW sms... Totally destroyed
hellagels
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Fortranm wrote:
Do you plan to do an in-bound run of this game similar to [1478] GBA Castlevania: Aria of Sorrow by Kriole in 20:58.62?
No, I do not. I prefer to do some easier movie next.
Current projects: Castlevania - Order of Ecclesia (NDS)
Skilled player (1003)
Joined: 10/13/2014
Posts: 409
Location: nowhereatthemiddleofnoone
Excellent run, all of skip, are very amazing, great TAS! I'm very entertained to watch this, it's an very furious & devilish run! Great yes vote!
GAW sms... Totally destroyed
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
As usual for an HoD run, Juste's crazy movement and zips all over the place were out of this world. Sadly, the constant equipping of the Floating Boots killed the pace somewhat, but it got better later on. Still, I'm voting yes for a monumental improvement to a great run.
Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
I once heard from you from the forum that you found a 2 minutes improvements over my run, I surprised back then. Now, this surprising time almost killed me. EXCELLENT IMPROVEMENTS. KILL MY RUN, lol. It is obvious, I'm voting yes. Btw, I want to improve the any% run, but I need the cheat code that allows seeing enemy's damage since Soul Orb will be skipped of course. Can you please write the cheat address?
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
hellagels
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McBobX wrote:
Btw, I want to improve the any% run, but I need the cheat code that allows seeing enemy's damage since Soul Orb will be skipped of course. Can you please write the cheat address?
The address is 0x02000E42, and let the value be 08. I suggest you to use the script provided in #4067: Robert_Ordis's GBA Castlevania: Harmony of Dissonance "Simon, Hard, Boss Rush" in 07:51.27 instead.
Current projects: Castlevania - Order of Ecclesia (NDS)
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Holy smokes. These GBA Castlevania runs are getting a little out of hand. Nice work, hellagels. This is probably my favorite TAS so far this year. Voted yes.
Reviewer, Experienced player (920)
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Posts: 312
Location: Morocco
hellagels wrote:
The address is 0x02000E42, and let the value be 08. I suggest you to use the script provided in #4067: Robert_Ordis's GBA Castlevania: Harmony of Dissonance "Simon, Hard, Boss Rush" in 07:51.27 instead.
Yeah, that will be very helpful too. Robert already gave them to me on 2013, I forgot about them, I thank him from this post. Thank you a lot too, hellagels.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Patashu
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Holy cow, this category is so fast now. :D
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GoddessMaria
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That one was very surprising and although I am a bit late to throw in my vote, I will say that this was a very pleasant surprise and I was very much entertained. Excellent job, hellagels!
Current projects: failing at life
Stovent
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Encode done : Youtbe HD Downlodables Screeshot :
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
JXQ
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NESAtlas pls help
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
BigBoct
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I believe the man behind the AtlasVids called himself AndyDick here.
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My least favorite of the 7 Metroid style Castlevanias, yet probably the most fun to watch a TAS of because of how the game can be completely and utterly broken. Yes. (Excluding Game End Glitch, Demonstration and Corrupts Memory branch runs, is there any TAS that breaks the game more than the GBA/DS Castlevania runs? Even Gen 1 Pokemon takes a while to get totally broken.)
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3474] GBA Castlevania: Harmony of Dissonance "all furniture, best ending" by hellagels in 13:45.57
Zucca
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PCachu wrote:
Physics, go home, you're drunk.
Exactly. This TAS broke the game "nicely" without any(?) graphical glitches. Gets my vote.
trazz wrote:
Killing the skeletons sooner or letting the skeletons live (unlive?) won't affect that at all.