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Skilled player (1460)
Joined: 11/26/2011
Posts: 656
Location: RU
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Site Admin, Skilled player (1256)
Joined: 4/17/2010
Posts: 11496
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
What the Heck?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (98)
Joined: 12/12/2013
Posts: 380
Location: Russia
Nice skips!
Skilled player (1460)
Joined: 11/26/2011
Posts: 656
Location: RU
Initially i wanted simply re-synch old ElectroSpecter movie. (Like i did for Mickey.) But this game is not re-synch-frendly :( Seems best decision is completely re-do whole thing from very beginning. It is a hell lot of work. Not sure that i will be able find time for such big and serious project. At least not soon. So if someone want grab this project i bless him. Speaking about other improvements: There are also Chain Glitch. Jim can jump at ends of chain (he not supposed to do it, however he can). At end of Level 5 it help to make small skip (pic) It save about 3-4 seconds. Probably it can be helpfull somewhere else. There is also similar spot at Buttville, but unfortunately it skip 4 plasma weapons so it require extra research.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Skilled player (1655)
Joined: 7/25/2007
Posts: 299
Location: UK
Nice discovery. Applications at 0:49, can just jump up directly onto zip line. 7:31, can jump and whip without landing. Near ~8:10, any chance of jumping over the wall, so you don't need to go down and up through chute?
Former player
Joined: 11/2/2010
Posts: 22
Location: Orange, Ca
The snowman skip has been known for over a year and works on both the SE and regular versions. Really cool to see others figure it out without any input from the Jim runners. It's possible to do the chain jump in Level 5 on the first set of chains that is closer to the portal, but it requires a leaping chain jump instead of a hop chain jump, which is not possible (yet) from below.
Cat Gets Money
Skilled player (1460)
Joined: 11/26/2011
Posts: 656
Location: RU
YamiAmarillo wrote:
It's possible to do the chain jump in Level 5 on the first set of chains that is closer to the portal, but it requires a leaping chain jump instead of a hop chain jump, which is not possible (yet) from below.
So even higher chain jump possible?! I wondering is it possible to do similar jump to make skip in Intestinal Distress? Or not?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Site Admin, Skilled player (1256)
Joined: 4/17/2010
Posts: 11496
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Do these runs have some stuff already implemented? http://www.speedrun.com/ewj1 YamiAmarillo is in there, so I'd guess they do.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1460)
Joined: 11/26/2011
Posts: 656
Location: RU
Yes, as YamiAmarillo said it already known over year. I started discussion here just to motivate someone to finally improve outdated TAS. P.S. Question about high chain jump in Intestinal Distress is still open.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Former player
Joined: 11/2/2010
Posts: 22
Location: Orange, Ca
Archanfel wrote:
P.S. Question about high chain jump in Intestinal Distress is still open.
I'll do some testing when I get home on that spot. SE hasn't been looked at as in-depth as the regular Genesis version has, so there is time to be saved, possibly, in evey stage
Cat Gets Money
Editor, Skilled player (1826)
Joined: 8/25/2013
Posts: 1200
http://tasvideos.org/userfiles/info/36255691806047648 Well, here's (part) the first stage with that new jump. It reminds me of Aladdin a lot.
effort on the first draft means less effort on any draft thereafter - some loser
Skilled player (1460)
Joined: 11/26/2011
Posts: 656
Location: RU
Now this project in good hands!!! Good Luck arandomgameTASer.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Former player
Joined: 11/2/2010
Posts: 22
Location: Orange, Ca
arandomgameTASer wrote:
Well, here's (part) the first stage with that new jump. It reminds me of Aladdin a lot.
Aladdin and Jim use the same engine. Good start so far. If you're actually going to do the entire game, hit me up. I'll be glad to dump a bunch of knowledge on everything we know so far.
Archanfel wrote:
I wondering is it possible to do similar jump to make skip in Intestinal Distress? Or not?
I just tested it and it's not possible to get up there with a normal chain jump or a leaping chain jump. A hitbox viewer would really help a lot, so we can see what's up. The one for Jim 2 helped out immensely in finding new stuff
Cat Gets Money
Site Admin, Skilled player (1256)
Joined: 4/17/2010
Posts: 11496
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I won't be able to work on a script for this one, but r57shell is definitely capable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1460)
Joined: 11/26/2011
Posts: 656
Location: RU
YamiAmarillo wrote:
I'll be glad to dump a bunch of knowledge on everything we know so far.
@arandomgameTASer In case if everything is not enough for you - contact with me too. As addon to these knowledges I'll glad to tell you one tasty thing for dessert. There is also new stuff skip that i discovered recently by myself. At moment this is unknown even for "omniscient" EWJ-speedrunning community.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Former player
Joined: 11/2/2010
Posts: 22
Location: Orange, Ca
Archanfel wrote:
There is also new stuff skip that i discovered recently by myself. At moment this is unknown even for "omniscient" EWJ-speedrunning community.
A new skip would be amazing, can't wait to see how crazy it is. Also, we're not really omniscient, we just have a great love for ewj. And feos, I'll look into that, thanks.
Cat Gets Money
Former player
Joined: 11/2/2010
Posts: 22
Location: Orange, Ca
Double post, even though it's been almost 9 months, I'll be TAS'ing both Jim special edition and updating Jim 2 very soon. Need to plan everything out beforehand but expect updates as soon as I work everything out. WIP twitch streams will also happen so people can come chill and help keep me sane while I work on them.
Cat Gets Money
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Awesome to hear about the improvements! I'll be looking forward to it.
Former player
Joined: 11/2/2010
Posts: 22
Location: Orange, Ca
ElectroSpecter wrote:
Awesome to hear about the improvements! I'll be looking forward to it.
Both TAS's are still a bit a ways from being completed but are being worked on slowly. The skip that Archanfel found is amazing and I can't wait for everyone to see it.
Cat Gets Money
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
YamiAmarillo wrote:
ElectroSpecter wrote:
Awesome to hear about the improvements! I'll be looking forward to it.
Both TAS's is still a bit a ways from being completed but are being worked on slowly. The skip that Archanfel found is amazing and I can't wait for everyone to see it.
I hope I remember to keep an eye on the progress. Most likely though I'll get busy and forget to check until like 5 years after it's published.
Joined: 4/10/2012
Posts: 10
Location: Montevallo, AL
I am working on a TAS for this atm as well. Has the midboss in New Junk City been improved? I got it with only one jump over. I may have been watching an older TAS, but he got it after 4 jumps. I found you can float him in the air at the beginning of the fight with your whip, allowing for extra dmg before he hits the ground. Also, plasma shot animations can be cancelled by whipping, and then you can cancel the whip animation with another plasma, repeat. I shot 4 plasmas in 8 frames, however, I dont think the boss took damage from 2 of them due to iframes. I didnt think that boss had iframes, but I'm still new to TASing this game. I am very curious where the skip was found. I have tried to find a way to dmg boost off the crow at the beginning of NJC and clip into the cliff above to get the toilet warp early. No luck so far, but I feel like it should be possible.
Former player
Joined: 11/2/2010
Posts: 22
Location: Orange, Ca
DoctorGurge wrote:
I am working on a TAS for this atm as well. Has the midboss in New Junk City been improved? I got it with only one jump over. I may have been watching an older TAS, but he got it after 4 jumps. I found you can float him in the air at the beginning of the fight with your whip, allowing for extra dmg before he hits the ground. Also, plasma shot animations can be cancelled by whipping, and then you can cancel the whip animation with another plasma, repeat. I shot 4 plasmas in 8 frames, however, I dont think the boss took damage from 2 of them due to iframes. I didnt think that boss had iframes, but I'm still new to TASing this game. I am very curious where the skip was found. I have tried to find a way to dmg boost off the crow at the beginning of NJC and clip into the cliff above to get the toilet warp early. No luck so far, but I feel like it should be possible.
Chuck, the boss of New Junk City, can only take one hit before he starts throwing up fishes. While the regular Genesis version is faster compared to the special edition, the special edition is the definitive version so all my work is being done on that one.
Cat Gets Money
Post subject: Earthworm Jim (Genesis) Secret Level
XTREMAL93
He/Him
Active player (447)
Joined: 1/6/2012
Posts: 587
Location: Azerbaijan, Baku
Earthworm Jim (Genesis) Secret Level Who Turned Out The Lights? / Darkness Link to video Earthworm Jim 2 (Genesis) Secret Level Secret Room Number 37 / Totally Forked Link to video
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