Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Synx wrote:
My guess is people are either too afraid to get involved or have disregarded the run as not happening.
Please cease second guessing. This is not your first time. Saying 'too afraid' and such is a pretty stupid thing to say. The run is done when it's done. Have a nice day.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (80)
Joined: 7/7/2008
Posts: 873
Location: Utah
Mitjitsu wrote:
Common guys, if they're spending this long on it. It's got to be incredible.
Unless if they gave up on it all together without telling anyone!
GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
deleted
Shit tier TASer.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2241)
Joined: 11/13/2006
Posts: 2823
Location: Northern California
It'd be just lovely if we could stop discussing this, thank you.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Player (80)
Joined: 7/7/2008
Posts: 873
Location: Utah
Well, that was a joke. I patiently await the for the finished run.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
We are aiming to submit our TAS in conjunction with the 20th anniversary of SM64's North American release (Sept 29th).
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Great to hear that the run is scheduled to come soon. I'm sure that lots of us have been anticipating any sort of new news about this run, so it's nice to receive an update. Looking forward to it!
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 3/17/2009
Posts: 496
that is good news indeed sonicpacker! Good luck with finishing it up! Any unforseen technical hurdles to report? I was thinking it would be hard to build enough speed outside the castle quickly to get to the moat door in PU?
Former player
Joined: 5/29/2006
Posts: 200
I've spent a bit of time trying to guess what the solution is going to be (I have an idea that would probably work zero stars but would also probably be even slower than just getting the key) and I look forward to seeing what the real answer is.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Synx wrote:
that is good news indeed sonicpacker! Good luck with finishing it up! Any unforseen technical hurdles to report?
Thanks. And yes, which will be viewable in the future submission text.
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
Wow so soon! The wait is truly hard, but knowing that we are so close makes it all worth it. Can't wait to see this game-changing TAS.
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
Need someone to do a console verification for tomorrow's reveal?
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
SoulCal wrote:
Need someone to do a console verification for tomorrow's reveal?
Already got it covered, but thanks for the offer!
Joined: 12/25/2012
Posts: 17
Okay I can't hold it in any longer, I'm so HYPED!
That's all folks.
GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
So looking forard to this. Edit: Neat it's up!
Shit tier TASer.
Plush
Other
Player (157)
Joined: 9/1/2014
Posts: 235
Location: Italy
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3828)
Joined: 11/30/2014
Posts: 2834
Location: US
^ Awesome 8D Save those frames!
Joined: 4/22/2014
Posts: 6
I'm applauding so hard my hands hurt right now. I'm blown away. Well done all of you.
Tyler_Kehne
He/Him
Player (157)
Joined: 6/23/2015
Posts: 22
Location: United States
(Repost from workbench thread) Just want to say, thanks for all the positive feedback (and Yes votes)! I won't speak for the other authors, but I had a lot of fun working on this, although there were plenty of frustrating moments. I'm pretty new to both the SM64 and TAS communities, and my participation in both was really an accident, so producing a significant run like this is surreal to me. It was great to collaborate directly with legends like MKDasher, sonicpacker and SilentSlayers, and to see firsthand how they work. SM64 was the first game I ever played, back when I was just a wee lad in the hospital with an ear infection. It got me hooked on gaming. I remember trying to open the underwater moat door as a little kid, and thinking how awesome it would be to pull it off. Now here we are in 2016. Anime isn't real, Bernie Sanders isn't President of the US, and we aren't living on Mars with robot slaves--but at least we got that damn moat door open. Also, I'm sorry about the fetal state of the submission text. I am writing most of it, and I have a very busy schedule, but I am working on it as I can. I promise I will divulge all the juicy details, so please be patient. :)
Experienced player (608)
Joined: 10/23/2004
Posts: 706
So I just realized that skipping the first key would very likely be done in the 120 star run as well. Is there any reason not to do that? Am I missing something that would make it slower?
Current Project: - Mario Kart 64
Former player
Joined: 8/31/2009
Posts: 236
Weatherton wrote:
So I just realized that skipping the first key would very likely be done in the 120 star run as well. Is there any reason not to do that? Am I missing something that would make it slower?
You would need the red coin star in there, so it's slower to skip the first key.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
But couldn't you skip the Bowser fight and the key animation for opening the basement door? I guess maybe that doesn't take as much time as I was thinking.
Current Project: - Mario Kart 64
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
VCutM early might possibly save time in 120 star even if the key skip doesn't. You can get everything in VCutM in one trip, can't you? Leaving the level afterwards would be slower, but I think it might still save time on castle movement overall.
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
How many stars have been discovered so far that benefit from PUs in some way?