Load time is the only factor that cannot be manipulated. Enemy and boss behavior is less linear on average than the Genesis Sonics, but not any less difficult to bend to your will with trial and error.
Edit: Hmm... I seem to have gotten your comment backwards in my mind. Anyway, yes, there is a certain degree of randomness to enemy behavior. Some enemies (the UFOs in the special stage, for example) are completely scripted and set on rails, but others react to timing and placement.
Link to videoSonic CD, no rings, good ending. Enjoy)
We (me and Zenon) worked very hard on it. There were at least two places which were quite tricky to get through. A lot of precision and creativity were needed to complete it. It was very interesting to use different tricks to get to the necessary places.
Bah... this run leaves me very conflicted.
No rings, to me, has always seemed... just silly and pointless, though I admit with the recent flood of them I have scanned, I may be starting to actually see the point of them, even if I still do not agree with the goal.
But god bless you two for a Good Future run. CD needs one. (I still want an all good future, all metal sonic holos, and all times stones collected on the last stage run, but that's for another time.)
As some who has timed attacked Sonic, the effort put into this was very, very nice.
I have been updating this run, and I have a question.
In Quartz Quadrant 1, I can use time travel to go to the future, enabling a route that is 2 seconds faster in in-game time than not time traveling (but about 500 frames slower in real time). The existing TASes both avoid time traveling, and it would be the only level in the run to exploit it.
I have been leaning towards not time traveling and sucking up to the slower route, but I would welcome some more opinions.
Joined: 11/13/2006
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Every other 2D Sonic run aims for in-game time, this one shouldn't be any different.
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Agreed with Samsaras reasoning on going for in game time also.
Not sure the previous runs not time traveling should set an example for future runs either. Plus I think the time travel gimmick having a use in a speedrun is just neat and would be cool to see in a run.
Basic route for Quartz Quadrant 1 destroying the badnik teleporter and entering a giant ring (0'21"75):
Link to video
TAS version of Werster's new Wacky Workbench 2 route (0'19"36):
Link to video
Oh damn, missed this thread had been updated.
Bit bummed the Metal Sonic hologram (even if it just a objective with no real consequence) wasn't also grabbed in that Good Future/Time stone run; But both videos looked great so I'll live. Nice to see the Time Travel gimmick is getting is getting a bit more use in any% too; I never thought it'd ever have a use there.
Link to video
Tidal Tempest Zone, 100%. Times and comments:
TTZ1: 0'29"33 Bouncing of the spring to the right loses time because Sonic loses contact with terrain; when the level resumes from time travel, speed is halved because of that.
TTZ2: 0'25"00 The shortcut at the start can also be used for any%.
TTZ3: 0'22"48 Faster than any%; some collision is different between good and bad futures, so it may not be possible to bring this change to any%.
Overall: not happy that I could not get 50 rings in either act, or that getting 50 rings will take me far off the way shown. This will force me to get 2 chaos emeraldstime stones in another zone if I want to keep that goal.
Re: holographic projectors: they are too much of a detour in many levels, which is why I a not going for them (yet). If I can't get enough time stones, I may change my mind about it.
Yeah that's fair. Obviously I'm of the opinion that 'yet' should come to pass, but I get it's hardly a black and white question.
Support you either way; and looking forward to it!
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Wow, you got 0:25::00 in the second act, I hate that kind of result (happens so often for me), it should be possible to gain 1-2 extra frames to get a visibilly better result :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
FYI, I can see some potential frames of improvement at the start of that act. But since these are technically routing videos, I decided not to redo it. Especially since I will have to redo everything should it turn out that I can't get all time stones with these routes.
So I dunno if this is still on your to do list Marzo, (and even if it isn't I imagine youre aware of it)
But one of the real time runners, Werster has been looking in to Good future routes and has put together a playlist. For the most part I 'm guessing TAS wise its no big deal but, but for his WW1 route it seems worth posting.
Link to video
Figured it was worth posting here for the next runners at least.
I still intend to it at some point, but time had been a previous commodity since I moved to France.
I have been following his videos; and some of them are just RTS versions of some things I was planning anyway (and some of them are RTS versions of TASes I already made and just need to optimize).
Posting this here for (good) future reference.
Link to video
"All good futures" in 21:44.28 by Tuffcracker.
Hope I'm not stealing their thunder by posting it here. I haven't seen in submitted yet, but I don't believe they submit certain runs for whatever reason.
Nah, no thunder stolen. I only really submit runs that I’m truly satisfied with or ones I feel need to be made. For this run I still feel like there’s many more places to improve (plus I’d prefer it be on Gens for consistency with the any% run and I’m too lazy to use Gens :’)), so I see this as a base template for anyone else who wants to try to beat this time. I may improve upon this and submit it in the future.
The only problem is I’m a bit of a perfectionist (which is probably a bad thing) so it probably won’t happen for a while.