I want all good TAS inside TASvideos, it's my motto.
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
This may be a bit odd, but is there any online MMOs with "Quests" similar to "RuneScape"? Example quest from said game. I tried searching for non-RuneScape, and it gives "amazing" quests like kill x, escort y, fetch z, etc. Is RuneScape the only one that isn't...shit?
Joined: 11/13/2006
Posts: 2822
Location: Northern California
If you're willing to pay a one-time fee for an MMO, The Secret World is brilliant when it comes to unique and fun quests.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family.
Now infrequently posting on Bluesky
I learned about how to record videos and youtube upload standards but how do I edit my own videos to meet those standards so that it doesn't turn out blurry? I mostly use Windows Movie Maker and Virtualdub to edit them but I want to know how can edit the videos to meet Youtube requirements? I also have converters so I can convert the videos but is that recommended?
By using it more. By writing, reading, listening, talking and watching videos.
But I think we should try to avoid using English too much, because it's destroying the world, by affecting and destroying other languages and cultures by becoming too international.
Study and use the language as often as you can. I'm sure you can find a book on grammar which would be the first thing to get. Then do some exercises on your own level, study vocabulary and read and write in English. I would suggest a study book for this as well. The key is regular use and regular study sessions.
Back when I was a kid, I used to play adventure games like Monkey Island and such a lot. Whenever I encountered a word I was not familiar with, I found it in the dictionary. I became familiar with quite a large vocabulary and because of that, I started to notice and learn the patterns in grammar quite fast. By the time I started to take English classes in the third grade I was prominent in it and cruised through the classes. I had a great teacher as well. She noticed my skills and encouraged me to do more difficult exercises and gave me as much extra material as I asked for.
Watch all movies and TV series without subtitles. (Yes, I'm being completely serious, and it does work. With time it will improve your English significantly.)
Joined: 7/25/2015
Posts: 123
Location: Republic of China
Thank you everybody, my language is similar to hieroglyphics, not letter of the alphabet. So maybe learn English is more difficult for me, lol. (Or I‘m not good at learning languages)
I recently watched some Eng movie and game live in twitch, is better than before.
PS: In fact, I recommend that by using Google Translation…
Working on:
[NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%''
Plan:
[SNES] Kenyuu Densetsu Yaiba (Japan)
_________________
My English is pour.
I learned about how to record videos and youtube upload standards but how do I edit my own videos to meet those standards so that it doesn't turn out blurry? I mostly use Windows Movie Maker and Virtualdub to edit them but I want to know how can edit the videos to meet Youtube requirements? I also have converters so I can convert the videos but is that recommended?
You can try upscaling them with VirtualDub's resize filter, found through Video>Filters>resize. I've found Nearest Neighbor to be best for 2D games and vector graphics, and Lanczos to be best for 3D games and raster graphics, including camera/camcorder video.
To avoid derailing, from: Post #436223Invariel wrote:
This is a way to expand your playerbase without alienating your old players. Similar techniques are used when designing traditional cross-platform games (PlayStation Something <-> X-Box Number <-> Nintendo Alphabetti-Spaghetti <-> PC), but in the case of developing for the PS3 and the PS4 specifically, the developers on these teams were already developing a game for the PS3 (a systemnotoriouslydifficultto write code for), whereas the PS4 "features an AMD Accelerated Processing Unit (APU) built upon the x86-64 architecture" which is a far more common architecture to work with. I'm not saying that the work required to develop the PS4 version out of the PS3 code is trivial, just that you don't need as specialized a team to do it, particularly if your PS3 and PS4 teams are talking together on a regular basis. Doing cross-platform development like this while the game is still being worked on is factored into budgets, and is a completely different animal than digging up a fossil and adding new code to it.
That made me curious on developing for Cell, but a google search along with wikipedia only conclusively states PS3 as using the Cell microprocessor. What other mainstream devices/consoles/things utilized Cell anyways? How about today? Is it still in use?
http://researcher.watson.ibm.com/researcher/view_group.php?id=2649 suggests its use in supercomputers, but the links off of that page are either generic (The Cell story) or non-existent (Awards), so who knows where that research went.
The Wikipedia article you reference links (footnote #6) to this paper on the potential use of Cell in scientific computing, but it's also dated 2006 in the URL, so who knows where that research went.
This article talks about the Cell processor in the PS3 and what came afterwards, there's probably some information in there though I only skimmed it to see if it was relevant to this conversation.
Judging by how old this information is, it might have died. :|
I am still the wizard that did it.
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata
<scrimpy> at least I now know where every map, energy and save room in this game is
I learned about how to record videos and youtube upload standards but how do I edit my own videos to meet those standards so that it doesn't turn out blurry? I mostly use Windows Movie Maker and Virtualdub to edit them but I want to know how can edit the videos to meet Youtube requirements? I also have converters so I can convert the videos but is that recommended?
You can try upscaling them with VirtualDub's resize filter, found through Video>Filters>resize. I've found Nearest Neighbor to be best for 2D games and vector graphics, and Lanczos to be best for 3D games and raster graphics, including camera/camcorder video.
Out of curiosity, what settings you used for 2D games? Do you keep the same ratio, codec, etc? I am trying to keep the quality of the video in question.
but it might have been removed as i don't see the snippet on the main current page
I was bored so I tested it again with a proxy. It blocks you for 1 minute, 1 hour, 36 hours. My question now would be why was this code removed? And not that it's important, but could we update the wiki with that info?
Can your hardware or an old emulator can affect your rerecording quality?
Edit: Also, can codec and rom affect quality?
I think I may need to update my codecs and emulators.
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Guernsey wrote:
Can your hardware or an old emulator can affect your rerecording quality?
Old emulators have less rerecording or TASing tools than newer ones, which means you would have a chance of missing out on things that could be very useful (like debuggers, hex editors, movie editing suites, etc.). However, in principle, you need only frame advance, savestates, RAM Watch, and RAM searching tools to make an optimized TAS.
Depending on the emulator, an older version may also be more prone to desyncs, may feature inaccurate emulation, or may not be accepted at all on TASVideos. In general, it's recommended to use more recent versions of emulators when possible.
Hardware does not matter, as long as it can run an emulator with the required rerecording tools. Running the emulator at full speed is a bonus, but not a requirement.
Edit: Codecs affect recording ability (not to be confused with rerecording ability, which is the ability to create TAS movies). To record lossless video files you need a lossless codec such as Lagarith or Camstudio, and to record video files with good size-to-quality ratios you need codecs such as x264vfw.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
I see. I am just trying to make sure the video isn't blurry when it enters fullscreen. Are there ways to avoid this? Especially in emulators like SNES9x and Gens?
Edit: I do not want to double post but is it better to record with Gens or Kega Fusion movie files than with AVI? and later convert it to MP4?
Edit 2: Do Microsoft Video 1, Microsoft H.263, Microsoft H.241 and Full Frames Uncompressed work as compression codecs? And what can I do reduce the size of a video to prevent it from becoming too big?
Although I used emulators in the past, I am new to frontends like BizHawk or Retroarch. Where is a good place to learn more about more frontend programs?
I have trouble with making a game review!
I'm making a game review to send it to the contest, but I have trouble with the narrative storyline.
In general, you have to tell only about main parts of the game/film/literature plot when you write a letter (essay), but I don't know whether this rule exactly spreads on video reviews.
What do you think is the best narrative?
1. ... In the laborotory X-18 we need to find the documents about the experiments (no mentioning about them since I took this quest). The way is blocked by 2 doors with combination locks. We must find 2 dead scientists to discover the codes. After we get to the room with the documents, the door will close behind us. To open it, we must kill the fire poltergeist. Then the door opens and we fall asleep. After we wake up, we grab documents and rush through the militaries to the exit. ....
2. ... No souls in the laborotory, seems to be... On a floor below, we meet the door with a combination lock, but without the code we cannot get through. The subjects begin to behave strangely, rise above the ground. And then we realize that this lab is not quite normal. That's it: here we meet the humanoid mutants whcih are very agile; Burner anomalies, which burns everything into ashes and a Comet anomaly which flies and does the same thing. After we find the dead scientist and search him, we'll find the door code. Down below, we see a similar picture: objects not only rise, but also fly right at us. To stop it, we must kill poltergeists, which look like clouds, surrounded by lightnings. Is it possible to kill them? You can! For that, you should shoot slightly above the center of this cloud. After you kill it, an invisible monster appears and falls down. At the right of the stairs we find the second door in which someone or something pushes (strongly). Anyway, we need to open it. We find the ladder and descend into a large room, there is a new monster waiting for us. This is a Pseudogiant. This hulk will breach any floor with his hand, and his head will break any wall. There we find the second scientist and the second code. Returning to the door, openning it aaaaaaand... there's nothing ahead! We enter the room with the documents, and there will be another poltergeist, this time fire, which is spewing the flames at us. Now, he closes the door and we can't run away. After we kill him, we fall asleep. ChNPP...., a pack of rats runs from it..., an unknown shoots them with a machine gun..., then he turns around, but his face remains a secret. So, we wake up, find the documents and get out of the lab. At the exit militaries meet us and we must kill them. ...
What do you think is the best narrative? All this will be followed with the gameplay and suitable intonations. Also, should I use "Main hero" (his name) instead of "We" and "You". (MH finds, needs to do sth, kills, helps, grabs, rushes)? What also can you sugjest? If I've impressed you, you may download the game and try it. It is S.T.A.L.K.E.R - Shadow of Chernobyl.
TASing is like making a film: only the best takes are shown in the final movie.