Post subject: Super Mario Maker Stages
Joined: 4/18/2007
Posts: 88
Location: Tokyo, Japan
Post your online level codes here! Let’s play each others’ levels, give feedback, etc.! I only have 3 so far (but only care to share 2). L. Spiro 1-3: 6C05-0000-0011-9734 Game: New Super Mario Bros. U This is a bit challenging, but not in an obnoxious “flood the screen with enemies and obstacles” way. You will find most deaths easy to avoid and hopefully feel motivated to try “one more time”. L. Spiro Vanilla Dome 0.5: 30D3-0000-0011-5639 Game: New Super Mario Bros. U I practiced making levels by remaking Vanilla Dome 1 from Super Mario World. I hadn’t unlocked enough pieces to make it accurately, and I ran out of blocks before I could map the whole level, so I had to end at roughly half the way through (hence the name), and I also don’t know if I haven’t unlocked pipe-travel or if I just don’t know how to make them work. I hate that things have to be unlocked over nothing but time (no way to unlock faster). But oh well, at least it helps me rest for work later today. Only 4:11 AM! L. Spiro
Joined: 4/18/2007
Posts: 88
Location: Tokyo, Japan
You asked for it, now you’ve got it! Due to the overwhelming response from this board, I have made the official level-sharing site for Super Mario Maker. http://www.mariomakermaps.com/index.php Enjoy! L. Spiro
Tompa
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Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
And I think this is fitting to post here: http://www.streambig.net/mario-maker-mondays.html All info is in the link. It's a weekly race to sum it up =). I think that will be pretty neat! I yet don't own the game, but we'll see how many levels I'll make when I do get it.
Joined: 7/13/2014
Posts: 36
Cool! I picked up SMM a few days ago and I'm having a hell of a time. Here's a level I've been iterating on: Weird Science (v4) - 23A5-0000-017A-F486. It's one of those one-screen puzzles, and the main concept behind it is that it's literally impossible* to beat. No, not Panga-hard, actually just impossible. It also has a cool, optional, automated sub-level that's fun to watch at least once. I figure if I'm going to make an impossible level, I might as well put on a show! You can additionally check out previous versions of the level in my profile, but they aren't nearly as polished, and also can be cheesed to varying extents in order to clear them. * 99.999999999999999999999999875664384% guaranteed! (Not a joke.)
Player (36)
Joined: 9/11/2004
Posts: 2631
5 months later, bumping because I did a thing. Don't Camp My Spawn Most puzzle levels have around 30-40 steps. This one has around 180.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
EgixBacon
He/Him
Player (184)
Joined: 4/15/2013
Posts: 331
Location: In the attic
Now that I've reached my initial limit of 10 levels, here's what I've uploaded so far... Original Levels: Egix's Obstacle Course Game Style: NSMBU Difficulty: Expert (possibly bordering on Super Expert) Description: This may have been my first completed level, but don't let that fool you! You'll need to negotiate a series of tricky, spike-laden jumps if you want to make it to the end! Timing Is Everything Game Style: SMB1 Difficulty: Expert Description: The title says it all. Think of this as a (slightly) easier Obstacle Course. Bullet Bill bouncing, running past burners, and good-ol' pixel-perfect jumping are what you'll need to do here! Fortress of Pain Game Style: SMB3 Difficulty: Expert Description: A short, but potentially brutal, level. After making a huge leap of faith, you'll have to work your way through the various obstacles which stand between you and the axe. Hint: when you see the arrow sign, think before you jump! Castle Belladon Game Style: NSMBU Difficulty: Expert Description: Bowser has teamed up with the Arch-Demon Belladonna to construct this monster of a level! Negotiate a claustrophobic vertical section, before spelunking your way through a dark underground cavern. At the end of this comes the decisive showdown against the Koopa King himself - or will Our Plumber be able to find an easier way out? King Boo's House of Tricks Game Style: SMW Difficulty: Expert Description: That pesky ghost-king has imprisoned our hero in a mysterious room! Above him stand three doors, all in a row - each one leading to a different tricky trial. Can Mario locate all three of the Pink Coins contained within them, and earn the key to his freedom? Castle Belladon 2: Electric Bellaloo Game Style: SMW Difficulty: Expert Description: Oh, no! Looks like the Arch-Demon has built another fearsome fortress - this time in collaboration with Bowser Jr! Be prepared to endure even more lava, spikes, and trickery in this sequel level to the first Castle Belladon! Yoshi's House Key Search Game Style: NSMBU Difficulty: Normal Description: Ah, time for a nice change of pace! Our hero finds that his trusty dinosaur friend has ended up in a bit of a pickle - some of Bowser's minions have invaded Yoshi's house and stolen the key to his front door! In order to get it back, he'll need some help from Mario to find the eight Pink Coins which have been scattered around the house! Recreation Levels: Spark Man (Mega Man 3) (SMB/Expert) Intro Level (Super Mario Land 2) (SMW/Easy) World Mushroom-1 (New Super Mario Bros 2) (SMB3/Easy-Normal) P.S.:
OmnipotentEntity wrote:
Don't Camp My Spawn
Uhh... it's been 404'd. What happened to it?
FanFiction|Youtube Still on Win7! Take that, Microsoft!
Player (36)
Joined: 9/11/2004
Posts: 2631
EgixBacon wrote:
P.S.:
OmnipotentEntity wrote:
Don't Camp My Spawn
Uhh... it's been 404'd. What happened to it?
I've been revising it, streamlining the solution, fixing cheese as I find it, or I see something that might cause it from playtesters. It's on version 5 now, and I think I'm finally done screwing with it. You can find the new version here: https://supermariomakerbookmark.nintendo.net/courses/ED5A-0000-0289-2392 And if I do wind up uploading a version 6, my profile is here: https://supermariomakerbookmark.nintendo.net/profile/kiddchan?type=posted
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
EgixBacon
He/Him
Player (184)
Joined: 4/15/2013
Posts: 331
Location: In the attic
Since I've hit 50 stars, I've been able to upload 10 more levels! Here are my two chosen highlights for you to try: Bob-Omb Headquarters Game Style: SMB Intended Difficulty: Normal Description: Break into the base of the Big Bob-Omb and sabotage his plans of manufacturing an army of walking explosives! Search for keys, sneak past guards, and ride elevators as you negotiate your way towards the boss's room, before finding a way to send him to a fiery defeat. MarioSeize Game Style: SMW Intended Difficulty: Expert/Super Ex. Description: A course loosely inspired by a certain late-game level from the super-difficult Flash game, MoneySeize. Use a passing Thwomp as a moving platform to ride over a spiky floor, making sure to grab all ten Pink Coins (they're not optional, mind you) as you avoid deadly obstacles along the way. Think you can handle the challenge? Still wanting more? You can find all my other levels on my profile page.
OmnipotentEntity wrote:
I've been revising it, streamlining the solution, fixing cheese as I find it, or I see something that might cause it from playtesters. It's on version 5 now, and I think I'm finally done screwing with it. You can find the new version here: https://supermariomakerbookmark.nintendo.net/courses/ED5A-0000-0289-2392 And if I do wind up uploading a version 6, my profile is here: https://supermariomakerbookmark.nintendo.net/profile/kiddchan?type=posted
No prob.
FanFiction|Youtube Still on Win7! Take that, Microsoft!
Invariel
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Editor, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
Here's a rather difficult level that I finally managed to upload after a few months of attempts: World Kaizo-1. DA15-0000-02A8-57FC
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Player (36)
Joined: 9/11/2004
Posts: 2631
I did wind up uploading a version 6. https://supermariomakerbookmark.nintendo.net/courses/0C01-0000-02A7-23AF And I also have a solution video located here (spoilers obviously.) https://www.youtube.com/watch?v=amUUuFCZLAM
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.